626 research outputs found
Random Linear Network Coding for 5G Mobile Video Delivery
An exponential increase in mobile video delivery will continue with the
demand for higher resolution, multi-view and large-scale multicast video
services. Novel fifth generation (5G) 3GPP New Radio (NR) standard will bring a
number of new opportunities for optimizing video delivery across both 5G core
and radio access networks. One of the promising approaches for video quality
adaptation, throughput enhancement and erasure protection is the use of
packet-level random linear network coding (RLNC). In this review paper, we
discuss the integration of RLNC into the 5G NR standard, building upon the
ideas and opportunities identified in 4G LTE. We explicitly identify and
discuss in detail novel 5G NR features that provide support for RLNC-based
video delivery in 5G, thus pointing out to the promising avenues for future
research.Comment: Invited paper for Special Issue "Network and Rateless Coding for
Video Streaming" - MDPI Informatio
Performance evaluation of TCP, UDP and DCCP for video traffics over 4G network
Fourth Generation (4G) system has been used more widely than the older generations 3G and 2G. Among the reasons are that the 4G’s transfer rate is higher and it supports all multimedia functions. Besides, its’ supports for wide geographical locus makes wireless technology gets more advanced. The essential goal of 4G is to enable voice-based communication being implemented endlessly. To achieve the goal, this study tries to answer the following research questions: (1), are the old protocols suit with this new technology; (2), which one has the best performance and, (3) which one has the greatest effect on throughput, delay, packet delivery ratio and packet loss. The aforementioned questions are crucial in the performance evaluation of the most famous protocols (particularly User Datagram Protocol (UDP), Transmission Control Protocol (TCP), and Datagram Congestion Control Protocol (DCCP)) within the 4G environment. Through the Network Simulator-3 (NS-3), the performance of transporting MPEG-4 video stream including throughput, delay, packet loss, and packet delivery ratio are analyzed at the base station through UDP, TCP, and DCCP protocols over 4G’s Long Term Evolution (LTE) technology. The results show that DCCP has better throughput, and lesser delay, but at the same time it has more packet loss than UDP and TCP. Based on the results, DCCP is recommended as a transport protocol for real time vide
A CASE STUDY OF VARIOUS WIRELESS NETWORK SIMULATION TOOLS
4G is the fastest developing system in the history of mobile communication networks. Network connectivity is paramount for all kinds of big enterprises. Â 4G not only provides super-fast connectivity to millions of users, but can also act as an enterprise network connectivity enabler and it has inherent advantages such as higher bandwidth, low latency, higher spectrum efficiency along with backward compatibility and future proofing. The design of the 4G based Long Term Evolution physical network provides the required flexibility for optimization during the development phase. In this paper LTE Network related supporting simulation tools is presented to demonstrate the need of Hardware co-simulation of the LTE system. After the feasibility analysis, the importance of the model is to be ported Field Programmable Gate Array platform is examined in survey in detail with the supporting inferences along with the comparison of different wireless network simulators suitable for LTE
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