29,268 research outputs found

    Spartan Daily, November 22, 1999

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    Volume 113, Issue 59https://scholarworks.sjsu.edu/spartandaily/9488/thumbnail.jp

    Interneti vÔimalused ja ohud: noorte online-praktikate mÔju nende subjektiivsele heaolule

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    VĂ€itekirja elektrooniline versioon ei sisalda publikatsioone.Teismelised on ĂŒhed kĂ”ige aktiivsemad internetikasutajad ja internet moodustab loomuliku osa nende igapĂ€evaelust. Kuna internet on siiski suhteliselt uus meedium, mille kasutust ei raamista vĂ€ga kindlad normid, kuid mille noored on vĂ€ga kiirelt ja aktiivselt omaks vĂ”tnud, Ă€rgitab see kĂŒsima, millist mĂ”ju internetikasutus noortele avaldab – kas positiivset vĂ”i negatiivset. Heaolu kontseptsioonist lĂ€htudes on doktoritöös vaatluse all nii internetikasutuse positiivsed kui ka negatiivsed kĂŒljed ning nende mĂ”ju noorte elukvaliteedile. Viimane aspekt on eriti oluline, kuna teismeiga on ĂŒks olulisemaid arenguperioode. Doktoritöös olid vaatluse all noorte online-praktikad – ĂŒhelt poolt blogimine kui positiivne ja teiselt poolt ĂŒlemÀÀrane internetikasutus kui problemaatiline praktika – ning see, kuidas ja missugustel tingimustel need suurendavad vĂ”i vĂ€hendavad noore heaolu. Nii meediumi valikut kui kasutust kujundavad laiemad kontekstuaalsed tegurid nagu vanus, sugu ja sotsiaalne keskkond (nĂ€iteks suhted pere ja eakaaslastega) ning ĂŒhiskondlikud tingimused (kultuuriline tasand), milles inimene elab, aga ka meediumi enda vĂ”i selle rakenduste omadused. Seega vĂ”ib jĂ€reldada, et just kontekst loob ja mÀÀrab internetikasutuse vĂ”imalikud positiivsed vĂ”i negatiivsed tulemid. Internetikasutusel vĂ”ivad olla erinevad tagajĂ€rjed. NĂ€iteks avaldavad noored blogides enamasti tĂ”ele vastavat sisu, millega nad kujundavad enda identiteeti ja hoiavad sotsiaalseid suhteid, vĂ”i mis pakub vĂ”imalust pĂ€lvida tunnustust eakaaslaste hulgas. Samas jagavad noored blogis enda kohta intiimset infot, millel vĂ”ivad olla negatiivsed tagajĂ€rjed. ÜlemÀÀrane internetikasutus on seotud nii psĂŒhholoogiliste probleemide, internetis veedetava aja kui ka noore digitaalsete oskustega ja sellega, mida ta online-keskkonnas teeb. ÜlemÀÀrane internetikasutus vĂ”ib olla ĂŒhelt poolt toimetulekustrateegia, saamaks ĂŒle negatiivsetest emotsioonidest, kuna just noortele ekspertkasutajatele pakub internet mitmesuguseid vĂ”imalusi meelelahutuseks ja tujutĂ”stmiseks. Teiselt poolt vĂ”ib see toimetulekumehhanism avaldada pikemas perspektiivis noore heaolule negatiivset mĂ”ju.Teenagers have become the most prominent users of the Internet as they effortlessly incorporate the medium into their everyday lives. Due to the newness of the medium, only partially settled norms surrounding usage, and intensity with which the online space was adopted by the youth, much attention has been paid to dwell upon whether the usage of the Internet by the young people brings along positive or negative outcomes. The concept of well-being is used in the thesis to simultaneously look both at the positive and negative aspects of Internet use and to ask how these phenomena are related to young people’s quality of life. The latter question is especially important as adolescence is the formative period in young people’s development. The thesis looked at online practices – blogging as a positive side, and excessive Internet use as a problematic one – and how and in what condition they increase or decrease the well-being of the young. The findings suggest that both media choice and usage, as well as the well-being of the young Internet users, are framed by larger contextual factors – age and gender of the user; social environment (e.g. family and peer influence) and societal (cultural level) conditions individuals live in; and the structural characteristics of the medium or its applications. Hence, the thesis suggests that it is the context which creates and defines the positivity and negativity of certain outcomes of Internet usage. For instance, adolescent bloggers primarily stay truthful to their offline selves in their blogs, and hence the practice could be seen as a mechanism for maintaining one’s identity and social contacts, but also as an opportunity to seek prestige and competence among the peer group. At the same time, revealing intimate details about one’s life in a blog can also lead to possible negative consequences. Excessive Internet use among the young is related to psychological distress and the time spent online but also to one’s digital skills and the activities one engages in online. Hence, on the one hand, excessive Internet use may be a coping strategy, especially for more expert young users of the medium, as it offers a wide range of opportunities for mood management and entertainment; on the other hand, it may have negative outcomes on one’s well-being in the long run

    Serving children: the impact of poverty on children's experiences of services

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    This study arose from the identification of a gap in knowledge and corresponding need for the development of a better contemporary understanding of children's experiences of poverty. Focusing on children aged 10 - 14 years, the study aimed to provide a perspective on the lives of children and young people affected by poverty in Scotland through comparing the experiences of children living in poverty with those more economically advantaged

    Spartan Daily, October 21, 1997

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    Volume 109, Issue 37https://scholarworks.sjsu.edu/spartandaily/9184/thumbnail.jp

    Spartan Daily, December 10, 1997

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    Volume 109, Issue 69https://scholarworks.sjsu.edu/spartandaily/9216/thumbnail.jp

    Intellectual Property in Experience

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    In today’s economy, consumers demand experiences. From Star Wars to Harry Potter, fans do not just want to watch or read about their favorite characters— they want to be them. They don the robes of Gryffindor, flick their wands, and drink the butterbeer. The owners of fantasy properties understand this, expanding their offerings from light sabers to the Galaxy’s Edge¼, the new Disney Star Wars immersive theme park opening in 2019. Since Star Wars, Congress and the courts have abetted what is now a $262 billion-a-year industry in merchandising, fashioning “merchandising rights” appurtenant to copyrights and trademarks that give fantasy owners exclusive rights to supply our fantasy worlds with everything from goods to a good time. But are there any limits? Do merchandising rights extend to fan activity, from fantasy-themed birthday parties and summer camps to real world Quidditch leagues? This Article challenges the conventional account, arguing that as the economic value of fantasy merchandising increases in the emergent “experience economy,” intellectual property owners may prove less keen on tolerating uncompensated uses of their creations. In fact, from Amazon’s Kindle Worlds granting licenses for fan fiction, to crackdowns on sales of fan art sold on internet sites like Etsy, to algorithms taking down fan videos from YouTube, the holders of intellectual property in popular fantasies are seeking to create a world requiring licenses to make, do, and play. This Article turns to social and cultural theories of art as experience, learning by doing, tacit knowledge, and performance to demonstrate that fan activity, from discussion sites to live-action role-playing fosters learning, creativity, and sociability. Law must be attentive to the profound effects these laws have on human imagination and knowledge creation. I apply the insights of these theories to limit merchandising rights in imaginative play through fair use, the force in the legal galaxy intended to bring balance to intellectual property law

    The Cord (November 16, 2011)

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    Spartan Daily, December 1, 2000

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    Volume 115, Issue 62https://scholarworks.sjsu.edu/spartandaily/9629/thumbnail.jp

    The Cord Weekly (March 5, 2003)

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