6,467 research outputs found

    Dynamic Arc-Flags in Road Networks

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    International audienceIn this work we introduce a new data structure, named Road-Signs, which allows us to efficiently update the Arc-Flags of a graph in a dynamic scenario. Road-Signs can be used to compute Arc-Flags, can be efficiently updated and do not require large space consumption for many real-world graphs like, e.g., graphs arising from road networks. In detail, we define an algorithm to preprocess Road-Signs and an algorithm to update them each time that a weight increase operation occurs on an edge of the network. We also experimentally analyze the proposed algorithms in real-world road networks showing that they yields a significant speed-up in the updating phase of Arc-Flags, at the cost of a very small space and time overhead in the preprocessing phase

    Fully Dynamic Maintenance of Arc-Flags in Road Networks

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    International audienceThe problem of finding best routes in road networks can be solved by applying Dijkstra's shortest paths algorithm. Unfortunately, road networks deriving from real-world applications are huge yielding unsustainable times to compute shortest paths. For this reason, great research efforts have been done to accelerate Dijkstra's algorithm on road networks. These efforts have led to the development of a number of speed-up techniques, as for example Arc-Flags, whose aim is to compute additional data in a preprocessing phase in order to accelerate the shortest paths queries in an on-line phase. The main drawback of most of these techniques is that they do not work well in dynamic scenarios. In this paper we propose a new algorithm to update the Arc-Flags of a graph subject to edge weight decrease operations. To check the practical performances of the new algorithm we experimentally analyze it, along with a previously known algorithm for edge weight increase operations, on real-world road networks subject to fully dynamic sequences of operations. Our experiments show a significant speed-up in the updating phase of the Arc-Flags, at the cost of a small space and time overhead in the preprocessing phase

    Route Planning in Transportation Networks

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    We survey recent advances in algorithms for route planning in transportation networks. For road networks, we show that one can compute driving directions in milliseconds or less even at continental scale. A variety of techniques provide different trade-offs between preprocessing effort, space requirements, and query time. Some algorithms can answer queries in a fraction of a microsecond, while others can deal efficiently with real-time traffic. Journey planning on public transportation systems, although conceptually similar, is a significantly harder problem due to its inherent time-dependent and multicriteria nature. Although exact algorithms are fast enough for interactive queries on metropolitan transit systems, dealing with continent-sized instances requires simplifications or heavy preprocessing. The multimodal route planning problem, which seeks journeys combining schedule-based transportation (buses, trains) with unrestricted modes (walking, driving), is even harder, relying on approximate solutions even for metropolitan inputs.Comment: This is an updated version of the technical report MSR-TR-2014-4, previously published by Microsoft Research. This work was mostly done while the authors Daniel Delling, Andrew Goldberg, and Renato F. Werneck were at Microsoft Research Silicon Valle

    Tractable Pathfinding for the Stochastic On-Time Arrival Problem

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    We present a new and more efficient technique for computing the route that maximizes the probability of on-time arrival in stochastic networks, also known as the path-based stochastic on-time arrival (SOTA) problem. Our primary contribution is a pathfinding algorithm that uses the solution to the policy-based SOTA problem---which is of pseudo-polynomial-time complexity in the time budget of the journey---as a search heuristic for the optimal path. In particular, we show that this heuristic can be exceptionally efficient in practice, effectively making it possible to solve the path-based SOTA problem as quickly as the policy-based SOTA problem. Our secondary contribution is the extension of policy-based preprocessing to path-based preprocessing for the SOTA problem. In the process, we also introduce Arc-Potentials, a more efficient generalization of Stochastic Arc-Flags that can be used for both policy- and path-based SOTA. After developing the pathfinding and preprocessing algorithms, we evaluate their performance on two different real-world networks. To the best of our knowledge, these techniques provide the most efficient computation strategy for the path-based SOTA problem for general probability distributions, both with and without preprocessing.Comment: Submission accepted by the International Symposium on Experimental Algorithms 2016 and published by Springer in the Lecture Notes in Computer Science series on June 1, 2016. Includes typographical corrections and modifications to pre-processing made after the initial submission to SODA'15 (July 7, 2014

    Dynamic Time-Dependent Route Planning in Road Networks with User Preferences

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    There has been tremendous progress in algorithmic methods for computing driving directions on road networks. Most of that work focuses on time-independent route planning, where it is assumed that the cost on each arc is constant per query. In practice, the current traffic situation significantly influences the travel time on large parts of the road network, and it changes over the day. One can distinguish between traffic congestion that can be predicted using historical traffic data, and congestion due to unpredictable events, e.g., accidents. In this work, we study the \emph{dynamic and time-dependent} route planning problem, which takes both prediction (based on historical data) and live traffic into account. To this end, we propose a practical algorithm that, while robust to user preferences, is able to integrate global changes of the time-dependent metric~(e.g., due to traffic updates or user restrictions) faster than previous approaches, while allowing subsequent queries that enable interactive applications

    Arc-Flags in Dynamic Graphs

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    Computation of quickest paths has undergoing a rapid development in recent years. It turns out that many high-performance route planning algorithms are made up of several basic ingredients. However, not all of those ingredients have been analyzed in a emph{dynamic} scenario where edge weights change after preprocessing. In this work, we present how one of those ingredients, i.e., Arc-Flags can be applied in dynamic scenario

    Implementation and complexity of the watershed-from-markers algorithm computed as a minimal cost forest

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    The watershed algorithm belongs to classical algorithms in mathematical morphology. Lotufo et al. published a principle of the watershed computation by means of an Image Foresting Transform (IFT), which computes a shortest path forest from given markers. The algorithm itself was described for a 2D case (image) without a detailed discussion of its computation and memory demands for real datasets. As IFT cleverly solves the problem of plateaus and as it gives precise results when thin objects have to be segmented, it is obvious to use this algorithm for 3D datasets taking in mind the minimizing of a higher memory consumption for the 3D case without loosing low asymptotical time complexity of O(m+C) (and also the real computation speed). The main goal of this paper is an implementation of the IFT algorithm with a priority queue with buckets and careful tuning of this implementation to reach as minimal memory consumption as possible. The paper presents five possible modifications and methods of implementation of the IFT algorithm. All presented implementations keep the time complexity of the standard priority queue with buckets but the best one minimizes the costly memory allocation and needs only 19-45% of memory for typical 3D medical imaging datasets. Memory saving was reached by an IFT algorithm simplification, which stores more elements in temporary structures but these elements are simpler and thus need less memory. The best presented modification allows segmentation of large 3D medical datasets (up to 512x512x680 voxels) with 12-or 16-bits per voxel on currently available PC based workstations.Comment: v1: 10 pages, 6 figures, 7 tables EUROGRAPHICS conference, Manchester, UK, 2001. v2: 12 pages, reformated for letter, corrected IFT to "Image Foresting Tranform

    Energy-Optimal Routes for Electric Vehicles

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    Abstract. We study the problem of electric vehicle route planning, where an important aspect is computing paths that minimize energy consumption. Thereby, any method must cope with specific properties, such as recuperation, battery constraints (over- and under-charging), and frequently changing cost functions (e. g., due to weather conditions). This work presents a practical algorithm that quickly computes energy-optimal routes for networks of continental scale. Exploiting multi-level overlay graphs [26, 31], we extend the Customizable Route Planning approach [8] to our scenario in a sound manner. This includes the efficient computation of profile queries and the adaption of bidirectional search to battery constraints. Our experimental study uses detailed consumption data measured from a production vehicle (Peugeot iOn). It reveals for the network of Europe that a new cost function can be incorporated in about five seconds, after which we answer random queries within 0.3ms on average. Additional evaluation on an artificial but realistic [22, 36] vehicle model with unlimited range demonstrates the excellent scalability of our algorithm: Even for long-range queries across Europe it achieves query times below 5ms on average—fast enough for interactive applications. Altogether, our algorithm exhibits faster query times than previous approaches, while improving (metric-dependent) preprocessing time by three orders of magnitude.
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