464 research outputs found

    Dynamic Energy Aware Task Scheduling using Run-Queue Peek

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    Scheduling dependent tasks is one of the most challenging problems in parallel and distributed systems. It is known to be computationally intractable in its general form as well as several restricted cases. An interesting application of scheduling is in the area of energy awareness for mobile battery operated devices where minimizing the energy utilized is the most important scheduling policy consideration. A number of heuristics have been developed for this consideration. In this paper, we study the scheduling problem for a particular battery model. In the proposed work, we show how to enhance a well know approach of accounting for the slack generated at runtime due to the difference between WCET (Worst Case Execution Time) and AET (Actual Execution Time). Our solution exploits the fact that even though some tasks become available based on the actual periodicity of a task they are not executed because the run queue is determined by the schedule generated in the offline phase I of the algorithm using the conservative EDF (Earliest Deadline First) algorithm. We peek at the task run-queue to find such tasks to eliminate wastage of the slack generated. Based on the outcome of the conducted experiments, the proposed algorithm outperformed or matched the performance of the 2-Phase dynamic task scheduling algorithm all the time

    Dynamic Energy Aware Task Scheduling for Periodic Tasks using Expected Execution Time Feedback

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    Scheduling dependent tasks is one of the most challenging problems in parallel and distributed systems. It is known to be computationally intractable in its general form as well as several restricted cases. An interesting application of scheduling is in the area of energy awareness for mobile battery operated devices where minimizing the energy utilized is the most important scheduling policy consideration. A number of heuristics have been developed for this consideration. In this paper, we study the scheduling problem for a particular battery model. In the proposed work, we show how to enhance a well know approach of accounting for the slack generated at runtime due to the difference between WCET (Worst Case Execution Time) and AET (Actual Execution Time). Our solution exploits the knowledge gained about the AET of the tasks after the first period, to come up with EET (Expected Execution Time). We then use the EET as an input for the next period to use as much slack as possible and to eliminate wastage of slack generated. This happens because WCET is used to determine if a task should be executed at runtime. Dynamically adjusting the run-queue to use EET as a feedback, which is based on the previous period’s AET eliminates wastage of the slack generated. Based on the outcome of the conducted experiments, the proposed algorithm outperformed or matched the performance of the 2-Phase dynamic task scheduling algorithm and the run-queue peek algorithm all the time

    Energy Awareness and Scheduling in Mobile Devices and High End Computing

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    In the context of the big picture as energy demands rise due to growing economies and growing populations, there will be greater emphasis on sustainable supply, conservation, and efficient usage of this vital resource. Even at a smaller level, the need for minimizing energy consumption continues to be compelling in embedded, mobile, and server systems such as handheld devices, robots, spaceships, laptops, cluster servers, sensors, etc. This is due to the direct impact of constrained energy sources such as battery size and weight, as well as cooling expenses in cluster-based systems to reduce heat dissipation. Energy management therefore plays a paramount role in not only hardware design but also in user-application, middleware and operating system design. At a higher level Datacenters are sprouting everywhere due to the exponential growth of Big Data in every aspect of human life, the buzz word these days is Cloud computing. This dissertation, focuses on techniques, specifically algorithmic ones to scale down energy needs whenever the system performance can be relaxed. We examine the significance and relevance of this research and develop a methodology to study this phenomenon. Specifically, the research will study energy-aware resource reservations algorithms to satisfy both performance needs and energy constraints. Many energy management schemes focus on a single resource that is dedicated to real-time or nonreal-time processing. Unfortunately, in many practical systems the combination of hard and soft real-time periodic tasks, a-periodic real-time tasks, interactive tasks and batch tasks must be supported. Each task may also require access to multiple resources. Therefore, this research will tackle the NP-hard problem of providing timely and simultaneous access to multiple resources by the use of practical abstractions and near optimal heuristics aided by cooperative scheduling. We provide an elegant EAS model which works across the spectrum which uses a run-profile based approach to scheduling. We apply this model to significant applications such as BLAT and Assembly of gene sequences in the Bioinformatics domain. We also provide a simulation for extending this model to cloud computing to answers “what if” scenario questions for consumers and operators of cloud resources to help answers questions of deadlines, single v/s distributed cluster use and impact analysis of energy-index and availability against revenue and ROI

    Semantic-Preserving Transformations for Stream Program Orchestration on Multicore Architectures

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    Because the demand for high performance with big data processing and distributed computing is increasing, the stream programming paradigm has been revisited for its abundance of parallelism in virtue of independent actors that communicate via data channels. The synchronous data-flow (SDF) programming model is frequently adopted with stream programming languages for its convenience to express stream programs as a set of nodes connected by data channels. Static data-rates of SDF programming model enable program transformations that greatly improve the performance of SDF programs on multicore architectures. The major application domain is for SDF programs are digital signal processing, audio, video, graphics kernels, networking, and security. This thesis makes the following three contributions that improve the performance of SDF programs: First, a new intermediate representation (IR) called LaminarIR is introduced. LaminarIR replaces FIFO queues with direct memory accesses to reduce the data communication overhead and explicates data dependencies between producer and consumer nodes. We provide transformations and their formal semantics to convert conventional, FIFO-queue based program representations to LaminarIR. Second, a compiler framework to perform sound and semantics-preserving program transformations from FIFO semantics to LaminarIR. We employ static program analysis to resolve token positions in FIFO queues and replace them by direct memory accesses. Third, a communication-cost-aware program orchestration method to establish a foundation of LaminarIR parallelization on multicore architectures. The LaminarIR framework, which consists of the aforementioned contributions together with the benchmarks that we used with the experimental evaluation, has been open-sourced to advocate further research on improving the performance of stream programming languages

    Running stream-like programs on heterogeneous multi-core systems

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    All major semiconductor companies are now shipping multi-cores. Phones, PCs, laptops, and mobile internet devices will all require software that can make effective use of these cores. Writing high-performance parallel software is difficult, time-consuming and error prone, increasing both time-to-market and cost. Software outlives hardware; it typically takes longer to develop new software than hardware, and legacy software tends to survive for a long time, during which the number of cores per system will increase. Development and maintenance productivity will be improved if parallelism and technical details are managed by the machine, while the programmer reasons about the application as a whole. Parallel software should be written using domain-specific high-level languages or extensions. These languages reveal implicit parallelism, which would be obscured by a sequential language such as C. When memory allocation and program control are managed by the compiler, the program's structure and data layout can be safely and reliably modified by high-level compiler transformations. One important application domain contains so-called stream programs, which are structured as independent kernels interacting only through one-way channels, called streams. Stream programming is not applicable to all programs, but it arises naturally in audio and video encode and decode, 3D graphics, and digital signal processing. This representation enables high-level transformations, including kernel unrolling and kernel fusion. This thesis develops new compiler and run-time techniques for stream programming. The first part of the thesis is concerned with a statically scheduled stream compiler. It introduces a new static partitioning algorithm, which determines which kernels should be fused, in order to balance the loads on the processors and interconnects. A good partitioning algorithm is crucial if the compiler is to produce efficient code. The algorithm also takes account of downstream compiler passes---specifically software pipelining and buffer allocation---and it models the compiler's ability to fuse kernels. The latter is important because the compiler may not be able to fuse arbitrary collections of kernels. This thesis also introduces a static queue sizing algorithm. This algorithm is important when memory is distributed, especially when local stores are small. The algorithm takes account of latencies and variations in computation time, and is constrained by the sizes of the local memories. The second part of this thesis is concerned with dynamic scheduling of stream programs. First, it investigates the performance of known online, non-preemptive, non-clairvoyant dynamic schedulers. Second, it proposes two dynamic schedulers for stream programs. The first is specifically for one-dimensional stream programs. The second is more general: it does not need to be told the stream graph, but it has slightly larger overhead. This thesis also introduces some support tools related to stream programming. StarssCheck is a debugging tool, based on Valgrind, for the StarSs task-parallel programming language. It generates a warning whenever the program's behaviour contradicts a pragma annotation. Such behaviour could otherwise lead to exceptions or race conditions. StreamIt to OmpSs is a tool to convert a streaming program in the StreamIt language into a dynamically scheduled task based program using StarSs.Totes les empreses de semiconductors produeixen actualment multi-cores. Mòbils,PCs, portàtils, i dispositius mòbils d’Internet necessitaran programari quefaci servir eficientment aquests cores. Escriure programari paral·lel d’altrendiment és difícil, laboriós i propens a errors, incrementant tant el tempsde llançament al mercat com el cost. El programari té una vida més llarga queel maquinari; típicament pren més temps desenvolupar nou programi que noumaquinari, i el programari ja existent pot perdurar molt temps, durant el qualel nombre de cores dels sistemes incrementarà. La productivitat dedesenvolupament i manteniment millorarà si el paral·lelisme i els detallstècnics són gestionats per la màquina, mentre el programador raona sobre elconjunt de l’aplicació.El programari paral·lel hauria de ser escrit en llenguatges específics deldomini. Aquests llenguatges extrauen paral·lelisme implícit, el qual és ocultatper un llenguatge seqüencial com C. Quan l’assignació de memòria i lesestructures de control són gestionades pel compilador, l’estructura iorganització de dades del programi poden ser modificades de manera segura ifiable per les transformacions d’alt nivell del compilador.Un dels dominis de l’aplicació importants és el que consta dels programes destream; aquest programes són estructurats com a nuclis independents queinteractuen només a través de canals d’un sol sentit, anomenats streams. Laprogramació de streams no és aplicable a tots els programes, però sorgeix deforma natural en la codificació i descodificació d’àudio i vídeo, gràfics 3D, iprocessament de senyals digitals. Aquesta representació permet transformacionsd’alt nivell, fins i tot descomposició i fusió de nucli.Aquesta tesi desenvolupa noves tècniques de compilació i sistemes en tempsd’execució per a programació de streams. La primera part d’aquesta tesi esfocalitza amb un compilador de streams de planificació estàtica. Presenta unnou algorisme de partició estàtica, que determina quins nuclis han de serfusionats, per tal d’equilibrar la càrrega en els processadors i en lesinterconnexions. Un bon algorisme de particionat és fonamental per tal de queel compilador produeixi codi eficient. L’algorisme també té en compte elspassos de compilació subseqüents---específicament software pipelining il’arranjament de buffers---i modela la capacitat del compilador per fusionarnuclis. Aquesta tesi també presenta un algorisme estàtic de redimensionament de cues.Aquest algorisme és important quan la memòria és distribuïda, especialment quanles memòries locals són petites. L’algorisme té en compte latències ivariacions en els temps de càlcul, i considera el límit imposat per la mida deles memòries locals.La segona part d’aquesta tesi es centralitza en la planificació dinàmica deprogrames de streams. En primer lloc, investiga el rendiment dels planificadorsdinàmics online, non-preemptive i non-clairvoyant. En segon lloc, proposa dosplanificadors dinàmics per programes de stream. El primer és específicament pera programes de streams unidimensionals. El segon és més general: no necessitael graf de streams, però els overheads són una mica més grans.Aquesta tesi també presenta un conjunt d’eines de suport relacionades amb laprogramació de streams. StarssCheck és una eina de depuració, que és basa enValgrind, per StarSs, un llenguatge de programació paral·lela basat en tasques.Aquesta eina genera un avís cada vegada que el comportament del programa estàen contradicció amb una anotació pragma. Aquest comportament d’una altra manerapodria causar excepcions o situacions de competició. StreamIt to OmpSs és unaeina per convertir un programa de streams codificat en el llenguatge StreamIt aun programa de tasques en StarSs planificat de forma dinàmica.Postprint (published version

    TimeTrader: Exploiting Latency Tail to Save Datacenter Energy for On-line Data-Intensive Applications

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    Datacenters running on-line, data-intensive applications (OLDIs) consume significant amounts of energy. However, reducing their energy is challenging due to their tight response time requirements. A key aspect of OLDIs is that each user query goes to all or many of the nodes in the cluster, so that the overall time budget is dictated by the tail of the replies' latency distribution; replies see latency variations both in the network and compute. Previous work proposes to achieve load-proportional energy by slowing down the computation at lower datacenter loads based directly on response times (i.e., at lower loads, the proposal exploits the average slack in the time budget provisioned for the peak load). In contrast, we propose TimeTrader to reduce energy by exploiting the latency slack in the sub- critical replies which arrive before the deadline (e.g., 80% of replies are 3-4x faster than the tail). This slack is present at all loads and subsumes the previous work's load-related slack. While the previous work shifts the leaves' response time distribution to consume the slack at lower loads, TimeTrader reshapes the distribution at all loads by slowing down individual sub-critical nodes without increasing missed deadlines. TimeTrader exploits slack in both the network and compute budgets. Further, TimeTrader leverages Earliest Deadline First scheduling to largely decouple critical requests from the queuing delays of sub- critical requests which can then be slowed down without hurting critical requests. A combination of real-system measurements and at-scale simulations shows that without adding to missed deadlines, TimeTrader saves 15-19% and 41-49% energy at 90% and 30% loading, respectively, in a datacenter with 512 nodes, whereas previous work saves 0% and 31-37%.Comment: 13 page

    Polymorphic computing abstraction for heterogeneous architectures

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    Integration of multiple computing paradigms onto system on chip (SoC) has pushed the boundaries of design space exploration for hardware architectures and computing system software stack. The heterogeneity of computing styles in SoC has created a new class of architectures referred to as Heterogeneous Architectures. Novel applications developed to exploit the different computing styles are user centric for embedded SoC. Software and hardware designers are faced with several challenges to harness the full potential of heterogeneous architectures. Applications have to execute on more than one compute style to increase overall SoC resource utilization. The implication of such an abstraction is that application threads need to be polymorphic. Operating system layer is thus faced with the problem of scheduling polymorphic threads. Resource allocation is also an important problem to be dealt by the OS. Morphism evolution of application threads is constrained by the availability of heterogeneous computing resources. Traditional design optimization goals such as computational power and lower energy per computation are inadequate to satisfy user centric application resource needs. Resource allocation decisions at application layer need to permeate to the architectural layer to avoid conflicting demands which may affect energy-delay characteristics of application threads. We propose Polymorphic computing abstraction as a unified computing model for heterogeneous architectures to address the above issues. Simulation environment for polymorphic applications is developed and evaluated under various scheduling strategies to determine the effectiveness of polymorphism abstraction on resource allocation. User satisfaction model is also developed to complement polymorphism and used for optimization of resource utilization at application and network layer of embedded systems
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