189,967 research outputs found

    Dynamic stereoscopic selective visual attention (dssva): integrating motion and shape with depth in video segmentation

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    Depth inclusion as an important parameter for dynamic selective visual attention is presented in this article. The model introduced in this paper is based on two previously developed models, dynamic selective visual attention and visual stereoscopy, giving rise to the so-called dynamic stereoscopic selective visual attention method. The three models are based on the accumulative computation problem-solving method. This paper shows how software reusability enables enhancing results in vision research (video segmentation) by integrating earlier works. In this article, the first results obtained for synthetic sequences are included to show the effectiveness of the integration of motion and shape features with depth parameter in video segmentation

    Attentional effects on local V1 microcircuits explain selective V1-V4 communication

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    Selective attention implements preferential routing of attended stimuli, likely through increasing the influence of the respective synaptic inputs on higher-area neurons. As the inputs of competing stimuli converge onto postsynaptic neurons, presynaptic circuits might offer the best target for attentional top-down influences. If those influences enabled presynaptic circuits to selectively entrain postsynaptic neurons, this might explain selective routing. Indeed, when two visual stimuli induce two gamma rhythms in V1, only the gamma induced by the attended stimulus entrains gamma in V4. Here, we modeled induced responses with a Dynamic Causal Model for Cross-Spectral Densities and found that selective entrainment can be explained by attentional modulation of intrinsic V1 connections. Specifically, local inhibition was decreased in the granular input layer and increased in the supragranular output layer of the V1 circuit that processed the attended stimulus. Thus, presynaptic attentional influences and ensuing entrainment were sufficient to mediate selective routing

    Visual Attention in Dynamic Environments and its Application to Playing Online Games

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    Abstract In this thesis we present a prototype of Cognitive Programs (CPs) - an executive controller built on top of Selective Tuning (ST) model of attention. CPs enable top-down control of visual system and interaction between the low-level vision and higher-level task demands. Abstract We implement a subset of CPs for playing online video games in real time using only visual input. Two commercial closed-source games - Canabalt and Robot Unicorn Attack - are used for evaluation. Their simple gameplay and minimal controls put the emphasis on reaction speed and attention over planning. Abstract Our implementation of Cognitive Programs plays both games at human expert level, which experimentally proves the validity of the concept. Additionally we resolved multiple theoretical and engineering issues, e.g. extending the CPs to dynamic environments, finding suitable data structures for describing the task and information flow within the network and determining the correct timing for each process

    Dynamic visual attention model in image sequences

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    A new computational architecture of dynamic visual attention is introduced in this paper. Our approach defines a model for the generation of an active attention focus on a dynamic scene captured from a still or moving camera. The aim is to obtain the objects that keep the observer?s attention in accordance with a set of predefined features, including color, motion and shape. The solution proposed to the selective visual attention problem consists in decomposing the input images of an indefinite sequence of images into its moving objects, by defining which of these elements are of the user?s interest, and by keeping attention on those elements through time. Thus, the three tasks involved in the attention model are introduced. The Feature-Extraction task obtains those features (color, motion and shape features) necessary to perform object segmentation. The Attention-Capture task applies the criteria established by the user (values provided through parameters) to the extracted features and obtains the different parts of the objects of potential interest. Lastly, the Attention-Reinforcement task maintains attention on certain elements (or objects) of the image sequence that are of real interest

    Motion adaptation and attention: A critical review and meta-analysis

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    The motion aftereffect (MAE) provides a behavioural probe into the mechanisms underlying motion perception, and has been used to study the effects of attention on motion processing. Visual attention can enhance detection and discrimination of selected visual signals. However, the relationship between attention and motion processing remains contentious: not all studies find that attention increases MAEs. Our meta-analysis reveals several factors that explain superficially discrepant findings. Across studies (37 independent samples, 76 effects) motion adaptation was significantly and substantially enhanced by attention (Cohen's d = 1.12, p < .0001). The effect more than doubled when adapting to translating (vs. expanding or rotating) motion. Other factors affecting the attention-MAE relationship included stimulus size, eccentricity and speed. By considering these behavioural analyses alongside neurophysiological work, we conclude that feature-based (rather than spatial, or object-based) attention is the biggest driver of sensory adaptation. Comparisons between naïve and non-naïve observers, different response paradigms, and assessment of 'file-drawer effects' indicate that neither response bias nor publication bias are likely to have significantly inflated the estimated effect of attention
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