6,997 research outputs found

    Dynamic literature mapping : typography in screen-based media

    Get PDF
    This paper chronicles the development of a visual map representing a literature search on key theorists and thinkers in two principal topics: Typography and New Media. Its aim is to visualise and facilitate conceptual connections between key ideas and philosophies across disciplines. This literature map was drawn up by reviewing available influential literature within these topics. Related categories were later added and a further series of literature searches were conducted to build references in each topic. This on-going cyclical process serves to construct a comprehensive contextual map of knowledge. The benefit of the map is twofold. Primarily, aiding the researcher to navigate and understand complex layers of information. Secondly, allowing the researcher to present and share representations of knowledge. The clarity of the representation is crucial in eliciting the participation of fellow design researchers and practitioners to the development and growth of the literature map

    Visual arts and 2D – 3D motion typo.graphic design

    Get PDF
    This project explores issues of typographic design within multimedia contexts, which include interactive, sonic and animated components

    Further dimensions: text, typography and play in the metaverse

    Get PDF
    In this text I wish to delve into the creation of textual content as well as its visualization through typographic design mechanisms inside three dimensional virtual worlds, which are known as the metaverse. I am particularly focused upon the way in which such virtually three dimensional environments may place the usage of text within a context that stands in contradiction to its traditional one by creating an unexpected novel purpose which takes a marked departure from the intrinsic attribute with which text has inherently been associated – namely the attribute of readability. In such environments readability, or indeed even legibility, may often be displaced through the usage of text and typography as a playful device, as artifacts which may manifest in puzzle-like configurations, or as visual structures the contents of which are meant to be understood through means other than straightforward reading; thus bringing about states of heightened engagement, wonder and ‘play’ through their manipulation or indeed simply by being immersed within the spaces which are brought about through their very agency. I also wish to expand upon this subject by talking about my own experiments with this material and will conclude by positing that further virtual dimensions can be instrumental in eliciting exciting alternative usages of text and typography which bring to the fore the allographic properties of text as an artistic/creative expressive media that may well bear further scrutiny and exploration

    Investigating User Experiences Through Animation-based Sketching

    Get PDF

    Breaking Boundaries

    Get PDF
    Graphic design communication is in constant change. Everyday new technologies emerge and evolve, affecting the way we communicate and deliver messages. For this reason, graphic designers should be able to understand the basic principles of design and effectively apply them to any media. It is my intention with this thesis to analyze the way I work in the design process, my influences, and also, why I make specific decisions based on different media. To illustrate these concepts I will discuss the body of work presented in my thesis exhibition: Breaking Boundaries

    Create your own car: a motion graphic demo of a new game

    Get PDF
    The project Create Your Own Car explores a realistic style of motion graphics through the car- assembling process using both 2D and 3D visual effects to popularize a new racing game to attract more people. The motion graphics illustrate the game features in an interactive game with personalized cars. This project includes two parts: one is the design of personalized vehicles, and the other is the animation stage, which presents the final motion graphics piece. The first stage explores two classic types of vehicles: the muscle car and the sports car. The main focus is on both the different interior constructions and the exterior shape designs. Therefore, this project includes the program Maya for modeling, rendering and animation. The second stage explores an animation which is based on an executable car-assembling motion. The final presentation is a short motion graphic in a realistic style for a racing game teaser trailer
    corecore