21,700 research outputs found
Robust Temporally Coherent Laplacian Protrusion Segmentation of 3D Articulated Bodies
In motion analysis and understanding it is important to be able to fit a
suitable model or structure to the temporal series of observed data, in order
to describe motion patterns in a compact way, and to discriminate between them.
In an unsupervised context, i.e., no prior model of the moving object(s) is
available, such a structure has to be learned from the data in a bottom-up
fashion. In recent times, volumetric approaches in which the motion is captured
from a number of cameras and a voxel-set representation of the body is built
from the camera views, have gained ground due to attractive features such as
inherent view-invariance and robustness to occlusions. Automatic, unsupervised
segmentation of moving bodies along entire sequences, in a temporally-coherent
and robust way, has the potential to provide a means of constructing a
bottom-up model of the moving body, and track motion cues that may be later
exploited for motion classification. Spectral methods such as locally linear
embedding (LLE) can be useful in this context, as they preserve "protrusions",
i.e., high-curvature regions of the 3D volume, of articulated shapes, while
improving their separation in a lower dimensional space, making them in this
way easier to cluster. In this paper we therefore propose a spectral approach
to unsupervised and temporally-coherent body-protrusion segmentation along time
sequences. Volumetric shapes are clustered in an embedding space, clusters are
propagated in time to ensure coherence, and merged or split to accommodate
changes in the body's topology. Experiments on both synthetic and real
sequences of dense voxel-set data are shown. This supports the ability of the
proposed method to cluster body-parts consistently over time in a totally
unsupervised fashion, its robustness to sampling density and shape quality, and
its potential for bottom-up model constructionComment: 31 pages, 26 figure
Learning to Prevent Monocular SLAM Failure using Reinforcement Learning
Monocular SLAM refers to using a single camera to estimate robot ego motion
while building a map of the environment. While Monocular SLAM is a well studied
problem, automating Monocular SLAM by integrating it with trajectory planning
frameworks is particularly challenging. This paper presents a novel formulation
based on Reinforcement Learning (RL) that generates fail safe trajectories
wherein the SLAM generated outputs do not deviate largely from their true
values. Quintessentially, the RL framework successfully learns the otherwise
complex relation between perceptual inputs and motor actions and uses this
knowledge to generate trajectories that do not cause failure of SLAM. We show
systematically in simulations how the quality of the SLAM dramatically improves
when trajectories are computed using RL. Our method scales effectively across
Monocular SLAM frameworks in both simulation and in real world experiments with
a mobile robot.Comment: Accepted at the 11th Indian Conference on Computer Vision, Graphics
and Image Processing (ICVGIP) 2018 More info can be found at the project page
at https://robotics.iiit.ac.in/people/vignesh.prasad/SLAMSafePlanner.html and
the supplementary video can be found at
https://www.youtube.com/watch?v=420QmM_Z8v
Combining depth and intensity images to produce enhanced object detection for use in a robotic colony
Robotic colonies that can communicate with each other and interact with their ambient environments can be utilized for a wide range of research and industrial applications. However amongst the problems that these colonies face is that of the isolating objects within an environment. Robotic colonies that can isolate objects within the environment can not only map that environment in de-tail, but interact with that ambient space. Many object recognition techniques ex-ist, however these are often complex and computationally expensive, leading to overly complex implementations. In this paper a simple model is proposed to isolate objects, these can then be recognize and tagged. The model will be using 2D and 3D perspectives of the perceptual data to produce a probability map of the outline of an object, therefore addressing the defects that exist with 2D and 3D image techniques. Some of the defects that will be addressed are; low level illumination and objects at similar depths. These issues may not be completely solved, however, the model provided will provide results confident enough for use in a robotic colony
High-Precision Localization Using Ground Texture
Location-aware applications play an increasingly critical role in everyday
life. However, satellite-based localization (e.g., GPS) has limited accuracy
and can be unusable in dense urban areas and indoors. We introduce an
image-based global localization system that is accurate to a few millimeters
and performs reliable localization both indoors and outside. The key idea is to
capture and index distinctive local keypoints in ground textures. This is based
on the observation that ground textures including wood, carpet, tile, concrete,
and asphalt may look random and homogeneous, but all contain cracks, scratches,
or unique arrangements of fibers. These imperfections are persistent, and can
serve as local features. Our system incorporates a downward-facing camera to
capture the fine texture of the ground, together with an image processing
pipeline that locates the captured texture patch in a compact database
constructed offline. We demonstrate the capability of our system to robustly,
accurately, and quickly locate test images on various types of outdoor and
indoor ground surfaces
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