140 research outputs found

    Dual viewpoint passenger state classification using 3D CNNs

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    The rise of intelligent vehicle systems will lead to more human-machine interactions and so there is a need to create a bridge between the system and the actions and behaviours of the people inside the vehicle. In this paper, we propose a dual camera setup to monitor the actions and behaviour of vehicle passengers and a deep learning architecture which can utilise video data to classify a range of actions. The method incorporates two different views as input to a 3D convolutional network and uses transfer learning from other action recognition data. The performance of this method is evaluated using an in-vehicle dataset, which contains video recordings of people performing a range of common in-vehicle actions. We show that the combination of transfer learning and using dual viewpoints in a 3D action recognition network offers an increase in classification accuracy of action classes with distinct poses, e.g. mobile phone use and sleeping, whilst it does not apply as well for classifying those actions with small movements, such as talking and eating

    Vision-based Person Re-identification in a Queue

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    Near-field Perception for Low-Speed Vehicle Automation using Surround-view Fisheye Cameras

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    Cameras are the primary sensor in automated driving systems. They provide high information density and are optimal for detecting road infrastructure cues laid out for human vision. Surround-view camera systems typically comprise of four fisheye cameras with 190{\deg}+ field of view covering the entire 360{\deg} around the vehicle focused on near-field sensing. They are the principal sensors for low-speed, high accuracy, and close-range sensing applications, such as automated parking, traffic jam assistance, and low-speed emergency braking. In this work, we provide a detailed survey of such vision systems, setting up the survey in the context of an architecture that can be decomposed into four modular components namely Recognition, Reconstruction, Relocalization, and Reorganization. We jointly call this the 4R Architecture. We discuss how each component accomplishes a specific aspect and provide a positional argument that they can be synergized to form a complete perception system for low-speed automation. We support this argument by presenting results from previous works and by presenting architecture proposals for such a system. Qualitative results are presented in the video at https://youtu.be/ae8bCOF77uY.Comment: Accepted for publication at IEEE Transactions on Intelligent Transportation System

    Driver Behavior Recognition via Interwoven Deep Convolutional Neural Nets With Multi-Stream Inputs

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    Recognizing driver behaviors is becoming vital for in-vehicle systems that seek to reduce the incidence of car accidents rooted in cognitive distraction. In this paper, we harness the exceptional feature extraction abilities of deep learning and propose a dedicated Interwoven Deep Convolutional Neural Network (InterCNN) architecture to tackle the accurate classification of driver behaviors in real-time. The proposed solution exploits information from multi-stream inputs, i.e., in-vehicle cameras with different fields of view and optical flows computed based on recorded images, and merges through multiple fusion layers abstract features that it extracts. This builds a tight ensembling system, which significantly improves the robustness of the model. We further introduce a temporal voting scheme based on historical inference instances, in order to enhance accuracy. Experiments conducted with a real world dataset that we collect in a mock-up car environment demonstrate that the proposed InterCNN with MobileNet convolutional blocks can classify 9 different behaviors with 73.97% accuracy, and 5 aggregated behaviors with 81.66% accuracy. Our architecture is highly computationally efficient, as it performs inferences within 15ms, which satisfies the real-time constraints of intelligent cars. In addition, our InterCNN is robust to lossy input, as the classification remains accurate when two input streams are occluded

    Lidar-based scene understanding for autonomous driving using deep learning

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    With over 1.35 million fatalities related to traffic accidents worldwide, autonomous driving was foreseen at the beginning of this century as a feasible solution to improve security in our roads. Nevertheless, it is meant to disrupt our transportation paradigm, allowing to reduce congestion, pollution, and costs, while increasing the accessibility, efficiency, and reliability of the transportation for both people and goods. Although some advances have gradually been transferred into commercial vehicles in the way of Advanced Driving Assistance Systems (ADAS) such as adaptive cruise control, blind spot detection or automatic parking, however, the technology is far from mature. A full understanding of the scene is actually needed so that allowing the vehicles to be aware of the surroundings, knowing the existing elements of the scene, as well as their motion, intentions and interactions. In this PhD dissertation, we explore new approaches for understanding driving scenes from 3D LiDAR point clouds by using Deep Learning methods. To this end, in Part I we analyze the scene from a static perspective using independent frames to detect the neighboring vehicles. Next, in Part II we develop new ways for understanding the dynamics of the scene. Finally, in Part III we apply all the developed methods to accomplish higher level challenges such as segmenting moving obstacles while obtaining their rigid motion vector over the ground. More specifically, in Chapter 2 we develop a 3D vehicle detection pipeline based on a multi-branch deep-learning architecture and propose a Front (FR-V) and a Bird’s Eye view (BE-V) as 2D representations of the 3D point cloud to serve as input for training our models. Later on, in Chapter 3 we apply and further test this method on two real uses-cases, for pre-filtering moving obstacles while creating maps to better localize ourselves on subsequent days, as well as for vehicle tracking. From the dynamic perspective, in Chapter 4 we learn from the 3D point cloud a novel dynamic feature that resembles optical flow from RGB images. For that, we develop a new approach to leverage RGB optical flow as pseudo ground truth for training purposes but allowing the use of only 3D LiDAR data at inference time. Additionally, in Chapter 5 we explore the benefits of combining classification and regression learning problems to face the optical flow estimation task in a joint coarse-and-fine manner. Lastly, in Chapter 6 we gather the previous methods and demonstrate that with these independent tasks we can guide the learning of higher challenging problems such as segmentation and motion estimation of moving vehicles from our own moving perspective.Con más de 1,35 millones de muertes por accidentes de tráfico en el mundo, a principios de siglo se predijo que la conducción autónoma sería una solución viable para mejorar la seguridad en nuestras carreteras. Además la conducción autónoma está destinada a cambiar nuestros paradigmas de transporte, permitiendo reducir la congestión del tráfico, la contaminación y el coste, a la vez que aumentando la accesibilidad, la eficiencia y confiabilidad del transporte tanto de personas como de mercancías. Aunque algunos avances, como el control de crucero adaptativo, la detección de puntos ciegos o el estacionamiento automático, se han transferido gradualmente a vehículos comerciales en la forma de los Sistemas Avanzados de Asistencia a la Conducción (ADAS), la tecnología aún no ha alcanzado el suficiente grado de madurez. Se necesita una comprensión completa de la escena para que los vehículos puedan entender el entorno, detectando los elementos presentes, así como su movimiento, intenciones e interacciones. En la presente tesis doctoral, exploramos nuevos enfoques para comprender escenarios de conducción utilizando nubes de puntos en 3D capturadas con sensores LiDAR, para lo cual empleamos métodos de aprendizaje profundo. Con este fin, en la Parte I analizamos la escena desde una perspectiva estática para detectar vehículos. A continuación, en la Parte II, desarrollamos nuevas formas de entender las dinámicas del entorno. Finalmente, en la Parte III aplicamos los métodos previamente desarrollados para lograr desafíos de nivel superior, como segmentar obstáculos dinámicos a la vez que estimamos su vector de movimiento sobre el suelo. Específicamente, en el Capítulo 2 detectamos vehículos en 3D creando una arquitectura de aprendizaje profundo de dos ramas y proponemos una vista frontal (FR-V) y una vista de pájaro (BE-V) como representaciones 2D de la nube de puntos 3D que sirven como entrada para entrenar nuestros modelos. Más adelante, en el Capítulo 3 aplicamos y probamos aún más este método en dos casos de uso reales, tanto para filtrar obstáculos en movimiento previamente a la creación de mapas sobre los que poder localizarnos mejor en los días posteriores, como para el seguimiento de vehículos. Desde la perspectiva dinámica, en el Capítulo 4 aprendemos de la nube de puntos en 3D una característica dinámica novedosa que se asemeja al flujo óptico sobre imágenes RGB. Para ello, desarrollamos un nuevo enfoque que aprovecha el flujo óptico RGB como pseudo muestras reales para entrenamiento, usando solo information 3D durante la inferencia. Además, en el Capítulo 5 exploramos los beneficios de combinar los aprendizajes de problemas de clasificación y regresión para la tarea de estimación de flujo óptico de manera conjunta. Por último, en el Capítulo 6 reunimos los métodos anteriores y demostramos que con estas tareas independientes podemos guiar el aprendizaje de problemas de más alto nivel, como la segmentación y estimación del movimiento de vehículos desde nuestra propia perspectivaAmb més d’1,35 milions de morts per accidents de trànsit al món, a principis de segle es va predir que la conducció autònoma es convertiria en una solució viable per millorar la seguretat a les nostres carreteres. D’altra banda, la conducció autònoma està destinada a canviar els paradigmes del transport, fent possible així reduir la densitat del trànsit, la contaminació i el cost, alhora que augmentant l’accessibilitat, l’eficiència i la confiança del transport tant de persones com de mercaderies. Encara que alguns avenços, com el control de creuer adaptatiu, la detecció de punts cecs o l’estacionament automàtic, s’han transferit gradualment a vehicles comercials en forma de Sistemes Avançats d’Assistència a la Conducció (ADAS), la tecnologia encara no ha arribat a aconseguir el grau suficient de maduresa. És necessària, doncs, una total comprensió de l’escena de manera que els vehicles puguin entendre l’entorn, detectant els elements presents, així com el seu moviment, intencions i interaccions. A la present tesi doctoral, explorem nous enfocaments per tal de comprendre les diferents escenes de conducció utilitzant núvols de punts en 3D capturats amb sensors LiDAR, mitjançant l’ús de mètodes d’aprenentatge profund. Amb aquest objectiu, a la Part I analitzem l’escena des d’una perspectiva estàtica per a detectar vehicles. A continuació, a la Part II, desenvolupem noves formes d’entendre les dinàmiques de l’entorn. Finalment, a la Part III apliquem els mètodes prèviament desenvolupats per a aconseguir desafiaments d’un nivell superior, com, per exemple, segmentar obstacles dinàmics al mateix temps que estimem el seu vector de moviment respecte al terra. Concretament, al Capítol 2 detectem vehicles en 3D creant una arquitectura d’aprenentatge profund amb dues branques, i proposem una vista frontal (FR-V) i una vista d’ocell (BE-V) com a representacions 2D del núvol de punts 3D que serveixen com a punt de partida per entrenar els nostres models. Més endavant, al Capítol 3 apliquem i provem de nou aquest mètode en dos casos d’ús reals, tant per filtrar obstacles en moviment prèviament a la creació de mapes en els quals poder localitzar-nos millor en dies posteriors, com per dur a terme el seguiment de vehicles. Des de la perspectiva dinàmica, al Capítol 4 aprenem una nova característica dinàmica del núvol de punts en 3D que s’assembla al flux òptic sobre imatges RGB. Per a fer-ho, desenvolupem un nou enfocament que aprofita el flux òptic RGB com pseudo mostres reals per a entrenament, utilitzant només informació 3D durant la inferència. Després, al Capítol 5 explorem els beneficis que s’obtenen de combinar els aprenentatges de problemes de classificació i regressió per la tasca d’estimació de flux òptic de manera conjunta. Finalment, al Capítol 6 posem en comú els mètodes anteriors i demostrem que mitjançant aquests processos independents podem abordar l’aprenentatge de problemes més complexos, com la segmentació i estimació del moviment de vehicles des de la nostra pròpia perspectiva

    Intelligent human action recognition using an ensemble model of evolving deep networks with swarm-based optimization.

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    Automatic interpretation of human actions from realistic videos attracts increasing research attention owing to its growing demand in real-world deployments such as biometrics, intelligent robotics, and surveillance. In this research, we propose an ensemble model of evolving deep networks comprising Convolutional Neural Networks (CNNs) and bidirectional Long Short-Term Memory (BLSTM) networks for human action recognition. A swarm intelligence (SI)-based algorithm is also proposed for identifying the optimal hyper-parameters of the deep networks. The SI algorithm plays a crucial role for determining the BLSTM network and learning configurations such as the learning and dropout rates and the number of hidden neurons, in order to establish effective deep features that accurately represent the temporal dynamics of human actions. The proposed SI algorithm incorporates hybrid crossover operators implemented by sine, cosine, and tanh functions for multiple elite offspring signal generation, as well as geometric search coefficients extracted from a three-dimensional super-ellipse surface. Moreover, it employs a versatile search process led by the yielded promising offspring solutions to overcome stagnation. Diverse CNN–BLSTM networks with distinctive hyper-parameter settings are devised. An ensemble model is subsequently constructed by aggregating a set of three optimized CNN–BLSTM​ networks based on the average prediction probabilities. Evaluated using several publicly available human action data sets, our evolving ensemble deep networks illustrate statistically significant superiority over those with default and optimal settings identified by other search methods. The proposed SI algorithm also shows great superiority over several other methods for solving diverse high-dimensional unimodal and multimodal optimization functions with artificial landscapes

    Downstream Task Self-Supervised Learning for Object Recognition and Tracking

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    This dissertation addresses three limitations of deep learning methods in image and video understanding-based machine vision applications. Firstly, although deep convolutional neural networks (CNNs) are efficient for image recognition applications such as object detection and segmentation, they perform poorly under perspective distortions. In real-world applications, the camera perspective is a common problem that we can address by annotating large amounts of data, thus limiting the applicability of the deep learning models. Secondly, the typical approach for single-camera tracking problems is to use separate motion and appearance models, which are expensive in terms of computations and training data requirements. Finally, conventional multi-camera video understanding techniques use supervised learning algorithms to determine temporal relationships among objects. In large-scale applications, these methods are also limited by the requirement of extensive manually annotated data and computational resources.To address these limitations, we develop an uncertainty-aware self-supervised learning (SSL) technique that captures a model\u27s instance or semantic segmentation uncertainty from overhead images and guides the model to learn the impact of the new perspective on object appearance. The test-time data augmentation-based pseudo-label refinement technique continuously trains a model until convergence on new perspective images. The proposed method can be applied for both self-supervision and semi-supervision, thus increasing the effectiveness of a deep pre-trained model in new domains. Extensive experiments demonstrate the effectiveness of the SSL technique in both object detection and semantic segmentation problems. In video understanding applications, we introduce simultaneous segmentation and tracking as an unsupervised spatio-temporal latent feature clustering problem. The jointly learned multi-task features leverage the task-dependent uncertainty to generate discriminative features in multi-object videos. Experiments have shown that the proposed tracker outperforms several state-of-the-art supervised methods. Finally, we proposed an unsupervised multi-camera tracklet association (MCTA) algorithm to track multiple objects in real-time. MCTA leverages the self-supervised detector model for single-camera tracking and solves the multi-camera tracking problem using multiple pair-wise camera associations modeled as a connected graph. The graph optimization method generates a global solution for partially or fully overlapping camera networks

    Architectures d'apprentissage profond pour la reconnaissance d'actions humaines dans des séquences vidéo RGB-D monoculaires. Application à la surveillance dans les transports publics

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    Cette thèse porte sur la reconnaissance d'actions humaines dans des séquences vidéo RGB-D monoculaires. La question principale est, à partir d'une vidéo ou d'une séquence d'images donnée, de savoir comment reconnaître des actions particulières qui se produisent. Cette tâche est importante et est un défi majeur à cause d'un certain nombre de verrous scientifiques induits par la variabilité des conditions d'acquisition, comme l'éclairage, la position, l'orientation et le champ de vue de la caméra, ainsi que par la variabilité de la réalisation des actions, notamment de leur vitesse d'exécution. Pour surmonter certaines de ces difficultés, dans un premier temps, nous examinons et évaluons les techniques les plus récentes pour la reconnaissance d'actions dans des vidéos. Nous proposons ensuite une nouvelle approche basée sur des réseaux de neurones profonds pour la reconnaissance d'actions humaines à partir de séquences de squelettes 3D. Deux questions clés ont été traitées. Tout d'abord, comment représenter la dynamique spatio-temporelle d'une séquence de squelettes pour exploiter efficacement la capacité d'apprentissage des représentations de haut niveau des réseaux de neurones convolutifs (CNNs ou ConvNets). Ensuite, comment concevoir une architecture de CNN capable d'apprendre des caractéristiques spatio-temporelles discriminantes à partir de la représentation proposée dans un objectif de classification. Pour cela, nous introduisons deux nouvelles représentations du mouvement 3D basées sur des squelettes, appelées SPMF (Skeleton Posture-Motion Feature) et Enhanced-SPMF, qui encodent les postures et les mouvements humains extraits des séquences de squelettes sous la forme d'images couleur RGB. Pour les tâches d'apprentissage et de classification, nous proposons différentes architectures de CNNs, qui sont basées sur les modèles Residual Network (ResNet), Inception-ResNet-v2, Densely Connected Convolutional Network (DenseNet) et Efficient Neural Architecture Search (ENAS), pour extraire des caractéristiques robustes de la représentation sous forme d'image que nous proposons et pour les classer. Les résultats expérimentaux sur des bases de données publiques (MSR Action3D, Kinect Activity Recognition Dataset, SBU Kinect Interaction, et NTU-RGB+D) montrent que notre approche surpasse les méthodes de l'état de l'art. Nous proposons également une nouvelle technique pour l'estimation de postures humaines à partir d'une vidéo RGB. Pour cela, le modèle d'apprentissage profond appelé OpenPose est utilisé pour détecter les personnes et extraire leur posture en 2D. Un réseau de neurones profond est ensuite proposé pour apprendre la transformation permettant de reconstruire ces postures en trois dimensions. Les résultats expérimentaux sur la base de données Human3.6M montrent l'efficacité de la méthode proposée. Ces résultats ouvrent des perspectives pour une approche de la reconnaissance d'actions humaines à partir des séquences de squelettes 3D sans utiliser des capteurs de profondeur comme la Kinect. Nous avons également constitué la base CEMEST, une nouvelle base de données RGB-D illustrant des comportements de passagers dans les transports publics. Elle contient 203 vidéos de surveillance collectées dans une station du métro incluant des événements "normaux" et "anormaux". Nous avons obtenu des résultats prometteurs sur cette base en utilisant des techniques d'augmentation de données et de transfert d'apprentissage. Notre approche permet de concevoir des applications basées sur des techniques de l'apprentissage profond pour renforcer la qualité des services de transport en commun.This thesis is dealing with automatic recognition of human actions from monocular RGB-D video sequences. Our main goal is to recognize which human actions occur in unknown videos. This problem is a challenging task due to a number of obstacles caused by the variability of the acquisition conditions, including the lighting, the position, the orientation and the field of view of the camera, as well as the variability of actions which can be performed differently, notably in terms of speed. To tackle these problems, we first review and evaluate the most prominent state-of-the-art techniques to identify the current state of human action recognition in videos. We then propose a new approach for skeleton-based action recognition using Deep Neural Networks (DNNs). Two key questions have been addressed. First, how to efficiently represent the spatio-temporal patterns of skeletal data for fully exploiting the capacity in learning high-level representations of Deep Convolutional Neural Networks (D-CNNs). Second, how to design a powerful D-CNN architecture that is able to learn discriminative features from the proposed representation for classification task. As a result, we introduce two new 3D motion representations called SPMF (Skeleton Posture-Motion Feature) and Enhanced-SPMF that encode skeleton poses and their motions into color images. For learning and classification tasks, we design and train different D-CNN architectures based on the Residual Network (ResNet), Inception-ResNet-v2, Densely Connected Convolutional Network (DenseNet) and Efficient Neural Architecture Search (ENAS) to extract robust features from color-coded images and classify them. Experimental results on various public and challenging human action recognition datasets (MSR Action3D, Kinect Activity Recognition Dataset, SBU Kinect Interaction, and NTU-RGB+D) show that the proposed approach outperforms current state-of-the-art. We also conducted research on the problem of 3D human pose estimation from monocular RGB video sequences and exploited the estimated 3D poses for recognition task. Specifically, a deep learning-based model called OpenPose is deployed to detect 2D human poses. A DNN is then proposed and trained for learning a 2D-to-3D mapping in order to map the detected 2D keypoints into 3D poses. Our experiments on the Human3.6M dataset verified the effectiveness of the proposed method. These obtained results allow opening a new research direction for human action recognition from 3D skeletal data, when the depth cameras are failing. In addition, we collect and introduce in this thesis, CEMEST database, a new RGB-D dataset depicting passengers' behaviors in public transport. It consists of 203 untrimmed real-world surveillance videos of realistic "normal" and "abnormal" events. We achieve promising results on CEMEST with the support of data augmentation and transfer learning techniques. This enables the construction of real-world applications based on deep learning for enhancing public transportation management services

    Target classification in multimodal video

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    The presented thesis focuses on enhancing scene segmentation and target recognition methodologies via the mobilisation of contextual information. The algorithms developed to achieve this goal utilise multi-modal sensor information collected across varying scenarios, from controlled indoor sequences to challenging rural locations. Sensors are chiefly colour band and long wave infrared (LWIR), enabling persistent surveillance capabilities across all environments. In the drive to develop effectual algorithms towards the outlined goals, key obstacles are identified and examined: the recovery of background scene structure from foreground object ’clutter’, employing contextual foreground knowledge to circumvent training a classifier when labeled data is not readily available, creating a labeled LWIR dataset to train a convolutional neural network (CNN) based object classifier and the viability of spatial context to address long range target classification when big data solutions are not enough. For an environment displaying frequent foreground clutter, such as a busy train station, we propose an algorithm exploiting foreground object presence to segment underlying scene structure that is not often visible. If such a location is outdoors and surveyed by an infra-red (IR) and visible band camera set-up, scene context and contextual knowledge transfer allows reasonable class predictions for thermal signatures within the scene to be determined. Furthermore, a labeled LWIR image corpus is created to train an infrared object classifier, using a CNN approach. The trained network demonstrates effective classification accuracy of 95% over 6 object classes. However, performance is not sustainable for IR targets acquired at long range due to low signal quality and classification accuracy drops. This is addressed by mobilising spatial context to affect network class scores, restoring robust classification capability
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