32,370 research outputs found

    Bill & Melinda Gates Foundation - 2001 Annual Report

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    Contains President's message, program information, grants list, and financial statements

    Odyssey: The Burton D. Morgan Foundation 2014 Annual Report

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    "You have brains in your head. You have feet in your shoes. You can steer yourself any direction you choose. You're on your own. An you know what you know. And YOU are the one who'll decide where to go..."- Dr. Seuss, Oh, The Places You'll Go!In this verse, Dr. Seuss captures the true essence of the entrepreneurial journey, the overarching theme of our 2014 annual report. Our concept this year reflects Burt Morgan's boundless sense of adventure, a drive that took him to all corners of the globe spreading the spirit of entrepreneurship. We enjoyed our own mind-expanding journey in 2014 exploring new frontiers in entrepreneurship and entrepreneurship education. The wild ride of the past twelve months has taken us across the nation and at least virtually around the globe as we connected with entrepreneurs and entrepreneurial ecosystems in places distant from Northeast Ohio. Our regional ecosystem performed with gusto as students found record succuss in national venture competitions, our collegiate programs garnered wide recognition, the NEO ecosystem restructured for greater effectiveness, and JumpStart-mentored ventures experienced healthy exits. We enthusiastically welcomed Angela Kwallek Evans and Emily Bean to the Foundation as new program officers and express tremendous gratitude to former staff members Leslie Nelson and Alison Burner for their major contributions to the vitality of our grant portfolios. We look forward with great anticipation to 2015 and all the places we will go!From the Road,Deborah D. HooverPresident & CE

    Serving the Underserved Amid COVID-19: The Case of a Virtual, Culturally Responsive Summer Engineering Camp

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    The societal disruptions due to the novel coronavirus (COVID-19) pandemic are well noted, especially in the context of science, technology, engineering, and mathematics (STEM) education. Absent a concerted effort to sustain hands-on learning opportunities in STEM amid the crisis, the consequences of COVID-19 may exacerbate existing inequities and racial disparities among youth of color further stratifying the STEM fields. In the current study, we applied a mixed-method descriptive case study design, using online learning theory and culturally responsive pedagogy as our conceptual framework, to describe how participants experienced this camp, held online due to disruptions of COVID-19, in the southeastern region of the USA. We also share findings from the implementation of a justice bots project, which enabled participants to connect social justice and engineering. Participants included middle school youth, undergraduate engineering students, and in-service math and science teachers. Data sources entailed focus groups, pre-post surveys, observations, and artifacts. Our results indicated that participants experienced gains in their communication skills, positive changes in attitudes toward STEM for middle school youth, established meaningful connections, and enhanced their technical knowledge. Middle school youth reported enjoying the online summer camp environment, though they had experienced more than a year of education online. Undergraduate engineering students asserted that it was challenging to communicate coding and other technical knowledge virtually but having to do so strengthened their capacity to teach others while honing their own competencies. Lastly, in-service math and science teachers reported a better understanding of the connection between engineering and social justice based on their experiences in the camp. We conclude this article with implications for engineering education

    Generative Generations: Adapting Culturally Rooted Science Ideas to Video Game Design

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    Generative Generations is a workshop kit to facilitate Indigenous youth in designing games that include culturally rooted science ideas. As an extension of Science, Technology, Engineering, Arts, and Math (STEAM), the workshop kit interweaves Indigenous pedagogical practices with paper game prototyping to support engaging, hands-on, collaborative, and culturally relevant ideation of games. During a pilot study held during a summer camp with the Indigenous Youth Empowerment Program, youth integrated their own culturally rooted science ideas inspired by prompts from the kit. The pilot study demonstrated a need for additional support in expanding knowledge, which informs future modifications to the workshop kit

    Game Changer: Investing in Digital Play to Advance Children's Learning and Health

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    Based on a literature review and interviews with digital learning experts, explores how digital games can foster skills and knowledge for better academic performance and health. Makes recommendations for government research, partnerships, and media

    California Wellness Foundation - 2001 Annual Report

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    Contains board chair and president's message, profiles of grantees of the Work and Health Initiative, grant guidelines, grants list, and lists of board members and staff

    Environmental Education During the COVID-19 Pandemic

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    The COVID-19 pandemic that hit the United States in March 2020 quickly caused the entire nation to rethink how we work and how we approach education. Informal environmental education in particular faced unique challenges during this time yet found ways to adapt their educational programming. This thesis will explore the questions: How did organizations alter and adapt their programming to meet public health guidelines during the pandemic? and What successes and challenges did organizations face in offering these programs? To answer these questions, a survey was distributed to organizations that offer environmental education programs. Results echo and expand on the existing literature on pandemic education. Organizations offered many virtual programs both synchronously and asyncrounously and also found new ways to offer in person events. Programs that involved some interaction with other people and those that took place in person or outdoors were most successful, while asyncrounous virtual materials were considered less so. Organizations faced many challenges in offering programming including financial barriers, technology troubles, and difficulty staying current on public health recommendations. Despite the difficulties and learning losses, respondents felt there may have been some benefits to the changes in their programming and many will continue to offer their adapted programs in the future

    Resilience, moorings and international student mobilities - exploring biographical narratives of social science students in the UK

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    Whilst research into the changing landscape of the UK Higher Education (HE) has produced a burgeoning literature on ‘internationalisation’ and ‘transnational student mobility’ over the past few years, still fairly little is known about international students’ experiences on their way to and through the UK higher and further education. Frequently approaching inter- and transnational education as ‘neutral’ by-products of neoliberal globalisation, elitism and power flows, much HE policy and scholarly debate tend to operate with simplistic classifications of ‘international students’ and therefore fail to account for the multifaceted nature of students’ aspirations, mobilities and life experiences. Drawing on the notion of ‘resilience’ and insights from the ‘new mobilities paradigm’, this paper envisages alternative student mobilities which run parallel or counter to the dominant flows of power, financial and human capital commonly associated with an emerging global knowledge economy. Engaging with ‘resilient’ biographies of social science students studying at three UK HE institutions, the paper challenges narrow student classification regimes and calls for a critical re-evaluation of the relationship between international student mobility and other contemporary forms of migration, displacement and diaspora

    Native IYG: Improving Psychosocial Protective Factors for HIV/STI and Teen Pregnancy Prevention among Youth in American Indian/Alaska Native Communities

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    Background: Few HIV/STI and pregnancy prevention programs for youth in American Indian and Alaska Native (AI/AN) communities have been rigorously evaluated despite sexual health disparities in this population. This study reports the evaluation of a culturally adapted Internet-based HIV/STI and pregnancy prevention program for AI/AN youth, Native It’s Your Game (Native IYG). Methods: A randomized study was conducted with 523 youth (12 to 14 years old), recruited from 25 tribal sites in Alaska, Arizona, and the Pacific Northwest. Participants were surveyed at baseline and upon completion of treatment or comparison interventions. Multivariable linear regression models were used to assess impact on short term psychosocial determinants of sexual initiation. Results: A sample of 402 intervention (n=290) and comparison (n=112) youth completed the post-intervention survey (76.9% retention) from 1 to 462 days post-baseline (mean = 114, SD = ±96.67). Participants were 55.5% female, mean age of 13.0 (± 0.97) years with 86.1% self-reporting as AI/AN. Reasons not to have sex, STI knowledge, condom knowledge, condom availability self-efficacy, and condom use self-efficacy were significantly impacted (all P ≤ .01). Limitations included variability in intervention exposure and time between data collection time points. Conclusions: Native IYG demonstrated efficacy to impact short-term psychosocial determinants of sexual behavior in a sample of predominantly AI/AN middle school youth
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