132 research outputs found

    Humanoid manipulation and locomotion with real-time footstep optimization

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    Cette thèse porte sur la réalisation des tâches avec la locomotion sur des robots humanoïdes. Grâce à leurs nombreux degrés de liberté, ces robots possèdent un très haut niveau de redondance. D’autre part, les humanoïdes sont sous-actionnés dans le sens où la position et l’orientation ne sont pas directement contrôlées par un moteur. Ces deux aspects, le plus souvent étudiés séparément dans la littérature, sont envisagés ici dans un même cadre. En outre, la génération d’un mouvement complexe impliquant à la fois des tâches de manipulation et de locomotion, étudiée habituellement sous l’angle de la planification de mouvement, est abordée ici dans sa composante réactivité temps réel. En divisant le processus d’optimisation en deux étapes, un contrôleur basé sur la notion de pile de tâches permet l’adaptation temps réel des empreintes de pas planifiées dans la première étape. Un module de perception est également conçu pour créer une boucle fermée de perception-décision-action. Cette architecture combinant planification et réactivité est validée sur le robot HRP-2. Deux classes d’expériences sont menées. Dans un cas, le robot doit saisir un objet éloigné, posé sur une table ou sur le sol. Dans l’autre, le robot doit franchir un obstacle. Dans les deux cas, les condition d’exécution sont mises à jour en temps réel pour faire face à la dynamique de l’environnement : changement de position de l’objet à saisir ou de l’obstacle à franchir. ABSTRACT : This thesis focuses on realization of tasks with locomotion on humanoid robots. Thanks to their numerous degrees of freedom, humanoid robots possess a very high level of redundancy. On the other hand, humanoids are underactuated in the sense that the position and orientation of the base are not directly controlled by any motor. These two aspects, usually studied separately in manipulation and locomotion research, are unified in a same framework in this thesis and are resolved as one unique problem. Moreover, the generation of a complex movement involving both tasks and footsteps is also improved becomes reactive. By dividing the optimization process into appropriate stages and by feeding directly the intermediate result to a task-based controller, footsteps can be calculated and adapted in real-time to deal with changes in the environment. A perception module is also developed to build a closed perception-decision-action loop. This architecture combining motion planning and reactivity validated on the HRP-2 robot. Two classes of experiments are carried out. In one case the robot has to grasp an object far away at different height level. In the other, the robot has to step over an object on the floor. In both cases, the execution conditions are updated in real-time to deal with the dynamics of the environment: changes in position of the target to be caught or of the obstacle to be stepped over

    Designing an algorithm for bioloid humanoid navigating in its indoor environment

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    Gait analyses are the preliminary requirements to establish a navigation system of a humanoid robot. Designing a suitable indoor environment and its mapping are also important for the android localization, selection of a goal to achieve it and to perform the assigned tasks in its surroundings. This paper delineates the various gaits like walking, turning, obstacle overcoming and step up-down stairs for a humanoid system. The writing also explicates the design of the indoor test environment with the stationary obstacles placed on the navigation routes. The development of an efficient algorithm is also excogitated based on the various analyses of gaits and the predefined map of the test environment. As the navigation map is predetermined, the designed algorithm animates the humanoid to navigate by selecting an optimal route, depending on some external commands, to reach at the goal position. Finally the performance of the system is analysed based on the elapsed time of the navigation action with the validation of optimal navigation strategy where the designed algorithm demonstrates the robustness of its implementation and execution

    A framework for safe human-humanoid coexistence

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    This work is focused on the development of a safety framework for Human-Humanoid coexistence, with emphasis on humanoid locomotion. After a brief introduction to the fundamental concepts of humanoid locomotion, the two most common approaches for gait generation are presented, and are extended with the inclusion of a stability condition to guarantee the boundedness of the generated trajectories. Then the safety framework is presented, with the introduction of different safety behaviors. These behaviors are meant to enhance the overall level of safety during any robot operation. Proactive behaviors will enhance or adapt the current robot operations to reduce the risk of danger, while override behaviors will stop the current robot activity in order to take action against a particularly dangerous situation. A state machine is defined to control the transitions between the behaviors. The behaviors that are strictly related to locomotion are subsequently detailed, and an implementation is proposed and validated. A possible implementation of the remaining behaviors is proposed through the review of related works that can be found in literature

    Advanced human inspired walking strategies for humanoid robots

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    Cette thèse traite du problème de la locomotion des robots humanoïdes dans le contexte du projet européen KoroiBot. En s'inspirant de l'être humain, l'objectif de ce projet est l'amélioration des capacités des robots humanoïdes à se mouvoir de façon dynamique et polyvalente. Le coeur de l'approche scientifique repose sur l'utilisation du controle optimal, à la fois pour l'identification des couts optimisés par l'être humain et pour leur mise en oeuvre sur les robots des partenaires roboticiens. Cette thèse s'illustre donc par une collaboration à la fois avec des mathématiciens du contrôle et des spécialistes de la modélisation des primitives motrices. Les contributions majeures de cette thèse reposent donc sur la conception de nouveaux algorithmes temps-réel de contrôle pour la locomotion des robots humanoïdes avec nos collégues de l'université d'Heidelberg et leur intégration sur le robot HRP-2. Deux contrôleurs seront présentés, le premier permettant la locomotion multi-contacts avec une connaissance a priori des futures positions des contacts. Le deuxième étant une extension d'un travail réalisé sur de la marche sur sol plat améliorant les performances et ajoutant des fonctionnalitées au précédent algorithme. En collaborant avec des spécialistes du mouvement humain nous avons implementé un contrôleur innovant permettant de suivre des trajectoires cycliques du centre de masse. Nous présenterons aussi un contrôleur corps-complet utilisant, pour le haut du corps, des primitives de mouvements extraites du mouvement humain et pour le bas du corps, un générateur de marche. Les résultats de cette thèse ont été intégrés dans la suite logicielle "Stack-of-Tasks" du LAAS-CNRS.This thesis covers the topic of humanoid robot locomotion in the frame of the European project KoroiBot. The goal of this project is to enhance the ability of humanoid robots to walk in a dynamic and versatile fashion as humans do. Research and innovation studies in KoroiBot rely on optimal control methods both for the identification of cost functions used by human being and for their implementations on robots owned by roboticist partners. Hence, this thesis includes fruitful collaborations with both control mathematicians and experts in motion primitive modeling. The main contributions of this PhD thesis lies in the design of new real time controllers for humanoid robot locomotion with our partners from the University of Heidelberg and their integration on the HRP-2 robot. Two controllers will be shown, one allowing multi-contact locomotion with a prior knowledge of the future contacts. And the second is an extension of a previous work improving performance and providing additional functionalities. In a collaboration with experts in human motion we designed an innovating controller for tracking cyclic trajectories of the center of mass. We also show a whole body controller using upper body movement primitives extracted from human behavior and lower body movement computed by a walking pattern generator. The results of this thesis have been integrated into the LAAS-CNRS "Stack-of-Tasks" software suit

    Negotiating Large Obstacles with a Humanoid Robot via Multi-Contact Motion Planning

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    Incremental progress in humanoid robot locomotion over the years has achieved essential capabilities such as navigation over at or uneven terrain, stepping over small obstacles and imbing stairls. However, the locomotion research has mostly been limited to using only bipedal gait and only foot contacts with the environment, using the upper body for balancing without considering additional external contacts. As a result, challenging locomotion tasks like climbing over large obstacles relative to the size of the robot have remained unsolved. In this paper, we address this class of open problems with an approach based on multi-contact motion planning, guided by physical human demonstrations. Our goal is to make humanoid locomotion problem more tractable by taking advantage of objects in the surrounding environment instead of avoiding them. We propose a multi-contact motion planning algorithm for humanoid robot locomotion which exploits the multi-contacts at the upper and lower body limbs. We propose a contact stability measure, which simplies the contact search from demonstration and contact transition motion generation for the multi-contact motion planning algorithm. The algorithm uses the whole-body motions generated via Quadratic Programming (QP) based solver methods. The multi-contact motion planning algorithm is applied for a challenging task of climbing over a relatively larger obstacle compared to the robot. We validate our planning approach with simulations and experiments for climbing over a large wooden obstacle with COMAN, which is a complaint humanoid robot with 23 degrees of freedom (DOF). We also propose a generalization method, the \Policy-Contraction Learning Method" to extend the algorithm for generating new multi-contact plans for our multi-contact motion planner, that can adapt to changes in the environment. The method learns a general policy and the multi-contact behavior from the human demonstrations, for generating new multi-contact plans for the obstacle-negotiation

    A generic optimization-based framework for reactive collision avoidance in bipedal locomotion

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    In this work we present a novel and generic framework for reactive collision avoidance in bipedal locomotion, which is formulated as an optimization problem considering the constraints of collision avoidance as well as others (e.g. joint limits) to simultaneously satisfy both Cartesian and joint space objectives. To realize the reactive behaviors, several task space motions, such as the translational motion of the swing foot and the vertical position of the support foot, could be relaxed in presence of obstacles. Therefore, the swing foot trajectory is modulated with respect to the references in real-time for preventing future collisions between the legs, or legs and obstacles in the environment. External obstacle negotiation in the proposed framework can also be addressed generically by treating the obstacle as an extended segment of the support foot. The allowable deviation of the relaxed degrees of freedom from their references could be further utilized to modify the foot placement to regenerate a reactive walking pattern. The validation and the performance of the proposed method are fully evaluated and demonstrated in physics based simulations of the compliant humanoid robot COMAN

    Planification de pas pour robots humanoïdes : approches discrètes et continues

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    Dans cette thèse nous nous intéressons à deux types d'approches pour la planification de pas pour robots humanoïdes : d'une part les approches discrètes où le robot n'a qu'un nombre fini de pas possibles, et d'autre part les approches où le robot se base sur des zones de faisabilité continues. Nous étudions ces problèmes à la fois du point de vue théorique et pratique. En particulier nous décrivons deux méthodes originales, cohérentes et efficaces pour la planification de pas, l'une dans le cas discret (chapitre 5) et l'autre dans le cas continu (chapitre 6). Nous validons ces méthodes en simulation ainsi qu'avec plusieurs expériences sur le robot HRP-2. ABSTRACT : In this thesis we investigate two types of approaches for footstep planning for humanoid robots: on one hand the discrete approaches where the robot has only a finite set of possible steps, and on the other hand the approaches where the robot uses continuous feasibility regions. We study these problems both on a theoretical and practical level. In particular, we describe two original, coherent and efficient methods for footstep planning, one in the discrete case (chapter 5), and one in the continuous case (chapter 6). We validate these methods in simulation and with several experiments on the robot HRP-2

    Online, interactive user guidance for high-dimensional, constrained motion planning

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    We consider the problem of planning a collision-free path for a high-dimensional robot. Specifically, we suggest a planning framework where a motion-planning algorithm can obtain guidance from a user. In contrast to existing approaches that try to speed up planning by incorporating experiences or demonstrations ahead of planning, we suggest to seek user guidance only when the planner identifies that it ceases to make significant progress towards the goal. Guidance is provided in the form of an intermediate configuration q^\hat{q}, which is used to bias the planner to go through q^\hat{q}. We demonstrate our approach for the case where the planning algorithm is Multi-Heuristic A* (MHA*) and the robot is a 34-DOF humanoid. We show that our approach allows to compute highly-constrained paths with little domain knowledge. Without our approach, solving such problems requires carefully-crafting domain-dependent heuristics

    Online, interactive user guidance for high-dimensional, constrained motion planning

    Get PDF
    We consider the problem of planning a collision-free path for a high-dimensional robot. Specifically, we suggest a planning framework where a motion-planning algorithm can obtain guidance from a user. In contrast to existing approaches that try to speed up planning by incorporating experiences or demonstrations ahead of planning, we suggest to seek user guidance only when the planner identifies that it ceases to make significant progress towards the goal. Guidance is provided in the form of an intermediate configuration q^\hat{q}, which is used to bias the planner to go through q^\hat{q}. We demonstrate our approach for the case where the planning algorithm is Multi-Heuristic A* (MHA*) and the robot is a 34-DOF humanoid. We show that our approach allows to compute highly-constrained paths with little domain knowledge. Without our approach, solving such problems requires carefully-crafting domain-dependent heuristics
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