90 research outputs found

    Explanatory note for the graduate thesis «Development of simulator software on the topic “Derivatives” of the distance learning course “Higher and applied mathematics»

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    The purpose of the Grade work. The purpose of the grade work is development of software for application of derivatives in C++ programming language. The object of the Grade work is distance learning system for students. The subject of the Grade work is software for application of derivatives in C++ programming language.Samuel AMPAI. Кваліфікаційна робота бакалавра на тему: «Development of simulator software on the topic “Derivatives” of the distance learning course “Higher and applied mathematics». Полтава, 2023 р

    The Cord Weekly (May 28, 2008)

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    Real-time audio on iOS

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    Information Outlook, April 2003

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    Volume 7, Issue 4https://scholarworks.sjsu.edu/sla_io_2003/1003/thumbnail.jp

    Managing Millennial Turnover in the IT Industry: Leading with an “Inside-Outfluence” Approach

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    This paper proposes a new perspective and approach for leaders to strategically manage millennial turnover problems in the Information Technology (IT) industry. Using a combination of interviews from experienced IT managers and existing literature, our goal was to identify and synthesize the problems and best practices for managing and retaining millennial IT talent. Based upon qualitative data, emergent themes were identified and then reviewed against the existing body of literature covering millennial employees’ retention and turnover in the IT industry. Areas of common ground were integrated to develop a new hybrid approach that we call the “Inside-Outfluence” model. In particular, this leadership approach stresses the importance of two-way communication and individual considerations. It disregards stereotypes. It views the manager’s role as that of a conversation initiator and a coach in order to mitigate millennial IT turnover through the development of meaningful relationships

    Parallelization of Rocket Engine Simulator Software (PRESS)

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    Parallelization of Rocket Engine System Software (PRESS) project is part of a collaborative effort with Southern University at Baton Rouge (SUBR), University of West Florida (UWF), and Jackson State University (JSU). The second-year funding, which supports two graduate students enrolled in our new Master's program in Computer Science at Hampton University and the principal investigator, have been obtained for the period from October 19, 1996 through October 18, 1997. The key part of the interim report was new directions for the second year funding. This came about from discussions during Rocket Engine Numeric Simulator (RENS) project meeting in Pensacola on January 17-18, 1997. At that time, a software agreement between Hampton University and NASA Lewis Research Center had already been concluded. That agreement concerns off-NASA-site experimentation with PUMPDES/TURBDES software. Before this agreement, during the first year of the project, another large-scale FORTRAN-based software, Two-Dimensional Kinetics (TDK), was being used for translation to an object-oriented language and parallelization experiments. However, that package proved to be too complex and lacking sufficient documentation for effective translation effort to the object-oriented C + + source code. The focus, this time with better documented and more manageable PUMPDES/TURBDES package, was still on translation to C + + with design improvements. At the RENS Meeting, however, the new impetus for the RENS projects in general, and PRESS in particular, has shifted in two important ways. One was closer alignment with the work on Numerical Propulsion System Simulator (NPSS) through cooperation and collaboration with LERC ACLU organization. The other was to see whether and how NASA's various rocket design software can be run over local and intra nets without any radical efforts for redesign and translation into object-oriented source code. There were also suggestions that the Fortran based code be encapsulated in C + + code thereby facilitating reuse without undue development effort. The details are covered in the aforementioned section of the interim report filed on April 28, 1997

    Exploring design patterns with the Java programming language

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    This project describes and discusses the concepts of design patterns giving a historical background as well as citing contributions to the software development field and current research efforts. In addition, the advantages and disadvantages of using design patterns and efforts to encourage design pattern usage in software organizations are discussed. Seven design patterns (Builder, Adapter, Composite, Template Method, Facade, Mediator and Strategy) were chosen as the basis for example concrete applications. The concrete applications are given in the form of design documentation, source code and executable software. The applications demonstrate the use of design patterns in developing object oriented software applications. The applications are implemented in the Java programming language. The Java programming language was used because it is a popular object oriented programming language. An aspect of its popularity comes from its ability to execute with Java enabled browsers on a variety of computing platforms. Noted researchers in the area of design patterns assert that design patterns are language independent, however, much of the implementation in the area of design patterns has been written in the C++ language. The contribution of this project lies in implementing selected design patterns in Java and noting experiences that support or refute the conjecture that design patterns are language independent

    Current, October 12, 1978

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    https://irl.umsl.edu/current1970s/1250/thumbnail.jp

    Central Florida Future, Vol. 28 No. 09, September 21, 1995

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    UCF to displayhttps://stars.library.ucf.edu/centralfloridafuture/2322/thumbnail.jp
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