1,443 research outputs found
On Modal {\mu}-Calculus over Finite Graphs with Bounded Strongly Connected Components
For every positive integer k we consider the class SCCk of all finite graphs
whose strongly connected components have size at most k. We show that for every
k, the Modal mu-Calculus fixpoint hierarchy on SCCk collapses to the level
Delta2, but not to Comp(Sigma1,Pi1) (compositions of formulas of level Sigma1
and Pi1). This contrasts with the class of all graphs, where
Delta2=Comp(Sigma1,Pi1)
Satisfiability Games for Branching-Time Logics
The satisfiability problem for branching-time temporal logics like CTL*, CTL
and CTL+ has important applications in program specification and verification.
Their computational complexities are known: CTL* and CTL+ are complete for
doubly exponential time, CTL is complete for single exponential time. Some
decision procedures for these logics are known; they use tree automata,
tableaux or axiom systems. In this paper we present a uniform game-theoretic
framework for the satisfiability problem of these branching-time temporal
logics. We define satisfiability games for the full branching-time temporal
logic CTL* using a high-level definition of winning condition that captures the
essence of well-foundedness of least fixpoint unfoldings. These winning
conditions form formal languages of \omega-words. We analyse which kinds of
deterministic {\omega}-automata are needed in which case in order to recognise
these languages. We then obtain a reduction to the problem of solving parity or
B\"uchi games. The worst-case complexity of the obtained algorithms matches the
known lower bounds for these logics. This approach provides a uniform, yet
complexity-theoretically optimal treatment of satisfiability for branching-time
temporal logics. It separates the use of temporal logic machinery from the use
of automata thus preserving a syntactical relationship between the input
formula and the object that represents satisfiability, i.e. a winning strategy
in a parity or B\"uchi game. The games presented here work on a Fischer-Ladner
closure of the input formula only. Last but not least, the games presented here
come with an attempt at providing tool support for the satisfiability problem
of complex branching-time logics like CTL* and CTL+
The \mu-Calculus Alternation Hierarchy Collapses over Structures with Restricted Connectivity
It is known that the alternation hierarchy of least and greatest fixpoint
operators in the mu-calculus is strict. However, the strictness of the
alternation hierarchy does not necessarily carry over when considering
restricted classes of structures. A prominent instance is the class of infinite
words over which the alternation-free fragment is already as expressive as the
full mu-calculus. Our current understanding of when and why the mu-calculus
alternation hierarchy is not strict is limited. This paper makes progress in
answering these questions by showing that the alternation hierarchy of the
mu-calculus collapses to the alternation-free fragment over some classes of
structures, including infinite nested words and finite graphs with feedback
vertex sets of a bounded size. Common to these classes is that the connectivity
between the components in a structure from such a class is restricted in the
sense that the removal of certain vertices from the structure's graph
decomposes it into graphs in which all paths are of finite length. Our collapse
results are obtained in an automata-theoretic setting. They subsume,
generalize, and strengthen several prior results on the expressivity of the
mu-calculus over restricted classes of structures.Comment: In Proceedings GandALF 2012, arXiv:1210.202
On the Complexity of Nash Equilibria of Action-Graph Games
We consider the problem of computing Nash Equilibria of action-graph games
(AGGs). AGGs, introduced by Bhat and Leyton-Brown, is a succinct representation
of games that encapsulates both "local" dependencies as in graphical games, and
partial indifference to other agents' identities as in anonymous games, which
occur in many natural settings. This is achieved by specifying a graph on the
set of actions, so that the payoff of an agent for selecting a strategy depends
only on the number of agents playing each of the neighboring strategies in the
action graph. We present a Polynomial Time Approximation Scheme for computing
mixed Nash equilibria of AGGs with constant treewidth and a constant number of
agent types (and an arbitrary number of strategies), together with hardness
results for the cases when either the treewidth or the number of agent types is
unconstrained. In particular, we show that even if the action graph is a tree,
but the number of agent-types is unconstrained, it is NP-complete to decide the
existence of a pure-strategy Nash equilibrium and PPAD-complete to compute a
mixed Nash equilibrium (even an approximate one); similarly for symmetric AGGs
(all agents belong to a single type), if we allow arbitrary treewidth. These
hardness results suggest that, in some sense, our PTAS is as strong of a
positive result as one can expect
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