42,094 research outputs found
Dynamic load balancing in Peer-to-Peer networks
by Miroslaw KorzeniowskiPaderborn, Univ., Diss., 200
Balance content allocation scheme for peer-service area CDN architecture for IPTV services
One of the main problems in IPTV technology is how to manage
the huge amount of multimedia contents efficiently to meet
the demands of users especially for Video on Demand (VoD)
services.Content Distribution Networks (CDN) are used to
solve this problem but the problem of load imbalance among
servers still exists due to the dynamic changes in contents and user interests in an IPTV environment.In the VoD context, many content storage management architecture models are proposed: single point, hierarchal, distributed, and service peer area architectures.In the this paper we choose peer-service area architecture for CDN to study the load imbalance problem and try to handle it by modifying peer-service area architecture and proposing a balanced content allocation scheme that solves the load imbalance problem by replicating the contents based on their popularity.Experimental results show that this proposed
allocation scheme can maintain the load balancing among servers and avoid over/under utilization of servers
LUNES: Agent-based Simulation of P2P Systems (Extended Version)
We present LUNES, an agent-based Large Unstructured NEtwork Simulator, which
allows to simulate complex networks composed of a high number of nodes. LUNES
is modular, since it splits the three phases of network topology creation,
protocol simulation and performance evaluation. This permits to easily
integrate external software tools into the main software architecture. The
simulation of the interaction protocols among network nodes is performed via a
simulation middleware that supports both the sequential and the
parallel/distributed simulation approaches. In the latter case, a specific
mechanism for the communication overhead-reduction is used; this guarantees
high levels of performance and scalability. To demonstrate the efficiency of
LUNES, we test the simulator with gossip protocols executed on top of networks
(representing peer-to-peer overlays), generated with different topologies.
Results demonstrate the effectiveness of the proposed approach.Comment: Proceedings of the International Workshop on Modeling and Simulation
of Peer-to-Peer Architectures and Systems (MOSPAS 2011). As part of the 2011
International Conference on High Performance Computing and Simulation (HPCS
2011
GCP: Gossip-based Code Propagation for Large-scale Mobile Wireless Sensor Networks
Wireless sensor networks (WSN) have recently received an increasing interest.
They are now expected to be deployed for long periods of time, thus requiring
software updates. Updating the software code automatically on a huge number of
sensors is a tremendous task, as ''by hand'' updates can obviously not be
considered, especially when all participating sensors are embedded on mobile
entities. In this paper, we investigate an approach to automatically update
software in mobile sensor-based application when no localization mechanism is
available. We leverage the peer-to-peer cooperation paradigm to achieve a good
trade-off between reliability and scalability of code propagation. More
specifically, we present the design and evaluation of GCP ({\emph Gossip-based
Code Propagation}), a distributed software update algorithm for mobile wireless
sensor networks. GCP relies on two different mechanisms (piggy-backing and
forwarding control) to improve significantly the load balance without
sacrificing on the propagation speed. We compare GCP against traditional
dissemination approaches. Simulation results based on both synthetic and
realistic workloads show that GCP achieves a good convergence speed while
balancing the load evenly between sensors
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