6,055 research outputs found

    Difficult Dialogues: The Technologies and Limits of Reconciliation

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    Projects known as dialogue or reconciliation build on the common ground between members of historically adversarial groups to help overcome vicious cycles of retaliation. This chapter compares observations from two studies of religious and religio-ethnic communities. The more recent is a qualitative study of American Jews\u27 understandings and experiences of anti-Semitism and how it relates to politics, particularly around the Israeli–Palestinian conflict. It compares some of the findings from this study with findings that emerged in earlier ethnographic research on debates about homosexuality within the United Methodist Church. The chapter explores the intersection of politics with the self, which sociological theories of the self have generally ignored

    Determinantes for colloboration in networked multi user games

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    Game users can behave co-operatively or competitively with other players. An experiment was performed to test the hypothesis that a shared social space (SSS) with continuous and "rich" communication possibilities leads to an increase in forming coalitions. The DOOM game – as a simulation of a competitive world – provides a test environment, where a group of four players has to fight against each other. Two samples of 12 players each were tested playing DOOM: one with the SSS conditions (continuous spoken communication mode, small physical distance among players, no headphones) and another under the condition of separation during the game (discontinuous communication mode: spoken communication only during a break, large physical distance and headphones during the game). During a break all players had have the chance to discuss the outcome of the first trial (group process feedback). The SSS conditions led to a significantly increased amount of coalitions between players. Group process feedback also had a positive effect on the extent of coalitions among players. Finally, design recommendations for networked multi-user games are provided

    Spartan Daily, April 23, 1936

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    Volume 24, Issue 119https://scholarworks.sjsu.edu/spartandaily/2447/thumbnail.jp
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