587 research outputs found

    Squarepants in a Tree: Sum of Subtree Clustering and Hyperbolic Pants Decomposition

    Full text link
    We provide efficient constant factor approximation algorithms for the problems of finding a hierarchical clustering of a point set in any metric space, minimizing the sum of minimimum spanning tree lengths within each cluster, and in the hyperbolic or Euclidean planes, minimizing the sum of cluster perimeters. Our algorithms for the hyperbolic and Euclidean planes can also be used to provide a pants decomposition, that is, a set of disjoint simple closed curves partitioning the plane minus the input points into subsets with exactly three boundary components, with approximately minimum total length. In the Euclidean case, these curves are squares; in the hyperbolic case, they combine our Euclidean square pants decomposition with our tree clustering method for general metric spaces.Comment: 22 pages, 14 figures. This version replaces the proof of what is now Lemma 5.2, as the previous proof was erroneou

    Efficient Irregular Wavefront Propagation Algorithms on Hybrid CPU-GPU Machines

    Full text link
    In this paper, we address the problem of efficient execution of a computation pattern, referred to here as the irregular wavefront propagation pattern (IWPP), on hybrid systems with multiple CPUs and GPUs. The IWPP is common in several image processing operations. In the IWPP, data elements in the wavefront propagate waves to their neighboring elements on a grid if a propagation condition is satisfied. Elements receiving the propagated waves become part of the wavefront. This pattern results in irregular data accesses and computations. We develop and evaluate strategies for efficient computation and propagation of wavefronts using a multi-level queue structure. This queue structure improves the utilization of fast memories in a GPU and reduces synchronization overheads. We also develop a tile-based parallelization strategy to support execution on multiple CPUs and GPUs. We evaluate our approaches on a state-of-the-art GPU accelerated machine (equipped with 3 GPUs and 2 multicore CPUs) using the IWPP implementations of two widely used image processing operations: morphological reconstruction and euclidean distance transform. Our results show significant performance improvements on GPUs. The use of multiple CPUs and GPUs cooperatively attains speedups of 50x and 85x with respect to single core CPU executions for morphological reconstruction and euclidean distance transform, respectively.Comment: 37 pages, 16 figure

    Delaunay Tessellations and Voronoi Diagrams in CGAL

    Get PDF
    The Cgal library provides a rich variety of Voronoi diagrams and Delaunay triangulations. This variety covers several aspects: generators, dimensions and metrics, which we describe in Section 2. One aim of this paper is to present the main paradigms used in CGAL: Generic programming, separation between predicates/constructions and combinatorics, and exact geometric computation (not to be confused with exact arithmetic!). The first two paradigms translate into software design choices, described in Section 4, while the last covers both robustness and efficiency issues, respectively described in Sec- tion 6 and 7. Other important aspects of the Cgal library are the interface issues, be they for traversing a tessellation, or for interoperability with other libraries or languages, see Section 5. We present in Section 8 some tessellations at work in the context of surface reconstruction and mesh generation. Section 9 is devoted to some on-going and future work on periodic triangulations (triangulations in periodic spaces), and on high-quality mesh generation with optimized tessellations. Section 10 provides typical numbers in terms of efficiency and scalability for constructing tessellations, and lists the remaining weaknesses. We conclude by listing some of our directions for the future

    Real-Time High-Quality Image to Mesh Conversion for Finite Element Simulations

    Get PDF
    Technological Advances in Medical Imaging have enabled the acquisition of images accurately describing biological tissues. Finite Element (FE) methods on these images provide the means to simulate biological phenomena such as brain shift registration, respiratory organ motion, blood flow pressure in vessels, etc. FE methods require the domain of tissues be discretized by simpler geometric elements, such as triangles in two dimensions, tetrahedra in three, and pentatopes in four. This exact discretization is called a mesh . The accuracy and speed of FE methods depend on the quality and fidelity of the mesh used to describe the biological object. Elements with bad quality introduce numerical errors and slower solver convergence. Also, analysis based on poor fidelity meshes do not yield accurate results specially near the surface. In this dissertation, we present the theory and the implementation of both a sequential and a parallel Delaunay meshing technique for 3D and ---for the first time--- 4D space-time domains. Our method provably guarantees that the mesh is a faithful representation of the multi-tissue domain in topological and geometric sense. Moreover, we show that our method generates graded elements of bounded radius-edge and aspect ratio, which renders our technique suitable for Finite Element analysis. A notable feature of our implementation is speed and scalability. The single-threaded performance of our 3D code is faster than the state of the art open source meshing tools. Experimental evaluation shows a more than 82% weak scaling efficiency for up to 144 cores, reaching a rate of more than 14.3 million elements per second. This is the first 3D parallel Delaunay refinement method to achieve such a performance, on either distributed or shared-memory architectures. Lastly, this dissertation is the first to develop and examine the sequential and parallel high-quality and fidelity meshing of general space-time 4D multi-tissue domains

    Sample-based motion planning in high-dimensional and differentially-constrained systems

    Get PDF
    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2010.This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.Cataloged from student submitted PDF version of thesis.Includes bibliographical references (p. 115-124).State of the art sample-based path planning algorithms, such as the Rapidly-exploring Random Tree (RRT), have proven to be effective in path planning for systems subject to complex kinematic and geometric constraints. The performance of these algorithms, however, degrade as the dimension of the system increases. Furthermore, sample-based planners rely on distance metrics which do not work well when the system has differential constraints. Such constraints are particularly challenging in systems with non-holonomic and underactuated dynamics. This thesis develops two intelligent sampling strategies to help guide the search process. To reduce sensitivity to dimension, sampling can be done in a low-dimensional task space rather than in the high-dimensional state space. Altering the sampling strategy in this way creates a Voronoi Bias in task space, which helps to guide the search, while the RRT continues to verify trajectory feasibility in the full state space. Fast path planning is demonstrated using this approach on a 1500-link manipulator. To enable task-space biasing for underactuated systems, a hierarchical task space controller is developed by utilizing partial feedback linearization. Another sampling strategy is also presented, where the local reachability of the tree is approximated, and used to bias the search, for systems subject to differential constraints. Reachability guidance is shown to improve search performance of the RRT by an order of magnitude when planning on a pendulum and non-holonomic car. The ideas of task-space biasing and reachability guidance are then combined for demonstration of a motion planning algorithm implemented on LittleDog, a quadruped robot. The motion planning algorithm successfully planned bounding trajectories over extremely rough terrain.by Alexander C. Shkolnik.Ph.D
    • …
    corecore