22 research outputs found

    Driving Style Recognition Based on Electroencephalography Data From a Simulated Driving Experiment

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    Driving style is a very important indicator and a crucial measurement of a driver's performance and ability to drive in a safe and protective manner. A dangerous driving style would possibly result in dangerous behaviors. If the driving styles can be recognized by some appropriate classification methods, much attention could be paid to the drivers with dangerous driving styles. The driving style recognition module can be integrated into the advanced driving assistance system (ADAS), which integrates different modules to improve driving automation, safety and comfort, and then the driving safety could be enhanced by pre-warning the drivers or adjusting the vehicle's controlling parameters when the dangerous driving style is detected. In most previous studies, driver's questionnaire data and vehicle's objective driving data were utilized to recognize driving styles. And promising results were obtained. However, these methods were indirect or subjective in driving style evaluation. In this paper a method based on objective driving data and electroencephalography (EEG) data was presented to classify driving styles. A simulated driving system was constructed and the EEG data and the objective driving data were collected synchronously during the simulated driving. The driving style of each participant was classified by clustering the driving data via K-means. Then the EEG data was denoised and the amplitude and the Power Spectral Density (PSD) of four frequency bands were extracted as the EEG features by Fast Fourier transform and Welch. Finally, the EEG features, combined with the classification results of the driving data were used to train a Support Vector Machine (SVM) model and a leave-one-subject-out cross validation was utilized to evaluate the performance. The SVM classification accuracy was about 80.0%. Conservative drivers showed higher PSDs in the parietal and occipital areas in the alpha and beta bands, aggressive drivers showed higher PSD in the temporal area in the delta and theta bands. These results imply that different driving styles were related with different driving strategies and mental states and suggest the feasibility of driving style recognition from EEG patterns

    Incorporating Biobehavioral Architecture into Car-Following Models: A Driving Simulator Study

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    Mathematical models of car-following, lane changing, and gap acceptance are mostly descriptive in nature and lack decision making or error tolerance. Including additional driver-related information with respect to behavior and cognitive characteristics would account for these lacking parameters and incorporate a human aspect to these models. Car-following, particularly in relation to the Intelligent Driver Model (IDM), was the primary component of this research. The major objectives of this research were to investigate how psychophysiological constructs can be modeled to replicate car-following behavior, and to correlate subjective measures of behavior with actual car-following behavior. This dissertation presents a thorough literature review into car-following models and existing driving and biobehavioral relationships that can be capitalized to improve the calibration and predicting capabilities of these models. A framework was theorized to utilize the task-capability interface to incorporate biobehavioral parameters such as cognitive workload, situation awareness, and level of activation in order to better predict changes in driving performance. Ninety drivers were recruited to validate the framework by participating in virtual scenarios within a driving simulator environment. The scenarios were created to capture all the necessary parameters by varying the situation complexity of individual tasks. A biobehavioral extension to the IDM was developed to easily calibrate predicted and observed values by grouping individual driver performance and behavioral traits. The model was validated and found to be an effective way of utilizing behavioral and performance variables to efficiently predict car-following behavior

    Investigation of bus passenger discomfort and driver fatigue: An electroencephalography (EEG) approach

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    Efforts to improve urban bus transport systems’ comfort and increase user satisfaction have been made for many years across the globe. Increasing bus users and reducing car users has an economic benefit. Whenever the urban bus share is larger than 25%, there are journey time savings due to lower congestion levels on the network. A driver’s loss of alertness due to fatigue has been recognised to be one of the major factors responsible for road accidents/crashes for many decades. Comfort and fatigue are psychophysiological phenomena. Objective measures of human psychological and physiological factors must be defined, investigated, and evaluated in order to have an indepth understanding of the cause-effect mechanisms regulating psychophysiological factors. Electroencephalography (EEG) developed as bio-sensor equipment to interpret and collate bioelectrical signals was used to gather the time-series quantitative data of urban bus passengers and HGV drivers. This study’s EEG data application was designed to link the brain activity dynamics to dynamic experimental design variables or tasks by correlating increased or decreased measured brain activity by using a baseline for comparisons. Two experiments were conducted in this study. The first sought to understand the influence of driving time and rest breaks on a driver’s psychophysiological response. Therefore, the EEG data was collected, categorised and grouped based on two hours of driving before a 30 minute break, two hours of driving after a 30 minute break and four hours of driving with no break. The Samn-Perelli seven-point scale of fatigue assessment was used to evaluate the influence of the duration of driving time on a driver’s performance decrements. The second experiment investigated bus passenger discomfort by examining experimental design stage-related changes in EEG measured by using a control experiment for comparison. Consequently, datasets in two stages were collected for each subject (passenger), including the stationary laboratory (control) and dynamic onboard bus environment experiments. A subjective evaluation of the average ride comfort on each stage of the experiments was conducted by using the recommended assessment scale of the International Standard ISO 2631-1. The ERP EEG oscillations were evaluated by decomposing the EEG signals into magnitudes and phase information, and then characterising their changes relative to the experimentally designed phases and variables. A two-way analysis of variance (ANOVA) was conducted to test the model’s predictor under different experimental conditions for passenger discomfort and driving fatigue experiments. Efforts to improve urban bus transport systems’ comfort and increase user satisfaction have been made for many years across the globe. Increasing bus users and reducing car users has an economic benefit. Whenever the urban bus share is larger than 25%, there are journey time savings due to lower congestion levels on the network. A driver’s loss of alertness due to fatigue has been recognised to be one of the major factors responsible for road accidents/crashes for many decades. Comfort and fatigue are psychophysiological phenomena. Objective measures of human psychological and physiological factors must be defined, investigated, and evaluated in order to have an indepth understanding of the cause-effect mechanisms regulating psychophysiological factors. Electroencephalography (EEG) developed as bio-sensor equipment to interpret and collate bioelectrical signals was used to gather the time-series quantitative data of urban bus passengers and HGV drivers. This study’s EEG data application was designed to link the brain activity dynamics to dynamic experimental design variables or tasks by correlating increased or decreased measured brain activity by using a baseline for comparisons. Two experiments were conducted in this study. The first sought to understand the influence of driving time and rest breaks on a driver’s psychophysiological response. Therefore, the EEG data was collected, categorised and grouped based on two hours of driving before a 30 minute break, two hours of driving after a 30 minute break and four hours of driving with no break. The Samn-Perelli seven-point scale of fatigue assessment was used to evaluate the influence of the duration of driving time on a driver’s performance decrements. The second experiment investigated bus passenger discomfort by examining experimental design stage-related changes in EEG measured by using a control experiment for comparison. Consequently, datasets in two stages were collected for each subject (passenger), including the stationary laboratory (control) and dynamic onboard bus environment experiments. A subjective evaluation of the average ride comfort on each stage of the experiments was conducted by using the recommended assessment scale of the International Standard ISO 2631-1. The ERP EEG oscillations were evaluated by decomposing the EEG signals into magnitudes and phase information, and then characterising their changes relative to the experimentally designed phases and variables. A two-way analysis of variance (ANOVA) was conducted to test the model’s predictor under different experimental conditions for passenger discomfort and driving fatigue experiments.The variability in the driver’s psychophysiological responses to the duration of driving occurs systematically. The effects appear to be progressive and aligned such that the driving performance was worst during the last 60 minutes of driving for four hours without a break, but better during the first 30 minutes. Data analysis also showed that a pronounced psychophysiological response exists relative to the influence of the road roughness characteristics, the passenger’s postures, and the bus type. Further analysis of passenger discomfort showed that passengers are more strained while in a standing posture than in a seated posture, irrespective of the bus type and the degree of the road’s roughness. The results indicated that passenger comfort deteriorates as the road roughness coefficient increases. Furthermore, the results demonstrated that female passengers express more discomfort/dissatisfaction than males under the same experimental conditions. Therefore, female passengers are more sensitive than males to a deviation from optimal comfort conditions.This study provides opportunities for future research applications of EEG in transport research studies. It also provides a platform for evaluating different Intelligent Transport System (ITS) technologies, particularly passenger’s reactions in autonomous vehicles

    Measuring Behavior 2018 Conference Proceedings

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    These proceedings contain the papers presented at Measuring Behavior 2018, the 11th International Conference on Methods and Techniques in Behavioral Research. The conference was organised by Manchester Metropolitan University, in collaboration with Noldus Information Technology. The conference was held during June 5th – 8th, 2018 in Manchester, UK. Building on the format that has emerged from previous meetings, we hosted a fascinating program about a wide variety of methodological aspects of the behavioral sciences. We had scientific presentations scheduled into seven general oral sessions and fifteen symposia, which covered a topical spread from rodent to human behavior. We had fourteen demonstrations, in which academics and companies demonstrated their latest prototypes. The scientific program also contained three workshops, one tutorial and a number of scientific discussion sessions. We also had scientific tours of our facilities at Manchester Metropolitan Univeristy, and the nearby British Cycling Velodrome. We hope this proceedings caters for many of your interests and we look forward to seeing and hearing more of your contributions

    Videogames, persuasion & deceit

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    Tese de doutoramento, Informática (Engenharia Informática), Universidade de Lisboa, Faculdade de Ciências, 2014Videogames have grown to be one of the most important forms of entertainment. Designers and developers constantly strive to innovate and include mechanics which provide the best experiences to consumers. Games typically integrate a diversity of instruments and mechanisms (among these, persuasive technology) which attempt to offer players the best experience possible, leading them to a state of optimal experience. The relation between these instruments and their effects on player experience suffer from scarce documentation and empirical sustainment, resulting in a lack of insight regarding how players are affected by them. This thesis documents how we addressed these research opportunities, tied videogames, persuasive technology and players as well as driven existing knowledge about persuasion forward. This research’s goal concerns the gathering of empirical evidence showing that different types of persuasive instruments can be employed in videogames to steer players towards a state of optimal experience. Our analysis focuses exclusively on how these mechanisms impact on the player’s performance and emotional state. In addition to this goal, we explored alternative persuasion strategies which are often disregarded due to existing and preconceived negative coverage – deceit. This effort lead us to cover how deceitful persuasive interventions are designed, in what circumstances they are employed and the relation between them and the videogames domain. Treading throughout these research goals resulted in a set of theoretical and empirical contributions tying both persuasive technology and videogames. We present player experience data supporting the role of persuasive technology in attaining an optimal experience state, addressing both performance and physiological evidence. We also a model, created with the intent of supporting designers and developers in establishing deceitful persuasive interventions. This model is put into practice, allowing us to test and show that deceitful and real persuasive instruments can have equivalent effects on player experience.Fundação para a Ciência e a Tecnologia (FCT

    Human-Computer Interaction

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    In this book the reader will find a collection of 31 papers presenting different facets of Human Computer Interaction, the result of research projects and experiments as well as new approaches to design user interfaces. The book is organized according to the following main topics in a sequential order: new interaction paradigms, multimodality, usability studies on several interaction mechanisms, human factors, universal design and development methodologies and tools

    Design revolutions: IASDR 2019 Conference Proceedings. Volume 2: Living, Making, Value

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    In September 2019 Manchester School of Art at Manchester Metropolitan University was honoured to host the bi-annual conference of the International Association of Societies of Design Research (IASDR) under the unifying theme of DESIGN REVOLUTIONS. This was the first time the conference had been held in the UK. Through key research themes across nine conference tracks – Change, Learning, Living, Making, People, Technology, Thinking, Value and Voices – the conference opened up compelling, meaningful and radical dialogue of the role of design in addressing societal and organisational challenges. This Volume 2 includes papers from Living, Making and Value tracks of the conference

    Pilot study for subgroup classification for autism spectrum disorder based on dysmorphology and physical measurements in Chinese children

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    Poster Sessions: 157 - Comorbid Medical Conditions: abstract 157.058 58BACKGROUND: Autism Spectrum Disorder (ASD) is a complex neurodevelopmental disorder affecting individuals along a continuum of severity in communication, social interaction and behaviour. The impact of ASD significantly varies amongst individuals, and the cause of ASD can originate broadly between genetic and environmental factors. Objectives: Previous ASD researches indicate that early identification combined with a targeted treatment plan involving behavioural interventions and multidisciplinary therapies can provide substantial improvement for ASD patients. Currently there is no cure for ASD, and the clinical variability and uncertainty of the disorder still remains. Hence, the search to unravel heterogeneity within ASD by subgroup classification may provide clinicians with a better understanding of ASD and to work towards a more definitive course of action. METHODS: In this study, a norm of physical measurements including height, weight, head circumference, ear length, outer and inner canthi, interpupillary distance, philtrum, hand and foot length was collected from 658 Typical Developing (TD) Chinese children aged 1 to 7 years (mean age of 4.19 years). The norm collected was compared against 80 ASD Chinese children aged 1 to 12 years (mean age of 4.36 years). We then further attempted to find subgroups within ASD based on identifying physical abnormalities; individuals were classified as (non) dysmorphic with the Autism Dysmorphology Measure (ADM) from physical examinations of 12 body regions. RESULTS: Our results show that there were significant differences between ASD and TD children for measurements in: head circumference (p=0.009), outer (p=0.021) and inner (p=0.021) canthus, philtrum length (p=0.003), right (p=0.023) and left (p=0.20) foot length. Within the 80 ASD patients, 37(46%) were classified as dysmorphic (p=0.00). CONCLUSIONS: This study attempts to identify subgroups within ASD based on physical measurements and dysmorphology examinations. The information from this study seeks to benefit ASD community by identifying possible subtypes of ASD in Chinese population; in seek for a more definitive diagnosis, referral and treatment plan.published_or_final_versio

    Using MapReduce Streaming for Distributed Life Simulation on the Cloud

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    Distributed software simulations are indispensable in the study of large-scale life models but often require the use of technically complex lower-level distributed computing frameworks, such as MPI. We propose to overcome the complexity challenge by applying the emerging MapReduce (MR) model to distributed life simulations and by running such simulations on the cloud. Technically, we design optimized MR streaming algorithms for discrete and continuous versions of Conway’s life according to a general MR streaming pattern. We chose life because it is simple enough as a testbed for MR’s applicability to a-life simulations and general enough to make our results applicable to various lattice-based a-life models. We implement and empirically evaluate our algorithms’ performance on Amazon’s Elastic MR cloud. Our experiments demonstrate that a single MR optimization technique called strip partitioning can reduce the execution time of continuous life simulations by 64%. To the best of our knowledge, we are the first to propose and evaluate MR streaming algorithms for lattice-based simulations. Our algorithms can serve as prototypes in the development of novel MR simulation algorithms for large-scale lattice-based a-life models.https://digitalcommons.chapman.edu/scs_books/1014/thumbnail.jp
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