5,161 research outputs found

    Dynamic primitives of motor behavior

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    We present in outline a theory of sensorimotor control based on dynamic primitives, which we define as attractors. To account for the broad class of human interactive behaviors—especially tool use—we propose three distinct primitives: submovements, oscillations, and mechanical impedances, the latter necessary for interaction with objects. Owing to the fundamental features of the neuromuscular system—most notably, its slow response—we argue that encoding in terms of parameterized primitives may be an essential simplification required for learning, performance, and retention of complex skills. Primitives may simultaneously and sequentially be combined to produce observable forces and motions. This may be achieved by defining a virtual trajectory composed of submovements and/or oscillations interacting with impedances. Identifying primitives requires care: in principle, overlapping submovements would be sufficient to compose all observed movements but biological evidence shows that oscillations are a distinct primitive. Conversely, we suggest that kinematic synergies, frequently discussed as primitives of complex actions, may be an emergent consequence of neuromuscular impedance. To illustrate how these dynamic primitives may account for complex actions, we brieflyreviewthree typesof interactivebehaviors: constrained motion, impact tasks, and manipulation of dynamic objects.United States. National Institutes of Health (T32GM008334)American Heart Association (11SDG7270001)National Science Foundation (U.S.) (NSF DMS-0928587

    Mechanisms of motor learning: by humans, for robots

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    Whenever we perform a movement and interact with objects in our environment, our central nervous system (CNS) adapts and controls the redundant system of muscles actuating our limbs to produce suitable forces and impedance for the interaction. As modern robots are increasingly used to interact with objects, humans and other robots, they too require to continuously adapt the interaction forces and impedance to the situation. This thesis investigated the motor mechanisms in humans through a series of technical developments and experiments, and utilized the result to implement biomimetic motor behaviours on a robot. Original tools were first developed, which enabled two novel motor imaging experiments using functional magnetic resonance imaging (fMRI). The first experiment investigated the neural correlates of force and impedance control to understand the control structure employed by the human brain. The second experiment developed a regressor free technique to detect dynamic changes in brain activations during learning, and applied this technique to investigate changes in neural activity during adaptation to force fields and visuomotor rotations. In parallel, a psychophysical experiment investigated motor optimization in humans in a task characterized by multiple error-effort optima. Finally a computational model derived from some of these results was implemented to exhibit human like control and adaptation of force, impedance and movement trajectory in a robot

    Force, impedance and trajectory learning for contact tooling and haptic identification

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    Humans can skilfully use tools and interact with the environment by adapting their movement trajectory, contact force, and impedance. Motivated by the human versatility, we develop here a robot controller that concurrently adapts feedforward force, impedance, and reference trajectory when interacting with an unknown environment. In particular, the robot's reference trajectory is adapted to limit the interaction force and maintain it at a desired level, while feedforward force and impedance adaptation compensates for the interaction with the environment. An analysis of the interaction dynamics using Lyapunov theory yields the conditions for convergence of the closed-loop interaction mediated by this controller. Simulations exhibit adaptive properties similar to human motor adaptation. The implementation of this controller for typical interaction tasks including drilling, cutting, and haptic exploration shows that this controller can outperform conventional controllers in contact tooling

    Feedback MPC for Torque-Controlled Legged Robots

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    The computational power of mobile robots is currently insufficient to achieve torque level whole-body Model Predictive Control (MPC) at the update rates required for complex dynamic systems such as legged robots. This problem is commonly circumvented by using a fast tracking controller to compensate for model errors between updates. In this work, we show that the feedback policy from a Differential Dynamic Programming (DDP) based MPC algorithm is a viable alternative to bridge the gap between the low MPC update rate and the actuation command rate. We propose to augment the DDP approach with a relaxed barrier function to address inequality constraints arising from the friction cone. A frequency-dependent cost function is used to reduce the sensitivity to high-frequency model errors and actuator bandwidth limits. We demonstrate that our approach can find stable locomotion policies for the torque-controlled quadruped, ANYmal, both in simulation and on hardware.Comment: Paper accepted to IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2019

    Biomimetic Manipulator Control Design for Bimanual Tasks in the Natural Environment

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    As robots become more prolific in the human environment, it is important that safe operational procedures are introduced at the same time; typical robot control methods are often very stiff to maintain good positional tracking, but this makes contact (purposeful or accidental) with the robot dangerous. In addition, if robots are to work cooperatively with humans, natural interaction between agents will make tasks easier to perform with less effort and learning time. Stability of the robot is particularly important in this situation, especially as outside forces are likely to affect the manipulator when in a close working environment; for example, a user leaning on the arm, or task-related disturbance at the end-effector. Recent research has discovered the mechanisms of how humans adapt the applied force and impedance during tasks. Studies have been performed to apply this adaptation to robots, with promising results showing an improvement in tracking and effort reduction over other adaptive methods. The basic algorithm is straightforward to implement, and allows the robot to be compliant most of the time and only stiff when required by the task. This allows the robot to work in an environment close to humans, but also suggests that it could create a natural work interaction with a human. In addition, no force sensor is needed, which means the algorithm can be implemented on almost any robot. This work develops a stable control method for bimanual robot tasks, which could also be applied to robot-human interactive tasks. A dynamic model of the Baxter robot is created and verified, which is then used for controller simulations. The biomimetic control algorithm forms the basis of the controller, which is developed into a hybrid control system to improve both task-space and joint-space control when the manipulator is disturbed in the natural environment. Fuzzy systems are implemented to remove the need for repetitive and time consuming parameter tuning, and also allows the controller to actively improve performance during the task. Experimental simulations are performed, and demonstrate how the hybrid task/joint-space controller performs better than either of the component parts under the same conditions. The fuzzy tuning method is then applied to the hybrid controller, which is shown to slightly improve performance as well as automating the gain tuning process. In summary, a novel biomimetic hybrid controller is presented, with a fuzzy mechanism to avoid the gain tuning process, finalised with a demonstration of task-suitability in a bimanual-type situation.EPSR
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