627 research outputs found

    DIVERSE: a Software Toolkit to Integrate Distributed Simulations with Heterogeneous Virtual Environments

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    We present DIVERSE (Device Independent Virtual Environments- Reconfigurable, Scalable, Extensible), which is a modular collection of complimentary software packages that we have developed to facilitate the creation of distributed operator-in-the-loop simulations. In DIVERSE we introduce a novel implementation of remote shared memory (distributed shared memory) that uses Internet Protocol (IP) networks. We also introduce a new method that automatically extends hardware drivers (not in the operating system kernel driver sense) into inter-process and Internet hardware services. Using DIVERSE, a program can display in a CAVE™, ImmersaDesk™, head mounted display (HMD), desktop or laptop without modification. We have developed a method of configuring user programs at run-time by loading dynamic shared objects (DSOs), in contrast to the more common practice of creating interpreted configuration languages. We find that by loading DSOs the development time, complexity and size of DIVERSE and DIVERSE user applications is significantly reduced. Configurations to support different I/O devices, device emulators, visual displays, and any component of a user application including interaction techniques, can be changed at run-time by loading different sets of DIVERSE DSOs. In addition, interpreted run-time configuration parsers have been implemented using DIVERSE DSOs; new ones can be created as needed. DIVERSE is free software, licensed under the terms of the GNU General Public License (GPL) and the GNU Lesser General Public License (LGPL) licenses. We describe the DIVERSE architecture and demonstrate how DIVERSE was used in the development of a specific application, an operator-in-the-loop Navy ship-board crane simulator, which runs unmodified on a desktop computer and/or in a CAVE with motion base motion queuing

    Generic Airspace Concepts and Research

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    The purpose of this study was to evaluate methods for reducing the training and memorization required to manage air traffic in mid-term, Next Generation Air Transportation System (NextGen) airspace. We contrasted the performance of controllers using a sector information display and NextGen automation tools while working with familiar and unfamiliar sectors. The airspace included five sectors from Oakland and Salt Lake City Centers configured as a "generic center" called "West High Center." The Controller Information Tool was used to present essential information for managing these sectors. The Multi Aircraft Control System air traffic control simulator provided data link and conflict detection and resolution. There were five experienced air traffic controller participants. Each was familiar with one or two of the five sectors, but not the others. The participants rotated through all five sectors during the ten data collection runs. The results addressing workload, traffic management, and safety, as well as controller and observer comments, supported the generic sector concept. The unfamiliar sectors were comparable to the familiar sectors on all relevant measures

    A framework for the design, prototyping and evaluation of mobile interfaces for domestic environments

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    The idea of the smart home has been discussed for over three decades, but it has yet to achieve mass-market adoption. This thesis asks the question Why is my home not smart? It highlights four main areas that are barriers to adoption, and concentrates on a single one of these issues: usability. It presents an investigation that focuses on design, prototyping and evaluation of mobile interfaces for domestic environments resulting in the development of a novel framework. A smart home is the physical realisation of a ubiquitous computing system for domestic living. The research area offers numerous benefits to end-users such as convenience, assistive living, energy saving and improved security and safety. However, these benefits have yet to become accessible due to a lack of usable smart home control interfaces. This issue is considered a key reason for lack of adoption and is the focus for this thesis. Within this thesis, a framework is introduced as a novel approach for the design, prototyping and evaluation of mobile interfaces for domestic environments. Included within this framework are three components. Firstly, the Reconfigurable Multimedia Environment (RME), a physical evaluation and observation space for conducting user centred research. Secondly, Simulated Interactive Devices (SID), a video-based development and control tool for simulating interactive devices commonly found within a smart home. Thirdly, iProto, a tool that facilitates the production and rapid deployment of high fidelity prototypes for mobile touch screen devices. This framework is evaluated as a round-tripping toolchain for prototyping smart home control and found to be an efficient process for facilitating the design and evaluation of such interfaces

    NASA patent abstracts bibliography: A continuing bibliography. Section 1: Abstracts (supplement 34)

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    Abstracts are provided for 124 patents and patent applications entered into the NASA scientific and technical information systems during the period July 1988 through December 1988. Each entry consists of a citation, an abstract, and in most cases, a key illustration selected from the patent or patent application

    Digital Fabrication Approaches for the Design and Development of Shape-Changing Displays

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    Interactive shape-changing displays enable dynamic representations of data and information through physically reconfigurable geometry. The actuated physical deformations of these displays can be utilised in a wide range of new application areas, such as dynamic landscape and topographical modelling, architectural design, physical telepresence and object manipulation. Traditionally, shape-changing displays have a high development cost in mechanical complexity, technical skills and time/finances required for fabrication. There is still a limited number of robust shape-changing displays that go beyond one-off prototypes. Specifically, there is limited focus on low-cost/accessible design and development approaches involving digital fabrication (e.g. 3D printing). To address this challenge, this thesis presents accessible digital fabrication approaches that support the development of shape-changing displays with a range of application examples – such as physical terrain modelling and interior design artefacts. Both laser cutting and 3D printing methods have been explored to ensure generalisability and accessibility for a range of potential users. The first design-led content generation explorations show that novice users, from the general public, can successfully design and present their own application ideas using the physical animation features of the display. By engaging with domain experts in designing shape-changing content to represent data specific to their work domains the thesis was able to demonstrate the utility of shape-changing displays beyond novel systems and describe practical use-case scenarios and applications through rapid prototyping methods. This thesis then demonstrates new ways of designing and building shape-changing displays that goes beyond current implementation examples available (e.g. pin arrays and continuous surface shape-changing displays). To achieve this, the thesis demonstrates how laser cutting and 3D printing can be utilised to rapidly fabricate deformable surfaces for shape-changing displays with embedded electronics. This thesis is concluded with a discussion of research implications and future direction for this work

    Vehicle Interior Access Deployable Worksurface Mechanism Concept Product Design

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    by Premchand Gunachandran The University of Wisconsin-Milwaukee, 2019 Under the Supervision of Professor Mohammad Habibur Rahman Easy access and adjusting the vehicle interior configuration to a variety of situations and uses is the general desire for any vehicle user. To meet such desire an attempt has been made in this study to conceptualize a design to develop a new mechatronic product called re-configurable vehicle interior console mechanism to deploy a worksurface (DWS), which will provide flexible use of the vehicle’s interior of both partial and fully autonomous vehicles. This re-configurable vehicle interior console will deploy the DWS using a power sliding mechanism concept enabled by electrical and electronic control unit circuits. This DWS will have 2 degrees of freedom (DOF) in its operation. Each user can access a DWS by pressing the nearby button. The console will move towards the center of the leg space and the electrical motor actuator and lead screw inside the console will drive the DWS by sliding it up and the DWS will down fold over the lap level of the user to offer a convenient individual worksurface. The inner side of the console body is designed to accommodate four DWS units, two each on its right and left sides, to cater to four users in a vehicle. The DWS power sliding mechanism concept product design will address the problems faced by the extreme users in the carpooling group of office goers, business travellers, family and friends going on a long road travel vacation trips. This DWS mechanism product’s performance and size can be customized, re-designed and modified to assemble inside the console body for the user’s accessibility, personalized and sharing experience in vehicle interiors of SUV, minivan and autonomous vehicles as well. Keywords: Vehicle Interior Access, Deployable Worksurface (DWS), Re-configurable Console, Original Equipment Manufacturer (OEM

    Conceptual Human-System Interface Design for a Lunar Access Vehicle

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    In support of the vision for humans to establish a large scale, economically viable, permanent human settlement on the Moon within the next 25 years (Space Frontier Foundation, 2005), the next generation lunar landing vehicle must be capable of achieving pinpoint, anytime, anywhere safe landing on the lunar surface with high precision (10- 100m). In addition, this vehicle should support both autonomous and manned lunar missions (NASA ASO-1160). Because of advances in technology over the past thirty-five years since the Apollo landings, the role of the human and automated systems in a new lunar lander system must be reevaluated and redesigned. This report details the design approach and resultant preliminary, conceptual design concepts for a Human-System Interface (H-SI) for a Lunar Access Vehicle (LAV).Prepared For Draper Labs Award #: SC001-018 PI: Dava Newma

    Thirty-second Annual Symposium of Trinity College Undergraduate Research

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    2019 annual volume of abstracts for science research projects conducted by students at Trinity College
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