60 research outputs found
A reduced reference video quality assessment method for provision as a service over SDN/NFV-enabled networks
139 p.The proliferation of multimedia applications and services has generarted a noteworthy upsurge in network traffic regarding video content and has created the need for trustworthy service quality assessment methods. Currently, predominent position among the technological trends in telecommunication networkds are Network Function Virtualization (NFV), Software Defined Networking (SDN) and 5G mobile networks equipped with small cells. Additionally Video Quality Assessment (VQA) methods are a very useful tool for both content providers and network operators, to understand of how users perceive quality and this study the feasibility of potential services and adapt the network available resources to satisfy the user requirements
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Estimation of LRD present in H.264 video traces using wavelet analysis and proving the paramount of H.264 using OPF technique in wi-fi environment.
While there has always been a tremendous demand for streaming video over
Wireless networks, the nature of the application still presents some challenging
issues. These applications that transmit coded video sequence data over best-effort
networks like the Internet, the application must cope with the changing network
behaviour; especially, the source encoder rate should be controlled based on
feedback from a channel estimator that explores the network intermittently. The
arrival of powerful video compression techniques such as H.264, which advance in
networking and telecommunications, opened up a whole new frontier for multimedia
communications. The aim of this research is to transmit the H.264 coded video
frames in the wireless network with maximum reliability and in a very efficient
manner. When the H.264 encoded video sequences are to be transmitted through
wireless network, it faces major difficulties in reaching the destination. The
characteristics of H.264 video coded sequences are studied fully and their capability
of transmitting in wireless networks are examined and a new approach called
Optimal Packet Fragmentation (OPF) is framed and the H.264 coded sequences are
tested in the wireless simulated environment. This research has three major studies
involved in it. First part of the research has the study about Long Range Dependence
(LRD) and the ways by which the self-similarity can be estimated. For estimating the
LRD a few studies are carried out and Wavelet-based estimator is selected for the
research because Wavelets incarcerate both time and frequency features in the data
and regularly provides a more affluent picture than the classical Fourier analysis.
The Wavelet used to estimate the self-similarity by using the variable called Hurst
Parameter. Hurst Parameter tells the researcher about how a data can behave inside the transmitted network. This Hurst Parameter should be calculated for a more
reliable transmission in the wireless network. The second part of the research deals
with MPEG-4 and H.264 encoder. The study is carried out to prove which encoder is
superior to the other. We need to know which encoder can provide excellent Quality
of Service (QoS) and reliability. This study proves with the help of Hurst parameter
that H.264 is superior to MPEG-4. The third part of the study is the vital part in this
research; it deals with the H.264 video coded frames that are segmented into optimal
packet size in the MAC Layer for an efficient and more reliable transfer in the
wireless network. Finally the H.264 encoded video frames incorporated with the
Optimal Packet Fragmentation are tested in the NS-2 wireless simulated network.
The research proves the superiority of H.264 video encoder and OPF¿s master class
Resource Management in Distributed Camera Systems
The aim of this work is to investigate different methods to solve the problem of allocating the correct amount of resources (network bandwidth and storage space) to video camera systems. Here we explore the intersection between two research areas: automatic control and game theory. Camera systems are a good example of the emergence of the Internet of Things (IoT) and its impact on our daily lives and the environment. We aim to improve today’s systems, shift from resources over-provisioning to allocate dynamically resources where they are needed the most. We optimize the storage and bandwidth allocation of camera systems to limit the impact on the environment as well as provide the best visual quality attainable with the resource limitations. This thesis is written as a collection of papers. It begins by introducing the problem with today’s camera systems, and continues with background information about resource allocation, automatic control and game theory. The third chapter de- scribes the models of the considered systems, their limitations and challenges. It then continues by providing more background on the automatic control and game theory techniques used in the proposed solutions. Finally, the proposed solutions are provided in five papers.Paper I proposes an approach to estimate the amount of data needed by surveillance cameras given camera and scenario parameters. This model is used for calculating the quasi Worst-Case Transmission Times of videos over a network. Papers II and III apply control concepts to camera network storage and bandwidth assignment. They provide simple, yet elegant solutions to the allocation of these resources in distributed camera systems. Paper IV com- bines pricing theory with control techniques to force the video quality of cam- era systems to converge to a common value based solely on the compression parameter of the provided videos. Paper V uses the VCG auction mechanism to solve the storage space allocation problem in competitive camera systems. It allows for a better system-wide visual quality than a simple split allocation given the limited system knowledge, trust and resource constraints
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