4,257 research outputs found
Data structure animation tutorial
This study is an animation tutorial for the people who wants to learn the Data Structure. The emphasis is placed on vivid animations to help the people to understand algorithms for data structure easily. Some of the implementations to be addressed are: stack (Array-Based Stack, Linked Stack), queue (Array-Based Queue), List (Circular Linked List, Double Linked List, Linear Linked List), sort (Quick Sort, Merge Sort, Bubble Sort, Shell Sort, Insertion Sort, Heap Sort, Radix Sort, Selection Sort), heap (Priority Queue, Heap Build, Heap Sort), recursive (Tower of Hanio), hashing (Open Hashing, Close Hashing) binary search (Loop, Recursive), tree (2-3 Tree, Huffman Tree, Binary Search Tree, Balance Tree). Conclusions are formulated in terms of further work to be accomplished in order to better help understanding the completed algorithm
Cache-Oblivious Peeling of Random Hypergraphs
The computation of a peeling order in a randomly generated hypergraph is the
most time-consuming step in a number of constructions, such as perfect hashing
schemes, random -SAT solvers, error-correcting codes, and approximate set
encodings. While there exists a straightforward linear time algorithm, its poor
I/O performance makes it impractical for hypergraphs whose size exceeds the
available internal memory.
We show how to reduce the computation of a peeling order to a small number of
sequential scans and sorts, and analyze its I/O complexity in the
cache-oblivious model. The resulting algorithm requires
I/Os and time to peel a random hypergraph with edges.
We experimentally evaluate the performance of our implementation of this
algorithm in a real-world scenario by using the construction of minimal perfect
hash functions (MPHF) as our test case: our algorithm builds a MPHF of
billion keys in less than hours on a single machine. The resulting data
structure is both more space-efficient and faster than that obtained with the
current state-of-the-art MPHF construction for large-scale key sets
Fast and Powerful Hashing using Tabulation
Randomized algorithms are often enjoyed for their simplicity, but the hash
functions employed to yield the desired probabilistic guarantees are often too
complicated to be practical. Here we survey recent results on how simple
hashing schemes based on tabulation provide unexpectedly strong guarantees.
Simple tabulation hashing dates back to Zobrist [1970]. Keys are viewed as
consisting of characters and we have precomputed character tables
mapping characters to random hash values. A key
is hashed to . This schemes is
very fast with character tables in cache. While simple tabulation is not even
4-independent, it does provide many of the guarantees that are normally
obtained via higher independence, e.g., linear probing and Cuckoo hashing.
Next we consider twisted tabulation where one input character is "twisted" in
a simple way. The resulting hash function has powerful distributional
properties: Chernoff-Hoeffding type tail bounds and a very small bias for
min-wise hashing. This also yields an extremely fast pseudo-random number
generator that is provably good for many classic randomized algorithms and
data-structures.
Finally, we consider double tabulation where we compose two simple tabulation
functions, applying one to the output of the other, and show that this yields
very high independence in the classic framework of Carter and Wegman [1977]. In
fact, w.h.p., for a given set of size proportional to that of the space
consumed, double tabulation gives fully-random hashing. We also mention some
more elaborate tabulation schemes getting near-optimal independence for given
time and space.
While these tabulation schemes are all easy to implement and use, their
analysis is not
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