2,420 research outputs found
On Computing the Maximum Parsimony Score of a Phylogenetic Network
Phylogenetic networks are used to display the relationship of different
species whose evolution is not treelike, which is the case, for instance, in
the presence of hybridization events or horizontal gene transfers. Tree
inference methods such as Maximum Parsimony need to be modified in order to be
applicable to networks. In this paper, we discuss two different definitions of
Maximum Parsimony on networks, "hardwired" and "softwired", and examine the
complexity of computing them given a network topology and a character. By
exploiting a link with the problem Multicut, we show that computing the
hardwired parsimony score for 2-state characters is polynomial-time solvable,
while for characters with more states this problem becomes NP-hard but is still
approximable and fixed parameter tractable in the parsimony score. On the other
hand we show that, for the softwired definition, obtaining even weak
approximation guarantees is already difficult for binary characters and
restricted network topologies, and fixed-parameter tractable algorithms in the
parsimony score are unlikely. On the positive side we show that computing the
softwired parsimony score is fixed-parameter tractable in the level of the
network, a natural parameter describing how tangled reticulate activity is in
the network. Finally, we show that both the hardwired and softwired parsimony
score can be computed efficiently using Integer Linear Programming. The
software has been made freely available
Phylogenetic Networks Do not Need to Be Complex: Using Fewer Reticulations to Represent Conflicting Clusters
Phylogenetic trees are widely used to display estimates of how groups of
species evolved. Each phylogenetic tree can be seen as a collection of
clusters, subgroups of the species that evolved from a common ancestor. When
phylogenetic trees are obtained for several data sets (e.g. for different
genes), then their clusters are often contradicting. Consequently, the set of
all clusters of such a data set cannot be combined into a single phylogenetic
tree. Phylogenetic networks are a generalization of phylogenetic trees that can
be used to display more complex evolutionary histories, including reticulate
events such as hybridizations, recombinations and horizontal gene transfers.
Here we present the new CASS algorithm that can combine any set of clusters
into a phylogenetic network. We show that the networks constructed by CASS are
usually simpler than networks constructed by other available methods. Moreover,
we show that CASS is guaranteed to produce a network with at most two
reticulations per biconnected component, whenever such a network exists. We
have implemented CASS and integrated it in the freely available Dendroscope
software
A Practical Algorithm for Reconstructing Level-1 Phylogenetic Networks
Recently much attention has been devoted to the construction of phylogenetic
networks which generalize phylogenetic trees in order to accommodate complex
evolutionary processes. Here we present an efficient, practical algorithm for
reconstructing level-1 phylogenetic networks - a type of network slightly more
general than a phylogenetic tree - from triplets. Our algorithm has been made
publicly available as the program LEV1ATHAN. It combines ideas from several
known theoretical algorithms for phylogenetic tree and network reconstruction
with two novel subroutines. Namely, an exponential-time exact and a greedy
algorithm both of which are of independent theoretical interest. Most
importantly, LEV1ATHAN runs in polynomial time and always constructs a level-1
network. If the data is consistent with a phylogenetic tree, then the algorithm
constructs such a tree. Moreover, if the input triplet set is dense and, in
addition, is fully consistent with some level-1 network, it will find such a
network. The potential of LEV1ATHAN is explored by means of an extensive
simulation study and a biological data set. One of our conclusions is that
LEV1ATHAN is able to construct networks consistent with a high percentage of
input triplets, even when these input triplets are affected by a low to
moderate level of noise
Drawing explicit phylogenetic networks and their integration into SplitsTree
<p>Abstract</p> <p>Background</p> <p>SplitsTree provides a framework for the calculation of phylogenetic trees and networks. It contains a wide variety of methods for the import/export, calculation and visualization of phylogenetic information. The software is developed in Java and implements a command line tool as well as a graphical user interface.</p> <p>Results</p> <p>In this article, we present solutions to two important problems in the field of phylogenetic networks. The first problem is the visualization of explicit phylogenetic networks. To solve this, we present a modified version of the equal angle algorithm that naturally integrates reticulations into the layout process and thus leads to an appealing visualization of these networks. The second problem is the availability of explicit phylogenetic network methods for the general user. To advance the usage of explicit phylogenetic networks by biologists further, we present an extension to the SplitsTree framework that integrates these networks. By addressing these two problems, SplitsTree is among the first programs that incorporates <it>implicit </it>and <it>explicit </it>network methods together with standard phylogenetic tree methods in a graphical user interface environment.</p> <p>Conclusion</p> <p>In this article, we presented an extension of SplitsTree 4 that incorporates explicit phylogenetic networks. The extension provides a set of core classes to handle explicit phylogenetic networks and a visualization of these networks.</p
TriLoNet: Piecing together small networks to reconstruct reticulate evolutionary histories
Phylogenetic networks are a generalisation of evolutionary trees that can be used to represent reticulate processes such as hybridisation and recombination. Here we introduce a new approach called TriLoNet to construct such networks directly from sequence alignments which works by piecing together smaller phylogenetic networks. More specifically, using a bottom up approach similar to Neighbor-Joining, TriLoNet constructs level-1 networks (networks that are somewhat more general than trees) from smaller level-1 networks on three taxa. In simulations we show that TriLoNet compares well with Lev1athan, a method for reconstructing level-1 networks from three-leaved trees. In particular, in simulations we find that Lev1athan tends to generate networks that overestimate the number of reticulate events as compared with those generated by TriLoNet. We also illustrate TriLoNet’s applicability using simulated and real sequence data involving recombination, demonstrating that it has the potential to reconstruct informative reticulate evolutionary histories. TriLoNet has been implemented in JAVA and is freely available at https://www.uea.ac.uk/computing/TriLoNet
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