7,869 research outputs found

    Selected topics in video coding and computer vision

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    Video applications ranging from multimedia communication to computer vision have been extensively studied in the past decades. However, the emergence of new applications continues to raise questions that are only partially answered by existing techniques. This thesis studies three selected topics related to video: intra prediction in block-based video coding, pedestrian detection and tracking in infrared imagery, and multi-view video alignment.;In the state-of-art video coding standard H.264/AVC, intra prediction is defined on the hierarchical quad-tree based block partitioning structure which fails to exploit the geometric constraint of edges. We propose a geometry-adaptive block partitioning structure and a new intra prediction algorithm named geometry-adaptive intra prediction (GAIP). A new texture prediction algorithm named geometry-adaptive intra displacement prediction (GAIDP) is also developed by extending the original intra displacement prediction (IDP) algorithm with the geometry-adaptive block partitions. Simulations on various test sequences demonstrate that intra coding performance of H.264/AVC can be significantly improved by incorporating the proposed geometry adaptive algorithms.;In recent years, due to the decreasing cost of thermal sensors, pedestrian detection and tracking in infrared imagery has become a topic of interest for night vision and all weather surveillance applications. We propose a novel approach for detecting and tracking pedestrians in infrared imagery based on a layered representation of infrared images. Pedestrians are detected from the foreground layer by a Principle Component Analysis (PCA) based scheme using the appearance cue. To facilitate the task of pedestrian tracking, we formulate the problem of shot segmentation and present a graph matching-based tracking algorithm. Simulations with both OSU Infrared Image Database and WVU Infrared Video Database are reported to demonstrate the accuracy and robustness of our algorithms.;Multi-view video alignment is a process to facilitate the fusion of non-synchronized multi-view video sequences for various applications including automatic video based surveillance and video metrology. In this thesis, we propose an accurate multi-view video alignment algorithm that iteratively aligns two sequences in space and time. To achieve an accurate sub-frame temporal alignment, we generalize the existing phase-correlation algorithm to 3-D case. We also present a novel method to obtain the ground-truth of the temporal alignment by using supplementary audio signals sampled at a much higher rate. The accuracy of our algorithm is verified by simulations using real-world sequences

    Audio-visual football video analysis, from structure detection to attention analysis

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    Sport video is an important video genre. Content-based sports video analysis attracts great interest from both industry and academic ļ¬elds. A sports video is characterised by repetitive temporal structures, relatively plain contents, and strong spatio-temporal variations, such as quick camera switches and swift local motions. It is necessary to develop speciļ¬c techniques for content-based sports video analysis to utilise these characteristics. For an efļ¬cient and effective sports video analysis system, there are three fundamental questions: (1) what are key stories for sports videos; (2) what incurs viewerā€™s interest; and (3) how to identify game highlights. This thesis is developed around these questions. We approached these questions from two different perspectives and in turn three research contributions are presented, namely, replay detection, attack temporal structure decomposition, and attention-based highlight identiļ¬cation. Replay segments convey the most important contents in sports videos. It is an efļ¬cient approach to collect game highlights by detecting replay segments. However, replay is an artefact of editing, which improves with advances in video editing tools. The composition of replay is complex, which includes logo transitions, slow motions, viewpoint switches and normal speed video clips. Since logo transition clips are pervasive in game collections of FIFA World Cup 2002, FIFA World Cup 2006 and UEFA Championship 2006, we take logo transition detection as an effective replacement of replay detection. A two-pass system was developed, including a ļ¬ve-layer adaboost classiļ¬er and a logo template matching throughout an entire video. The ļ¬ve-layer adaboost utilises shot duration, average game pitch ratio, average motion, sequential colour histogram and shot frequency between two neighbouring logo transitions, to ļ¬lter out logo transition candidates. Subsequently, a logo template is constructed and employed to ļ¬nd all transition logo sequences. The precision and recall of this system in replay detection is 100% in a ļ¬ve-game evaluation collection. An attack structure is a team competition for a score. Hence, this structure is a conceptually fundamental unit of a football video as well as other sports videos. We review the literature of content-based temporal structures, such as play-break structure, and develop a three-step system for automatic attack structure decomposition. Four content-based shot classes, namely, play, focus, replay and break were identiļ¬ed by low level visual features. A four-state hidden Markov model was trained to simulate transition processes among these shot classes. Since attack structures are the longest repetitive temporal unit in a sports video, a sufļ¬x tree is proposed to ļ¬nd the longest repetitive substring in the label sequence of shot class transitions. These occurrences of this substring are regarded as a kernel of an attack hidden Markov process. Therefore, the decomposition of attack structure becomes a boundary likelihood comparison between two Markov chains. Highlights are what attract notice. Attention is a psychological measurement of ā€œnotice ā€. A brief survey of attention psychological background, attention estimation from vision and auditory, and multiple modality attention fusion is presented. We propose two attention models for sports video analysis, namely, the role-based attention model and the multiresolution autoregressive framework. The role-based attention model is based on the perception structure during watching video. This model removes reļ¬‚ection bias among modality salient signals and combines these signals by reļ¬‚ectors. The multiresolution autoregressive framework (MAR) treats salient signals as a group of smooth random processes, which follow a similar trend but are ļ¬lled with noise. This framework tries to estimate a noise-less signal from these coarse noisy observations by a multiple resolution analysis. Related algorithms are developed, such as event segmentation on a MAR tree and real time event detection. The experiment shows that these attention-based approach can ļ¬nd goal events at a high precision. Moreover, results of MAR-based highlight detection on the ļ¬nal game of FIFA 2002 and 2006 are highly similar to professionally labelled highlights by BBC and FIFA

    Contextual cropping and scaling of TV productions

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    This is the author's accepted manuscript. The final publication is available at Springer via http://dx.doi.org/10.1007/s11042-011-0804-3. Copyright @ Springer Science+Business Media, LLC 2011.In this paper, an application is presented which automatically adapts SDTV (Standard Definition Television) sports productions to smaller displays through intelligent cropping and scaling. It crops regions of interest of sports productions based on a smart combination of production metadata and systematic video analysis methods. This approach allows a context-based composition of cropped images. It provides a differentiation between the original SD version of the production and the processed one adapted to the requirements for mobile TV. The system has been comprehensively evaluated by comparing the outcome of the proposed method with manually and statically cropped versions, as well as with non-cropped versions. Envisaged is the integration of the tool in post-production and live workflows

    Learning feed-forward one-shot learners

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    One-shot learning is usually tackled by using generative models or discriminative embeddings. Discriminative methods based on deep learning, which are very effective in other learning scenarios, are ill-suited for one-shot learning as they need large amounts of training data. In this paper, we propose a method to learn the parameters of a deep model in one shot. We construct the learner as a second deep network, called a learnet, which predicts the parameters of a pupil network from a single exemplar. In this manner we obtain an efficient feed-forward one-shot learner, trained end-to-end by minimizing a one-shot classification objective in a learning to learn formulation. In order to make the construction feasible, we propose a number of factorizations of the parameters of the pupil network. We demonstrate encouraging results by learning characters from single exemplars in Omniglot, and by tracking visual objects from a single initial exemplar in the Visual Object Tracking benchmark.Comment: The first three authors contributed equally, and are listed in alphabetical orde
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