213 research outputs found

    Enhanced transport protocols

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    The book presents mechanisms, protocols, and system architectures to achieve end-to-end Quality-of-Service (QoS) over heterogeneous wired/wireless networks in the Internet. Particular focus is on measurement techniques, traffic engineering mechanisms and protocols, signalling protocols as well as transport protocol extensions to support fairness and QoS. It shows how those mechanisms and protocols can be combined into a comprehensive end-to-end QoS architecture to support QoS in the Internet over heterogeneous wired/wireless access networks. Finally, techniques for evaluation of QoS mechanisms such as simulation and emulation are presented. The book is aimed at graduate and post-graduate students in Computer Science or Electrical Engineering with focus in data communications and networking as well as for professionals working in this area

    Transport layer protocols and architectures for satellite networks

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    Designing efficient transmission mechanisms for advanced satellite networks is a demanding task, requiring the definition and the implementation of protocols and architectures well suited to this challenging environment. In particular, transport protocols performance over satellite networks is impaired by the characteristics of the satellite radio link, specifically by the long propagation delay and the possible presence of segment losses due to physical channel errors. The level of impact on performance depends upon the link design (type of constellation, link margin, coding and modulation) and operational conditions (link obstructions, terminal mobility, weather conditions, etc.). To address these critical aspects a number of possible solutions have been presented in the literature, ranging from limited modifications of standard protocols (e.g. TCP, transmission control protocol) to completely alternative protocol and network architectures. However, despite the great number of different proposals (or perhaps also because of it), the general framework appears quite fragmented and there is a compelling need of an integration of the research competences and efforts. This is actually the intent of the transport protocols research line within the European SatNEx (Satellite Network of Excellence) project. Stemming from the authors' work on this project, this paper aims to provide the reader with an updated overview of all the possible approaches that can be pursued to overcome the limitations of current transport protocols and architectures, when applied to satellite communications. In the paper the possible solutions are classified in the following categories: optimization of TCP interactions with lower layers, TCP enhancements, performance enhancement proxies (PEP) and delay tolerant networks (DTN). Advantages and disadvantages of the different approaches, as well as their interactions, are investigated and discussed, taking into account performance improvement, complexity, and compliance to the standard semantics. From this analysis, it emerges that DTN architectures could integrate some of the most efficient solutions from the other categories, by inserting them in a new rigorous framework. These innovative architectures therefore may represent a promising solution for solving some of the important problems posed at the transport layer by satellite networks, at least in a medium-to-long-term perspective. Copyright (c) 2006 John Wiley & Sons, Ltd

    Post Sockets: Towards an Evolvable Network Transport Interface

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    The traditional Sockets API is showing its age, and no longer provides effective support for modern networked applications. This has led to a proliferation of non-standard extensions, alternative APIs, and workarounds that enable new features and allow applications to make good use of the network, but are difficult to use, and require expert knowledge that is not widespread. In this paper, we present Post Sockets, a proposed new standard network API, that is designed to support modern network transport protocols and features, while raising the level of abstraction and enhancing usability. Specifically, Post Sockets aims to give portable applications the ability to use a clear, messages based, interface to multi-path and multi-stream transports, rendezvous and connection racing, and fast connection re-establishment

    Managing Network Delay for Browser Multiplayer Games

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    Latency is one of the key performance elements affecting the quality of experience (QoE) in computer games. Latency in the context of games can be defined as the time between the user input and the result on the screen. In order for the QoE to be satisfactory the game needs to be able to react fast enough to player input. In networked multiplayer games, latency is composed of network delay and local delays. Some major sources of network delay are queuing delay and head-of-line (HOL) blocking delay. Network delay in the Internet can be even in the order of seconds. In this thesis we discuss what feasible networking solutions exist for browser multiplayer games. We conduct a literature study to analyze the Differentiated Services architecture, some salient Active Queue Management (AQM) algorithms (RED, PIE, CoDel and FQ-CoDel), the Explicit Congestion Notification (ECN) concept and network protocols for web browser (WebSocket, QUIC and WebRTC). RED, PIE and CoDel as single-queue implementations would be sub-optimal for providing low latency to game traffic. FQ-CoDel is a multi-queue AQM and provides flow separation that is able to prevent queue-building bulk transfers from notably hampering latency-sensitive flows. WebRTC Data-Channel seems promising for games since it can be used for sending arbitrary application data and it can avoid HOL blocking. None of the network protocols, however, provide completely satisfactory support for the transport needs of multiplayer games: WebRTC is not designed for client-server connections, QUIC is not designed for traffic patterns typical for multiplayer games and WebSocket would require parallel connections to mitigate the effects of HOL blocking

    TCP and Stream Control Transmission Protocol (SCTP) RTO Restart

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