32,589 research outputs found

    Power Explorer – a casual game style for encouraging long term behavior change among teenagers

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    When it comes to motivating teenagers towards energy awareness, new approaches need to be considered. One such is the use of pervasive games connected to the players own energy consumption. Earlier work has confirmed this to be a highly effective approach. The question however remains if post game effects on behavior can be achieved. In this paper we try to answer this by trying out a slightly different design compared to previous work. The hypothesis is that a more casual game play and a richer learning interaction enabled by building the game on a real time sensor system could stimulate more lasting effects. Electric consumption data after the 7 days evaluation on a test group of 15 players shows tentative indications for a persistent post game effect compared to the control group of 20 households. Findings also show a statistically significant positive change in the players’ attitude towards saving energy compared to the same group. Findings, at the same time, also indicate a negative effect on the player’s attitude toward environmental questions in general

    Remembering the body: Deleuze's recollection-image, and the spectacle of physical memory in Yip Man/Ip Man(2008)

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    This article explores how Gilles Deleuze’s conceptualization of the flashback, as‘recollection-image’, can assist our understanding of the rendering spectacular of physical memory in contemporary Chinese martial arts movies. The focus is a prominent flashback in the climactic duel in the kung fu movie, Yip Man/Ip Man (Yip, 2008). This recollection-image demonstrates how trained bodies in Chinese martial art movies suggest a slightly different understanding of time and affect from that which Deleuze formulated, based on his observation of US and European films. On textual, cultural and historical levels this article explores the usefulness of martial arts movies for developing our understanding of physicality in cinema, and for reconsidering Deleuze’s ideas in light of the Eurocentrism of some of his conclusions

    Persuasive design of a mobile energy conservation game with direct feedback and social cues

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    Pervasive gaming has the potential of transforming the home into a persuasive environment in which the user can learn about appliances and their electricity consumption. Power Explorer is a mobile game with a special sensing approach that provides real-time electricity measurements and feedback when the user switches on and off devices in the home. The game was developed based on persuasive principles to provide an engaging means to learn about energy with positive and negative feedback and social feedback from peers on real energy actions in the home. We present the design and rationale of this game and discuss how pervasive games can be viewed from a persuasive and learning point of view

    Gettysburg College Journal of the Civil War 2010

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    Materialism, Idealism and the Onto-Epistemological Roots of Geography

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    The present article has as proposal the discussion of the philosophical categories of Idealism and Materialism in the Geographical thought. Starting from the assumption that the knowledge is a fact, we explicit our onto-epistemological basis by a dialog between the main representatives of each Philosophy pole, from Democritus to Hegel, exposing after the sublation to the metaphysics done by the dialectical materialism. Using a bridge to the hard core of the Critical Geography (Lefebvre, Harvey and Quaini), we transmute the philosophical debate to the geographical field showing the often ignored roots, logic and addictions of the Modern Geography. Retaking in the end the duel between Idealism and Materialism, we present our thesis in which the Crisis of Geography is, in fact, just the result of a process originated from its incapacity as a discipline to overcome the limiter vestige of its birth: the Metaphysics

    IT HAPPENED ONE NIGHT and STAGECOACH

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    A survey and assessment of the reception and influence of IT HAPPENED ONE NIGHT (1934) and STAGECOACH (1939)

    Quel Horreur!: Violence in Reformation France

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