19,903 research outputs found
Design Principals of Social Navigation
8th Delos Workshop on "User Interfaces for Digital Libraries" (on 21 October it will be held in conjuction with the 4th ERCIM Workshop on "User Interfaces for All"), SICS, Kista, Sweden, 21-23 October 1998PERSON
Predictive User Modeling with Actionable Attributes
Different machine learning techniques have been proposed and used for
modeling individual and group user needs, interests and preferences. In the
traditional predictive modeling instances are described by observable
variables, called attributes. The goal is to learn a model for predicting the
target variable for unseen instances. For example, for marketing purposes a
company consider profiling a new user based on her observed web browsing
behavior, referral keywords or other relevant information. In many real world
applications the values of some attributes are not only observable, but can be
actively decided by a decision maker. Furthermore, in some of such applications
the decision maker is interested not only to generate accurate predictions, but
to maximize the probability of the desired outcome. For example, a direct
marketing manager can choose which type of a special offer to send to a client
(actionable attribute), hoping that the right choice will result in a positive
response with a higher probability. We study how to learn to choose the value
of an actionable attribute in order to maximize the probability of a desired
outcome in predictive modeling. We emphasize that not all instances are equally
sensitive to changes in actions. Accurate choice of an action is critical for
those instances, which are on the borderline (e.g. users who do not have a
strong opinion one way or the other). We formulate three supervised learning
approaches for learning to select the value of an actionable attribute at an
instance level. We also introduce a focused training procedure which puts more
emphasis on the situations where varying the action is the most likely to take
the effect. The proof of concept experimental validation on two real-world case
studies in web analytics and e-learning domains highlights the potential of the
proposed approaches
End-User Development for Artificial Intelligence: A Systematic Literature Review
In recent years, Artificial Intelligence has become more and more relevant in
our society. Creating AI systems is almost always the prerogative of IT and AI
experts. However, users may need to create intelligent solutions tailored to
their specific needs. In this way, AI systems can be enhanced if new approaches
are devised to allow non-technical users to be directly involved in the
definition and personalization of AI technologies. End-User Development (EUD)
can provide a solution to these problems, allowing people to create, customize,
or adapt AI-based systems to their own needs. This paper presents a systematic
literature review that aims to shed the light on the current landscape of EUD
for AI systems, i.e., how users, even without skills in AI and/or programming,
can customize the AI behavior to their needs. This study also discusses the
current challenges of EUD for AI, the potential benefits, and the future
implications of integrating EUD into the overall AI development process.Comment: This version did not undergo peer-review. A corrected version is
published by Springer Nature in the Proceedings of 9th International Syposium
on End-User Development (ISEUD 2023). DOI:
https://doi.org/10.1007/978-3-031-34433-6_
Layered evaluation of interactive adaptive systems : framework and formative methods
Peer reviewedPostprin
Personalized Emphasis Framing for Persuasive Message Generation
In this paper, we present a study on personalized emphasis framing which can
be used to tailor the content of a message to enhance its appeal to different
individuals. With this framework, we directly model content selection decisions
based on a set of psychologically-motivated domain-independent personal traits
including personality (e.g., extraversion and conscientiousness) and basic
human values (e.g., self-transcendence and hedonism). We also demonstrate how
the analysis results can be used in automated personalized content selection
for persuasive message generation
Credibility of Health Information and Digital Media: New Perspectives and Implications for Youth
Part of the Volume on Digital Media, Youth, and Credibility. This chapter considers the role of Web technologies on the availability and consumption of health information. It argues that young people are largely unfamiliar with trusted health sources online, making credibility particularly germane when considering this type of information. The author suggests that networked digital media allow for humans and technologies act as "apomediaries" that can be used to steer consumers to high quality health information, thereby empowering health information seekers of all ages
Alcuni abstract di articoli che trattano argomenti relativi all'eHealth
Non utile per esam
Alter ego, state of the art on user profiling: an overview of the most relevant organisational and behavioural aspects regarding User Profiling.
This report gives an overview of the most relevant organisational and\ud
behavioural aspects regarding user profiling. It discusses not only the\ud
most important aims of user profiling from both an organisation’s as\ud
well as a user’s perspective, it will also discuss organisational motives\ud
and barriers for user profiling and the most important conditions for\ud
the success of user profiling. Finally recommendations are made and\ud
suggestions for further research are given
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