101,188 research outputs found
Which point sets admit a k-angulation?
For k >= 3, a k-angulation is a 2-connected plane graph in which every
internal face is a k-gon. We say that a point set P admits a plane graph G if
there is a straight-line drawing of G that maps V(G) onto P and has the same
facial cycles and outer face as G. We investigate the conditions under which a
point set P admits a k-angulation and find that, for sets containing at least
2k^2 points, the only obstructions are those that follow from Euler's formula.Comment: 13 pages, 7 figure
Greedy Algorithms for Steiner Forest
In the Steiner Forest problem, we are given terminal pairs ,
and need to find the cheapest subgraph which connects each of the terminal
pairs together. In 1991, Agrawal, Klein, and Ravi, and Goemans and Williamson
gave primal-dual constant-factor approximation algorithms for this problem;
until now, the only constant-factor approximations we know are via linear
programming relaxations.
We consider the following greedy algorithm: Given terminal pairs in a metric
space, call a terminal "active" if its distance to its partner is non-zero.
Pick the two closest active terminals (say ), set the distance
between them to zero, and buy a path connecting them. Recompute the metric, and
repeat. Our main result is that this algorithm is a constant-factor
approximation.
We also use this algorithm to give new, simpler constructions of cost-sharing
schemes for Steiner forest. In particular, the first "group-strict" cost-shares
for this problem implies a very simple combinatorial sampling-based algorithm
for stochastic Steiner forest
Combinatorics and geometry of finite and infinite squaregraphs
Squaregraphs were originally defined as finite plane graphs in which all
inner faces are quadrilaterals (i.e., 4-cycles) and all inner vertices (i.e.,
the vertices not incident with the outer face) have degrees larger than three.
The planar dual of a finite squaregraph is determined by a triangle-free chord
diagram of the unit disk, which could alternatively be viewed as a
triangle-free line arrangement in the hyperbolic plane. This representation
carries over to infinite plane graphs with finite vertex degrees in which the
balls are finite squaregraphs. Algebraically, finite squaregraphs are median
graphs for which the duals are finite circular split systems. Hence
squaregraphs are at the crosspoint of two dualities, an algebraic and a
geometric one, and thus lend themselves to several combinatorial
interpretations and structural characterizations. With these and the
5-colorability theorem for circle graphs at hand, we prove that every
squaregraph can be isometrically embedded into the Cartesian product of five
trees. This embedding result can also be extended to the infinite case without
reference to an embedding in the plane and without any cardinality restriction
when formulated for median graphs free of cubes and further finite
obstructions. Further, we exhibit a class of squaregraphs that can be embedded
into the product of three trees and we characterize those squaregraphs that are
embeddable into the product of just two trees. Finally, finite squaregraphs
enjoy a number of algorithmic features that do not extend to arbitrary median
graphs. For instance, we show that median-generating sets of finite
squaregraphs can be computed in polynomial time, whereas, not unexpectedly, the
corresponding problem for median graphs turns out to be NP-hard.Comment: 46 pages, 14 figure
Folding Polyominoes into (Poly)Cubes
We study the problem of folding a polyomino into a polycube , allowing
faces of to be covered multiple times. First, we define a variety of
folding models according to whether the folds (a) must be along grid lines of
or can divide squares in half (diagonally and/or orthogonally), (b) must be
mountain or can be both mountain and valley, (c) can remain flat (forming an
angle of ), and (d) must lie on just the polycube surface or can
have interior faces as well. Second, we give all the inclusion relations among
all models that fold on the grid lines of . Third, we characterize all
polyominoes that can fold into a unit cube, in some models. Fourth, we give a
linear-time dynamic programming algorithm to fold a tree-shaped polyomino into
a constant-size polycube, in some models. Finally, we consider the triangular
version of the problem, characterizing which polyiamonds fold into a regular
tetrahedron.Comment: 30 pages, 19 figures, full version of extended abstract that appeared
in CCCG 2015. (Change over previous version: Fixed a missing reference.
Single-Strip Triangulation of Manifolds with Arbitrary Topology
Triangle strips have been widely used for efficient rendering. It is
NP-complete to test whether a given triangulated model can be represented as a
single triangle strip, so many heuristics have been proposed to partition
models into few long strips. In this paper, we present a new algorithm for
creating a single triangle loop or strip from a triangulated model. Our method
applies a dual graph matching algorithm to partition the mesh into cycles, and
then merges pairs of cycles by splitting adjacent triangles when necessary. New
vertices are introduced at midpoints of edges and the new triangles thus formed
are coplanar with their parent triangles, hence the visual fidelity of the
geometry is not changed. We prove that the increase in the number of triangles
due to this splitting is 50% in the worst case, however for all models we
tested the increase was less than 2%. We also prove tight bounds on the number
of triangles needed for a single-strip representation of a model with holes on
its boundary. Our strips can be used not only for efficient rendering, but also
for other applications including the generation of space filling curves on a
manifold of any arbitrary topology.Comment: 12 pages, 10 figures. To appear at Eurographics 200
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