8,851 research outputs found
Simultaneous Stereo Video Deblurring and Scene Flow Estimation
Videos for outdoor scene often show unpleasant blur effects due to the large
relative motion between the camera and the dynamic objects and large depth
variations. Existing works typically focus monocular video deblurring. In this
paper, we propose a novel approach to deblurring from stereo videos. In
particular, we exploit the piece-wise planar assumption about the scene and
leverage the scene flow information to deblur the image. Unlike the existing
approach [31] which used a pre-computed scene flow, we propose a single
framework to jointly estimate the scene flow and deblur the image, where the
motion cues from scene flow estimation and blur information could reinforce
each other, and produce superior results than the conventional scene flow
estimation or stereo deblurring methods. We evaluate our method extensively on
two available datasets and achieve significant improvement in flow estimation
and removing the blur effect over the state-of-the-art methods.Comment: Accepted to IEEE International Conference on Computer Vision and
Pattern Recognition (CVPR) 201
GASP : Geometric Association with Surface Patches
A fundamental challenge to sensory processing tasks in perception and
robotics is the problem of obtaining data associations across views. We present
a robust solution for ascertaining potentially dense surface patch (superpixel)
associations, requiring just range information. Our approach involves
decomposition of a view into regularized surface patches. We represent them as
sequences expressing geometry invariantly over their superpixel neighborhoods,
as uniquely consistent partial orderings. We match these representations
through an optimal sequence comparison metric based on the Damerau-Levenshtein
distance - enabling robust association with quadratic complexity (in contrast
to hitherto employed joint matching formulations which are NP-complete). The
approach is able to perform under wide baselines, heavy rotations, partial
overlaps, significant occlusions and sensor noise.
The technique does not require any priors -- motion or otherwise, and does
not make restrictive assumptions on scene structure and sensor movement. It
does not require appearance -- is hence more widely applicable than appearance
reliant methods, and invulnerable to related ambiguities such as textureless or
aliased content. We present promising qualitative and quantitative results
under diverse settings, along with comparatives with popular approaches based
on range as well as RGB-D data.Comment: International Conference on 3D Vision, 201
Unsupervised Deep Epipolar Flow for Stationary or Dynamic Scenes
Unsupervised deep learning for optical flow computation has achieved
promising results. Most existing deep-net based methods rely on image
brightness consistency and local smoothness constraint to train the networks.
Their performance degrades at regions where repetitive textures or occlusions
occur. In this paper, we propose Deep Epipolar Flow, an unsupervised optical
flow method which incorporates global geometric constraints into network
learning. In particular, we investigate multiple ways of enforcing the epipolar
constraint in flow estimation. To alleviate a "chicken-and-egg" type of problem
encountered in dynamic scenes where multiple motions may be present, we propose
a low-rank constraint as well as a union-of-subspaces constraint for training.
Experimental results on various benchmarking datasets show that our method
achieves competitive performance compared with supervised methods and
outperforms state-of-the-art unsupervised deep-learning methods.Comment: CVPR 201
SurfelWarp: Efficient Non-Volumetric Single View Dynamic Reconstruction
We contribute a dense SLAM system that takes a live stream of depth images as
input and reconstructs non-rigid deforming scenes in real time, without
templates or prior models. In contrast to existing approaches, we do not
maintain any volumetric data structures, such as truncated signed distance
function (TSDF) fields or deformation fields, which are performance and memory
intensive. Our system works with a flat point (surfel) based representation of
geometry, which can be directly acquired from commodity depth sensors. Standard
graphics pipelines and general purpose GPU (GPGPU) computing are leveraged for
all central operations: i.e., nearest neighbor maintenance, non-rigid
deformation field estimation and fusion of depth measurements. Our pipeline
inherently avoids expensive volumetric operations such as marching cubes,
volumetric fusion and dense deformation field update, leading to significantly
improved performance. Furthermore, the explicit and flexible surfel based
geometry representation enables efficient tackling of topology changes and
tracking failures, which makes our reconstructions consistent with updated
depth observations. Our system allows robots to maintain a scene description
with non-rigidly deformed objects that potentially enables interactions with
dynamic working environments.Comment: RSS 2018. The video and source code are available on
https://sites.google.com/view/surfelwarp/hom
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