2,051 research outputs found

    Importing Vector Graphics: The grImport Package for R

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    This article describes an approach to importing vector-based graphical images into statistical software as implemented in a package called grImport for the R statistical computing environment. This approach assumes that an original image can be transformed into a PostScript format (i.e., the original image is in a standard vector graphics format such as PostScript, PDF, or SVG). The grImport package consists of three components: a function for converting PostScript files to an R-specific XML format; a function for reading the XML format into special Picture objects in R; and functions for manipulating and drawing Picture objects. Several examples and applications are presented, including annotating a statistical plot with an imported logo and using imported images as plotting symbols.

    A programme to determine the exact interior of any connected digital picture

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    Region filling is one of the most important and fundamental operations in computer graphics and image processing. Many filling algorithms and their implementations are based on the Euclidean geometry, which are then translated into computational models moving carelessly from the continuous to the finite discrete space of the computer. The consequences of this approach is that most implementations fail when tested for challenging degenerate and nearly degenerate regions. We present a correct integer-only procedure that works for all connected digital pictures. It finds all possible interior points, which are then displayed and stored in a locating matrix. Namely, we present a filling and locating procedure that can be used in computer graphics and image processing applications

    The Footprint Database and Web Services of the Herschel Space Observatory

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    Data from the Herschel Space Observatory is freely available to the public but no uniformly processed catalogue of the observations has been published so far. To date, the Herschel Science Archive does not contain the exact sky coverage (footprint) of individual observations and supports search for measurements based on bounding circles only. Drawing on previous experience in implementing footprint databases, we built the Herschel Footprint Database and Web Services for the Herschel Space Observatory to provide efficient search capabilities for typical astronomical queries. The database was designed with the following main goals in mind: (a) provide a unified data model for meta-data of all instruments and observational modes, (b) quickly find observations covering a selected object and its neighbourhood, (c) quickly find every observation in a larger area of the sky, (d) allow for finding solar system objects crossing observation fields. As a first step, we developed a unified data model of observations of all three Herschel instruments for all pointing and instrument modes. Then, using telescope pointing information and observational meta-data, we compiled a database of footprints. As opposed to methods using pixellation of the sphere, we represent sky coverage in an exact geometric form allowing for precise area calculations. For easier handling of Herschel observation footprints with rather complex shapes, two algorithms were implemented to reduce the outline. Furthermore, a new visualisation tool to plot footprints with various spherical projections was developed. Indexing of the footprints using Hierarchical Triangular Mesh makes it possible to quickly find observations based on sky coverage, time and meta-data. The database is accessible via a web site (http://herschel.vo.elte.hu) and also as a set of REST web service functions.Comment: Accepted for publication in Experimental Astronom

    Trends and concerns in digital cartography

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    CISRG discussion paper ;

    A New polygon based algorithm for filling regions

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    [[abstract]]Region filling is a fundamental operation in computer graphics and image processing. There are broadly two classes of region filling: polygon based and pixel based. The conventional polygon based region filling algorithm typically uses data structures of records and fields. Using these data structures, the region filling process slows down because of the time-consuming operations of records and fields. This paper proposes a new polygon based region filling algorithm by using the proposed data structures of triples. This results in use of more efficient triple operations involving arrays and elements to fill a region. Using data structures of triples, the y-coordinate modification problem that occurs in the conventional algorithm simply disappears. In addition, contrary to the conventional approach, which uses troublesome geometrical considerations in deciding the even number of elements in each linked list, the proposed triple model uses a simple criterion to meet the even number requirement. Most important of all is the fact that the proposed criterion is independent of the polygon geometry. The experimental results strongly support superiority of the proposed algorithm. It is verified that the proposed algorithm is both theoretically and experimentally better than the conventional algorithm.[[notice]]補正完

    A Method of Rendering CSG-Type Solids Using a Hybrid of Conventional Rendering Methods and Ray Tracing Techniques

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    This thesis describes a fast, efficient and innovative algorithm for producing shaded, still images of complex objects, built using constructive solid geometry ( CSG ) techniques. The algorithm uses a hybrid of conventional rendering methods and ray tracing techniques. A description of existing modelling and rendering methods is given in chapters 1, 2 and 3, with emphasis on the data structures and rendering techniques selected for incorporation in the hybrid method. Chapter 4 gives a general description of the hybrid method. This method processes data in the screen coordinate system and generates images in scan-line order. Scan lines are divided into spans (or segments) using the bounding rectangles of primitives calculated in screen coordinates. Conventional rendering methods and ray tracing techniques are used interchangeably along each scan-line. The method used is detennined by the number of primitives associated with a particular span. Conventional rendering methods are used when only one primitive is associated with a span, ray tracing techniques are used for hidden surface removal when two or more primitives are involved. In the latter case each pixel in the span is evaluated by accessing the polygon that is visible within each primitive associated with the span. The depth values (i. e. z-coordinates derived from the 3-dimensional definition) of the polygons involved are deduced for the pixel's position using linear interpolation. These values are used to determine the visible polygon. The CSG tree is accessed from the bottom upwards via an ordered index that enables the 'visible' primitives on any particular scan-line to be efficiently located. Within each primitive an ordered path through the data structure provides the polygons potentially visible on a particular scan-line. Lists of the active primitives and paths to potentially visible polygons are maintained throughout the rendering step and enable span coherence and scan-line coherence to be fully utilised. The results of tests with a range of typical objects and scenes are provided in chapter 5. These results show that the hybrid algorithm is significantly faster than full ray tracing algorithms

    Importing Vector Graphics: The grImport Package for R

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    This article describes an approach to importing vector-based graphical images intostatistical software as implemented in a package called grImport for the R statistical com-puting environment. This approach assumes that an original image can be transformedinto a PostScript format (i.e., the opriginal image is in a standard vector graphics formatsuch as PostScript, PDF, or SVG). The grImport package consists of three components: afunction for converting PostScript les to an R-specic XML format; a function for read-ing the XML format into special Picture objects in R; and functions for manipulatingand drawing Picture objects. Several examples and applications are presented, includingannotating a statistical plot with an imported logo and using imported images as plottingsymbols
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