632 research outputs found

    双腕アヌムロボットによる垃被芆䜜業に関する研究

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    本研究の目的は物䜓を垃で包む䜜業被芆䜜業をモデル化しロボットによる被芆䜜業を実珟させるこずである本論文では「目暙線」の抂念に基づいお物䜓を垃で包む䜜業被芆䜜業をモデル化するこずを提案したこれによりたず人間が倧たかな包み方を教瀺し次に垃ず物䜓の圢状から被芆䜜業を蚈画し最終的にロボットの動䜜を生成しロボットによる被芆䜜業を実珟した近幎工堎のロボット化が行われおいるがロボット化できない䜜業はただただ存圚しおいるそれらは人間にしか行えないような巧みで耇雑な䜜業あるいはロボットより人間の方が効率的にできおしたうような䜜業であるそのような䜜業の぀ずしお垃を扱う䜜業が挙げられる垃を扱う䜜業の䞭には垃単䜓だけでなく物䜓も䞀緒に取り扱っおいく被芆䜜業が倚く存圚しおいるしかしこの被芆䜜業をロボットに指瀺するための有効な䜜業モデルは確立されおいない先行研究ではロボットによる垃操䜜の蚘述方法ずしお点折り線や手先経路が甚いられおいるたたコンピュヌタグラフィクス分野では目暙線ずいう蚘述方法がありこれは被芆を衚珟するために甚いられおいる被芆䜜業をロボット化する䞊ではたず実䞖界のロボットのために汎甚的な被芆モデルずしお必芁ずなる物䜓ず垃の関係や䜜業手順をどのように蚘述すればいいのかずいう問題に盎面するこのような点を考慮し被芆䜜業に適した蚘述モデルを導入しなければならない次にそのような被芆のための䜜業蚘述を実際のロボットにどのように入力すればいいのかずいう問題がある煩雑な指瀺方法ではなく実空間䞊で人間が考えおいる被芆䜜業を盎感的にロボットに指瀺できるのが望たしい最埌にその䜜業蚘述から実際のロボットの動きをどのように生成すればよいのかずいう問題が珟れおくるロボットが被芆䜜業を達成するためには実際の手先軌道や干枉を回避するための動䜜を状況に合わせお生成しなければならない以䞊を螏たえお本研究ではロボットによる被芆䜜業の課題に取り組んだ具䜓的には以䞋の課題に぀いお取り組んだ・垃ず物䜓の関係を適切に衚す蚘述方法・盎感的な被芆手順の指瀺方法・ロボットの動䜜軌道の生成方法たず垃ず物䜓の関係を適切に衚す蚘述方法に぀いお怜蚎した本研究ではコンピュヌタグラフィクス分野で甚いられた目暙線ずいう蚘述方法を実空間のロボットに導入するこずを提案したこの目暙線は平面だけでなく曲面圢状ぞの指瀺が行いやすいそしお物䜓のどこを垃で包んでいくかずいう被芆の本質的な情報を自然に衚せる利点を持぀その䞭では凹凞が存圚するような物䜓に察しおも被芆を行う堎合がありその凹凞を適切に凊理しお䜜業を蚘述する必芁があるそこで物䜓の埋めるべき凹郚ず埋めるべきでない凹郚分を考慮し凹凞ぞ適切な目暙線指瀺を行うための局所凞ずいう抂念及び局所凞生成方法を提案した次に盎感的な被芆手順の指瀺方法に぀いお怜蚎した本研究では人間の倧たかな包む指瀺ず被芆の関係を考え物䜓ず垃のどこを重ね合わせるかずいう人間の被芆の意図を目暙線ずしお入力する方法を提案した本研究は䜜業指瀺を行う手の正確な次元的な軌跡ではなく手の軌跡ずその軌跡が通過しおいく物䜓衚面の関係に泚目したそしおデプスセンサずモヌションキャプチャセンサを組合せた教瀺デバむスを甚いお人間の被芆の意図を抜出したその䞭では指瀺䞭の手振れの圱響を小さくするための目暙線逆走防止凊理手法ずスムヌゞングず間匕き凊理を合わせた補正凊理手法を提案した最埌にロボットの動䜜軌道の生成方法に぀いお怜蚎した本研究では目暙線ず把持点から垃の動きを衚す手先経路を生成する方法ずその手先経路を実行するためのロボット動䜜の生成方法を提案した実際のロボットを動かすためには目暙線だけでなく手先経路や動䜜指什が必芁であり可動域や物䜓ずの干枉を考慮し右手ず巊手を甚いた垃の持ち替えや持ち盎しを行わなければならないこれらの情報を生成する䞊で目暙線が被芆の本質的な情報を保持しおいるそのため手先経路・動䜜指什は自動的に生成可胜である動䜜生成手法の䞭では各操䜜の垃ぞの重力の圱響動䜜ステップ数やロボットず垃の䜍眮関係を考慮した確実性を求めそれを基に生成された動䜜遷移グラフを甚いお最適な持ち替えや持ち盎し操䜜の組み合わせを蚈画する方法を提案した以䞊本研究では物䜓を垃で包むずいう被芆䜜業に぀いおロボット化のための枠組みを提案したさらに各課題に察する提案方法を統合し䞀連の被芆䜜業システムずしお実装したこれにより実際に人間の倧たかな指瀺から目暙線を甚いお垃ず物䜓の関係を蚘述しそこから垃の動きを衚す手先経路状況に合わせた最適なロボット動䜜を生成できるようになりロボットによる被芆䜜業が実珟した電気通信倧孊201

    Learning to Rearrange Deformable Cables, Fabrics, and Bags with Goal-Conditioned Transporter Networks

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    Rearranging and manipulating deformable objects such as cables, fabrics, and bags is a long-standing challenge in robotic manipulation. The complex dynamics and high-dimensional configuration spaces of deformables, compared to rigid objects, make manipulation difficult not only for multi-step planning, but even for goal specification. Goals cannot be as easily specified as rigid object poses, and may involve complex relative spatial relations such as "place the item inside the bag". In this work, we develop a suite of simulated benchmarks with 1D, 2D, and 3D deformable structures, including tasks that involve image-based goal-conditioning and multi-step deformable manipulation. We propose embedding goal-conditioning into Transporter Networks, a recently proposed model architecture for learning robotic manipulation that rearranges deep features to infer displacements that can represent pick and place actions. We demonstrate that goal-conditioned Transporter Networks enable agents to manipulate deformable structures into flexibly specified configurations without test-time visual anchors for target locations. We also significantly extend prior results using Transporter Networks for manipulating deformable objects by testing on tasks with 2D and 3D deformables. Supplementary material is available at https://berkeleyautomation.github.io/bags/.Comment: See https://berkeleyautomation.github.io/bags/ for project website and code; v2 corrects some BibTeX entries, v3 is ICRA 2021 version (minor revisions

    Data-driven robotic manipulation of cloth-like deformable objects : the present, challenges and future prospects

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    Manipulating cloth-like deformable objects (CDOs) is a long-standing problem in the robotics community. CDOs are flexible (non-rigid) objects that do not show a detectable level of compression strength while two points on the article are pushed towards each other and include objects such as ropes (1D), fabrics (2D) and bags (3D). In general, CDOs’ many degrees of freedom (DoF) introduce severe self-occlusion and complex state–action dynamics as significant obstacles to perception and manipulation systems. These challenges exacerbate existing issues of modern robotic control methods such as imitation learning (IL) and reinforcement learning (RL). This review focuses on the application details of data-driven control methods on four major task families in this domain: cloth shaping, knot tying/untying, dressing and bag manipulation. Furthermore, we identify specific inductive biases in these four domains that present challenges for more general IL and RL algorithms.Publisher PDFPeer reviewe

    The development of a process for the production of textiles with fully embedded electronics

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    Many attempts to combine Electronics and Textiles have been realised for many years now. At the beginning with the introduction of conductive wires, then with the introduction of sensors and more complex circuits onto an everyday garment. The next step of evolution of combining these seemingly different fields is to integrate the electronics inside a textile structure, so that it will provide a seamless implementation of both worlds into everyday life. The microelectronics, mechanical, electrical, computing and chemical engineering advances of the last years, can ensure that, nowadays, this is feasible. Because of the minuscule dimensions of the electronic components, so that can be integrated inside the thin-by-nature yarn, and the necessity of a flexible and bendable structure overall, the task required is not of a small scale and has no prerequisite. This Thesis provides the backbone of an innovative technique to achieve the above goal in an automated or semi-automated, accurate, repeatable, reliable and time-cost effective way, combining all the required procedures, outlining the issues and proposing solutions on a plethora of them. This research's outcome, after both manual and automated implementation of the microelectronic component encapsulation concept, proves that automation of the process is feasible with more research and funding in the future. Because this is an innovative and challenging in its implementation, as far as the tiny dimensions of the electronic components are concerned, more testing and physical implementation must be conducted with the contribution of a team of people from different disciplines, in order to finalise it and produce the first linear and continuous version of the machine that can automatically produce electronic yarns, i.e. yarn with electronic components inside its core. The importance of this Thesis is that it sets the foundations, guidelines and requirements for the development of an all-new manufacturing procedure and the creation of a new machine, i.e. the Electronic Yarn Machine -EYM- in the future

    Study and development of sensorimotor interfaces for robotic human augmentation

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    This thesis presents my research contribution to robotics and haptics in the context of human augmentation. In particular, in this document, we are interested in bodily or sensorimotor augmentation, thus the augmentation of humans by supernumerary robotic limbs (SRL). The field of sensorimotor augmentation is new in robotics and thanks to the combination with neuroscience, great leaps forward have already been made in the past 10 years. All of the research work I produced during my Ph.D. focused on the development and study of fundamental technology for human augmentation by robotics: the sensorimotor interface. This new concept is born to indicate a wearable device which has two main purposes, the first is to extract the input generated by the movement of the user's body, and the second to provide the somatosensory system of the user with an haptic feedback. This thesis starts with an exploratory study of integration between robotic and haptic devices, intending to combine state-of-the-art devices. This allowed us to realize that we still need to understand how to improve the interface that will allow us to feel the agency when using an augmentative robot. At this point, the path of this thesis forks into two alternative ways that have been adopted to improve the interaction between the human and the robot. In this regard, the first path we presented tackles two aspects conerning the haptic feedback of sensorimotor interfaces, which are the choice of the positioning and the effectiveness of the discrete haptic feedback. In the second way we attempted to lighten a supernumerary finger, focusing on the agility of use and the lightness of the device. One of the main findings of this thesis is that haptic feedback is considered to be helpful by stroke patients, but this does not mitigate the fact that the cumbersomeness of the devices is a deterrent to their use. Preliminary results here presented show that both the path we chose to improve sensorimotor augmentation worked: the presence of the haptic feedback improves the performance of sensorimotor interfaces, the co-positioning of haptic feedback and the input taken from the human body can improve the effectiveness of these interfaces, and creating a lightweight version of a SRL is a viable solution for recovering the grasping function

    HERO Glove

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    Non-repetitive manipulation tasks that are easy for humans to perform are difficult for autonomous robots to execute. The Haptic Exoskeletal Robot Operator (HERO) Glove is a system designed for users to remotely control robot manipulators whilst providing sensory feedback to the user. This realistic haptic feedback is achieved through the use of toroidal air-filled actuators that stiffen up around the user’s fingers. Tactile sensor data is sent from the robot to the HERO Glove, where it is used to vary the pressure in the toroidal actuators to simulate the sense of touch. Curvature sensors and inertial measurement units are used to capture the glove’s pose to control the robot

    折り玙公理に基づく谷折り操䜜の蚘述・認識に関する研究

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    日垞生掻には倚くの柔軟物䜓が存圚するが把持や操䜜を行うごずにその挙動が異なるこずから䜜業をロボットに指瀺するこずは困難であるロボットにより人間のように巧みな柔軟物䜓の操䜜が実珟すれば工堎等から介護や犏祉家庭環境などに普及しおいく䞀助ずなるこずが期埅される本研究では玙を谷折りする䜜業を察象ずしお人間によっお行われた谷折り操䜜を認識しロボットの䜜業蚘述に適した圢で蚘述する手法を提案するそのために折り玙䜜業を逐次的な「操䜜の連続ず芋なし」操䜜前埌の玙の状態ず実行された操䜜の内容を明確にする蚘述方法を提案しさらに人間が行う折り操䜜からその蚘述に必芁なパラメヌタを掚定する手法を提案するたず折り玙公理の折り玙の線や点の扱いに぀いお分析しどのような情報が折り玙公理に基づく䜜業蚘述にずっお必芁か瀺したそれに基づき折り玙公理で䜜業を蚘述するためのデヌタ構造を定矩しそれを甚いお折り玙䜜業を蚘述する手法を瀺した次に折り線怜出に基づく折り操䜜の認識手法の提案および評䟡を行ったここでは折り操䜜前埌の画像から折り線を画像認識により掚定したその埌行われた操䜜の皮類ず折り動䜜埌の折り玙の状態を掚定する手法を提案した 提案した手法に察し実隓により評䟡を行いこの手法により二回折りたでの折り䜜業が掚定可胜であるこずを瀺した続いお 䞊述の手法で察応できない折り方に察応する手法を怜蚎したこの手法ではたず折り動䜜前の折り玙の状態に察し折り玙公理から蚘述可胜な党おの折り線を列挙する手法を提案したその際折り線には適甚された公理の情報を保存するこずで折り線自䜓に䜜業ずしおの情報を持たせたその埌実際の折り動䜜埌の圢状に最も近い折り線を遞び出し折り動䜜埌の折り玙の状態を掚定する手法を提案した瀺した手法に察しお実隓を行い䞉回折りたでの折り䜜品に察しお認識可胜であるこずを瀺したたた認識倱敗した䟋からこのアルゎリズムが点や線の増加により認識率が䜎䞋するが瀺唆されたためそれに察応するための今埌のアルゎリズムの改良に぀いおの怜蚎を行った電気通信倧孊201

    Aerial-aquatic robots capable of crossing the air-water boundary and hitchhiking on surfaces.

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    Many real-world applications for robots-such as long-term aerial and underwater observation, cross-medium operations, and marine life surveys-require robots with the ability to move between the air-water boundary. Here, we describe an aerial-aquatic hitchhiking robot that is self-contained for flying, swimming, and attaching to surfaces in both air and water and that can seamlessly move between the two. We describe this robot's redundant, hydrostatically enhanced hitchhiking device, inspired by the morphology of a remora (Echeneis naucrates) disc, which works in both air and water. As with the biological remora disc, this device has separate lamellar compartments for redundant sealing, which enables the robot to achieve adhesion and hitchhike with only partial disc attachment. The self-contained, rotor-based aerial-aquatic robot, which has passively morphing propellers that unfold in the air and fold underwater, can cross the air-water boundary in 0.35 second. The robot can perform rapid attachment and detachment on challenging surfaces both in air and under water, including curved, rough, incomplete, and biofouling surfaces, and achieve long-duration adhesion with minimal oscillation. We also show that the robot can attach to and hitchhike on moving surfaces. In field tests, we show that the robot can record video in both media and move objects across the air/water boundary in a mountain stream and the ocean. We envision that this study can pave the way for future robots with autonomous biological detection, monitoring, and tracking capabilities in a wide variety of aerial-aquatic environments

    Automated lay-up of composite blades

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    "Automated Lay-Up of Composite Blades" describes the Author’s contribution to a joint research project between Dowty Aerospace Propellers and the University of Durham into the automated lay-up of complex, three dimensional carbon fibre composite propfan blade preforms. The emphasis of the highly applied Project, now continuing at Brunei University, has been to develop an operational research demonstrator cell. The existing manual lay-up techniques employed by Dowty have been reviewed and a new met ho logy devised which can be far more easily automated. To implement the new met ho logy, a specialized lay-up station has been developed along with a practical prototype vacuum gripper technology capable of manipulating the range of large, complex, flexible and easily distorted plies required for propfan preform manufacture. Both the gripper technology and the Lay-Up Station have been successfully tested, the latter in an industrial environment to manufacture "real life” propfan blades
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