15,309 research outputs found

    Unreduced Dynamic Complexity: Towards the Unified Science of Intelligent Communication Networks and Software

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    Operation of autonomic communication networks with complicated user-oriented functions should be described as unreduced many-body interaction process. The latter gives rise to complex-dynamic behaviour including fractally structured hierarchy of chaotically changing realisations. We recall the main results of the universal science of complexity (http://cogprints.org/4471/) based on the unreduced interaction problem solution and its application to various real systems, from nanobiosystems (http://cogprints.org/4527/) and quantum devices to intelligent networks (http://cogprints.org/4114/) and emerging consciousness (http://cogprints.org/3857/). We concentrate then on applications to autonomic communication leading to fundamentally substantiated, exact science of intelligent communication and software. It aims at unification of the whole diversity of complex information system behaviour, similar to the conventional, "Newtonian" science order for sequential, regular models of system dynamics. Basic principles and first applications of the unified science of complex-dynamic communication networks and software are outlined to demonstrate its advantages and emerging practical perspectives

    Towards critical event monitoring, detection and prediction for self-adaptive future Internet applications

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    The Future Internet (FI) will be composed of a multitude of diverse types of services that offer flexible, remote access to software features, content, computing resources, and middleware solutions through different cloud delivery models, such as IaaS, PaaS and SaaS. Ultimately, this means that loosely coupled Internet services will form a comprehensive base for developing value added applications in an agile way. Unlike traditional application development, which uses computing resources and software components under local administrative control, FI applications will thus strongly depend on third-party services. To maintain their quality of service, those applications therefore need to dynamically and autonomously adapt to an unprecedented level of changes that may occur during runtime. In this paper, we present our recent experiences on monitoring, detection, and prediction of critical events for both software services and multimedia applications. Based on these findings we introduce potential directions for future research on self-adaptive FI applications, bringing together those research directions

    Model Based Development of Quality-Aware Software Services

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    Modelling languages and development frameworks give support for functional and structural description of software architectures. But quality-aware applications require languages which allow expressing QoS as a first-class concept during architecture design and service composition, and to extend existing tools and infrastructures adding support for modelling, evaluating, managing and monitoring QoS aspects. In addition to its functional behaviour and internal structure, the developer of each service must consider the fulfilment of its quality requirements. If the service is flexible, the output quality depends both on input quality and available resources (e.g., amounts of CPU execution time and memory). From the software engineering point of view, modelling of quality-aware requirements and architectures require modelling support for the description of quality concepts, support for the analysis of quality properties (e.g. model checking and consistencies of quality constraints, assembly of quality), tool support for the transition from quality requirements to quality-aware architectures, and from quality-aware architecture to service run-time infrastructures. Quality management in run-time service infrastructures must give support for handling quality concepts dynamically. QoS-aware modeling frameworks and QoS-aware runtime management infrastructures require a common evolution to get their integration

    Flexible programmable networking: A reflective, component-based approach

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    The need for programmability and adaptability in networking systems is becoming increasingly important. More specifically, the challenge is in the ability to add services rapidly, and be able to deploy, configure and reconfigure them as easily as possible. Such demand is creating a considerable shift in the way networks are expected to operate in the future. This is the main aim of programmable networking research community, and in our project we are investigating a component-based approach to the structuring of programmable networking software. Our intention is to apply the notion of components, component frameworks and reflection ubiquitously, thus accommodating all the different elements that comprise a programmable networking system

    User-centred design of flexible hypermedia for a mobile guide: Reflections on the hyperaudio experience

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    A user-centred design approach involves end-users from the very beginning. Considering users at the early stages compels designers to think in terms of utility and usability and helps develop the system on what is actually needed. This paper discusses the case of HyperAudio, a context-sensitive adaptive and mobile guide to museums developed in the late 90s. User requirements were collected via a survey to understand visitors’ profiles and visit styles in Natural Science museums. The knowledge acquired supported the specification of system requirements, helping defining user model, data structure and adaptive behaviour of the system. User requirements guided the design decisions on what could be implemented by using simple adaptable triggers and what instead needed more sophisticated adaptive techniques, a fundamental choice when all the computation must be done on a PDA. Graphical and interactive environments for developing and testing complex adaptive systems are discussed as a further step towards an iterative design that considers the user interaction a central point. The paper discusses how such an environment allows designers and developers to experiment with different system’s behaviours and to widely test it under realistic conditions by simulation of the actual context evolving over time. The understanding gained in HyperAudio is then considered in the perspective of the developments that followed that first experience: our findings seem still valid despite the passed time
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