61,116 research outputs found

    The Ariadne's Clew Algorithm

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    We present a new approach to path planning, called the "Ariadne's clew algorithm". It is designed to find paths in high-dimensional continuous spaces and applies to robots with many degrees of freedom in static, as well as dynamic environments - ones where obstacles may move. The Ariadne's clew algorithm comprises two sub-algorithms, called Search and Explore, applied in an interleaved manner. Explore builds a representation of the accessible space while Search looks for the target. Both are posed as optimization problems. We describe a real implementation of the algorithm to plan paths for a six degrees of freedom arm in a dynamic environment where another six degrees of freedom arm is used as a moving obstacle. Experimental results show that a path is found in about one second without any pre-processing

    Multilayer Graph-Based Trajectory Planning for Race Vehicles in Dynamic Scenarios

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    Trajectory planning at high velocities and at the handling limits is a challenging task. In order to cope with the requirements of a race scenario, we propose a far-sighted two step, multi-layered graph-based trajectory planner, capable to run with speeds up to 212~km/h. The planner is designed to generate an action set of multiple drivable trajectories, allowing an adjacent behavior planner to pick the most appropriate action for the global state in the scene. This method serves objectives such as race line tracking, following, stopping, overtaking and a velocity profile which enables a handling of the vehicle at the limit of friction. Thereby, it provides a high update rate, a far planning horizon and solutions to non-convex scenarios. The capabilities of the proposed method are demonstrated in simulation and on a real race vehicle.Comment: Accepted at The 22nd IEEE International Conference on Intelligent Transportation Systems, October 27 - 30, 201

    Bayesian Gait Optimization for Bipedal Locomotion

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    One of the key challenges in robotic bipedal locomotion is finding gait parameters that optimize a desired performance criterion, such as speed, robustness or energy efficiency. Typically, gait optimization requires extensive robot experiments and specific expert knowledge. We propose to apply data-driven machine learning to automate and speed up the process of gait optimization. In particular, we use Bayesian optimization to efficiently find gait parameters that optimize the desired performance metric. As a proof of concept we demonstrate that Bayesian optimization is near-optimal in a classical stochastic optimal control framework. Moreover, we validate our approach to Bayesian gait optimization on a low-cost and fragile real bipedal walker and show that good walking gaits can be efficiently found by Bayesian optimization. © 2014 Springer International Publishing

    Minimax Iterative Dynamic Game: Application to Nonlinear Robot Control Tasks

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    Multistage decision policies provide useful control strategies in high-dimensional state spaces, particularly in complex control tasks. However, they exhibit weak performance guarantees in the presence of disturbance, model mismatch, or model uncertainties. This brittleness limits their use in high-risk scenarios. We present how to quantify the sensitivity of such policies in order to inform of their robustness capacity. We also propose a minimax iterative dynamic game framework for designing robust policies in the presence of disturbance/uncertainties. We test the quantification hypothesis on a carefully designed deep neural network policy; we then pose a minimax iterative dynamic game (iDG) framework for improving policy robustness in the presence of adversarial disturbances. We evaluate our iDG framework on a mecanum-wheeled robot, whose goal is to find a ocally robust optimal multistage policy that achieve a given goal-reaching task. The algorithm is simple and adaptable for designing meta-learning/deep policies that are robust against disturbances, model mismatch, or model uncertainties, up to a disturbance bound. Videos of the results are on the author's website, http://ecs.utdallas.edu/~opo140030/iros18/iros2018.html, while the codes for reproducing our experiments are on github, https://github.com/lakehanne/youbot/tree/rilqg. A self-contained environment for reproducing our results is on docker, https://hub.docker.com/r/lakehanne/youbotbuntu14/Comment: 2018 International Conference on Intelligent Robots and System
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