83,713 research outputs found
Controllability of Social Networks and the Strategic Use of Random Information
This work is aimed at studying realistic social control strategies for social
networks based on the introduction of random information into the state of
selected driver agents. Deliberately exposing selected agents to random
information is a technique already experimented in recommender systems or
search engines, and represents one of the few options for influencing the
behavior of a social context that could be accepted as ethical, could be fully
disclosed to members, and does not involve the use of force or of deception.
Our research is based on a model of knowledge diffusion applied to a
time-varying adaptive network, and considers two well-known strategies for
influencing social contexts. One is the selection of few influencers for
manipulating their actions in order to drive the whole network to a certain
behavior; the other, instead, drives the network behavior acting on the state
of a large subset of ordinary, scarcely influencing users. The two approaches
have been studied in terms of network and diffusion effects. The network effect
is analyzed through the changes induced on network average degree and
clustering coefficient, while the diffusion effect is based on two ad-hoc
metrics defined to measure the degree of knowledge diffusion and skill level,
as well as the polarization of agent interests. The results, obtained through
simulations on synthetic networks, show a rich dynamics and strong effects on
the communication structure and on the distribution of knowledge and skills,
supporting our hypothesis that the strategic use of random information could
represent a realistic approach to social network controllability, and that with
both strategies, in principle, the control effect could be remarkable
Mobile Computing in Digital Ecosystems: Design Issues and Challenges
In this paper we argue that the set of wireless, mobile devices (e.g.,
portable telephones, tablet PCs, GPS navigators, media players) commonly used
by human users enables the construction of what we term a digital ecosystem,
i.e., an ecosystem constructed out of so-called digital organisms (see below),
that can foster the development of novel distributed services. In this context,
a human user equipped with his/her own mobile devices, can be though of as a
digital organism (DO), a subsystem characterized by a set of peculiar features
and resources it can offer to the rest of the ecosystem for use from its peer
DOs. The internal organization of the DO must address issues of management of
its own resources, including power consumption. Inside the DO and among DOs,
peer-to-peer interaction mechanisms can be conveniently deployed to favor
resource sharing and data dissemination. Throughout this paper, we show that
most of the solutions and technologies needed to construct a digital ecosystem
are already available. What is still missing is a framework (i.e., mechanisms,
protocols, services) that can support effectively the integration and
cooperation of these technologies. In addition, in the following we show that
that framework can be implemented as a middleware subsystem that enables novel
and ubiquitous forms of computation and communication. Finally, in order to
illustrate the effectiveness of our approach, we introduce some experimental
results we have obtained from preliminary implementations of (parts of) that
subsystem.Comment: Proceedings of the 7th International wireless Communications and
Mobile Computing conference (IWCMC-2011), Emergency Management: Communication
and Computing Platforms Worksho
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