6,204 research outputs found

    Issues arising from the HASTE experiments

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    [FIRST PARAGRAPH] The HASTE project work discussed in the foregoing papers can be depicted as being aimed at answering two questions: “Does greater secondary task load from an In-Vehicle Information System (IVIS) lead to an identifiably worse performance in the primary task of driving?” and “How much distraction is too much?”. There is, of course, a huge amount of literature examining the effect of distraction on driving. Some of this concerns visual distraction (e.g. Holohan, Culler & Wilcox, 1978; Dingus, Antin, Hulse & Wierwille, 1989; Wierwille & Tijerina, 1996; Wallace, 2003), while other parts cover distraction from cognitive (auditory) tasks such as mobile phone use (e.g. Stevens & Paulo, 1999; Svenson & Patten, 2003). But, in spite of this large background of research, it can be argued that the HASTE work was pioneering in the sense that it attempted to differentiate between the effects of visual and cognitive distraction and at the same time it attempted to carefully control the “dose” of distraction administered at any one time. These dose-response studies were carried out in three common but quite different experimental settings, a laboratory set-up, advanced driving simulators, and in instrumented vehicles in the field. The project also examined the reliability of the evaluation, with for example six replications of the rural road studies across a variety of driving simulators in five different countries

    Crash dieting: The effects of eating and drinking on driving performance

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    Previous research suggests that compared to mobile phone use, eating and drinking while driving is more common and is seen as lower risk by drivers. Nevertheless, snacking at the wheel can affect vehicle control to a similar extent as using a hands-free phone, and is actually a causal factor in more crashes. So far, though, there has not been a controlled empirical study of this problem. In an effort to fill this gap in the literature, we used the Brunel University Driving Simulator to test participants on a typical urban scenario. At designated points on the drive, which coincided with instructions to eat or drink, a critical incident was simulated by programming a pedestrian to walk in front of the car. Whilst the driving performance variables measured were relatively unaffected by eating and drinking, perceived driver workload was significantly higher and there were more crashes in the critical incident when compared to driving normally. Despite some methodological limitations of the study, when taken together with previous research, the evidence suggests that the physical demands of eating and drinking while driving can increase the risk of a crash

    Effect of Driver Distraction on Vehicle Speed Control

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    Performing a secondary task while driving impairs various performance measures, including speed control. Distraction is associated with reductions in driving speed; however, this is often based on global measures of performance, such as course completion time or mean speed. This study investigated how a secondary task affected granular speed variation. Participants (N=16, ages 18-43) performed a secondary task of mentally subtracting pairs of numbers while negotiating a simulated road course. Various driving performance measures were obtained but only results for longitudinal velocity are reported. The results reveal that drivers exhibited significant increases and decreases (\u3e2+/- SD) in vehicle speed under distraction, with participants showing a stronger tendency to decrease their speed (60% of the observed speed violations). This may explain why global measures of driving speed under distraction reveal a slowing down. These results may increase our understanding of the nuanced effects of distraction on driving and be useful for predicting/diagnosing distracted driving behavior

    A Review of Near-Collision Driver Behavior Models

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    Objective: This article provides a review of recent models of driver behavior in on-road collision situations. Background: In efforts to improve traffic safety, computer simulation of accident situations holds promise as a valuable tool, for both academia and industry. However, to ensure the validity of simulations, models are needed that accurately capture near-crash driver behavior, as observed in real traffic or driving experiments.<p> Method: Scientific articles were identified by a systematic approach, including extensive database searches. Criteria for inclusion were defined and applied, including the requirement that models should have been previously applied to simulate on-road collision avoidance behavior. Several selected models were implemented and tested in selected scenarios.<p> Results: The reviewed articles were grouped according to a rough taxonomy based on main emphasis, namely avoidance by braking, avoidance by steering, avoidance by a combination of braking and steering, effects of driver states and characteristics on avoidance, and simulation platforms.<p> Conclusion: A large number of near-collision driver behavior models have been proposed. Validation using human driving data has often been limited, but exceptions exist. The research field appears fragmented, but simulation-based comparison indicates that there may be more similarity between models than what is apparent from the model equations. Further comparison of models is recommended.<p> Application: This review provides traffic safety researchers with an overview of the field of driver models for collision situations. Specifically, researchers aiming to develop simulations of on-road collision accident situations can use this review to find suitable starting points for their work

    Ecological IVIS design : using EID to develop a novel in-vehicle information system

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    New in-vehicle information systems (IVIS) are emerging which purport to encourage more environment friendly or ‘green’ driving. Meanwhile, wider concerns about road safety and in-car distractions remain. The ‘Foot-LITE’ project is an effort to balance these issues, aimed at achieving safer and greener driving through real-time driving information, presented via an in-vehicle interface which facilitates the desired behaviours while avoiding negative consequences. One way of achieving this is to use ecological interface design (EID) techniques. This article presents part of the formative human-centred design process for developing the in-car display through a series of rapid prototyping studies comparing EID against conventional interface design principles. We focus primarily on the visual display, although some development of an ecological auditory display is also presented. The results of feedback from potential users as well as subject matter experts are discussed with respect to implications for future interface design in this field
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