1,098 research outputs found
Exploring The Factors Influencing Student's Intention To Use Mobile Learning in Indonesia Higher Education
This study proposes to explore the key factors influencing the university studentsâ intention to use mobile learning system in Indonesia. For this purpose, four direct factors incorporated into the Unified Theory of Acceptance and Use Technology (UTAUT): performance expectancy, effort expectancy, external influence, quality of services and another additional factor â individual innovativeness were examined. The study is based on an online survey being conducted among 284 respondents. Exploratory factor analysis is performed at the beginning of the analysis to extract six factors (5 independents, one dependent) using IBM SPSS then tested confirmative factor analysis employed structural equation modeling. All five investigated factors (independent) are significantly influencing the intention of the student to use mobile learning (dependent). The result is also indicated that the UTAUT obtained two extra factors that are personal innovativeness and prior mobile social media experiences as a catalyst
A Biographical Sketch of John Greenleaf Whittier from The Early Poems of John Greenleaf Whittier
Biographical sketch from The Early Poems of John Greenleaf Whittier. Spine title Whittier\u27s Poetical Works. Biographical sketch written by N. H. Dole. Pages ix-xxxii. Portrait of Whittier included.https://digitalcommons.georgefox.edu/quakerbooks/1040/thumbnail.jp
A review of virtual reality applications in an educational domain
The use of virtual reality (VR) applications has grown tremendously in recent years. This paper focuses on the review of existing virtual reality applications in higher educational institutions. The VR applications are still not widely used although it helps students learn and enhances their performance. Moreover, some factors that lead to the limited use of virtual reality are lack of communication, delay in technology development, weak acquisition of knowledge, etc. This paper provides a comprehensive overview of virtual reality applications in educational institutions. The reviewed articles are taken from databases such as Science Direct, Ebscohost, and Scopus. Furthermore, the reviewed eighteen articles are published between 2016 and 2021. The study analyzed the reviewed articles based on different factors such as fields, purpose, targets, methods, citations, factors, and limitations. The findings revealed that virtual reality applications could play an essential role in the education domain. The reviewed articles highlighted the significant contribution of virtual reality applications in the education domain and their impact on the studentsâ performance. Moreover, the study revealed the critical factors used in VR environments, such as ease of use, efficiency, interactive environments, effectiveness, and learning environments
Measuring perceived social presence in distributed learning groups
Kreijns, K., Kirschner, P. A., Jochems, W. M. G., & Van Buuren, H. (2011). Measuring perceived social presence in distributed learning groups. Education and Information Technologies, 16, 365-381.Social presence â the degree to which âthe otherâ in a communication appears to be a ârealâ person â
has captured the attention of those dealing with learning in groups through computer-supported collaborative
learning environments. The concept is important because it affects participation and social interaction, both
necessary for effective collaboration and knowledge construction. This article reports on the construction and
validation of a self-reporting (Dutch-language) Social Presence Scale to determine perceived social presence in
distributed learning groups using computer-supported collaborative learning environments. The result is a onedimensional
scale consisting of five items with an internal consistency of .81. We used a nomological network of
similar constructs for further validation. The findings suggest that the Social Presence Scale has potential to be
useful as a measure for social presence
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