26,172 research outputs found

    How Do You Feel, Developer? An Explanatory Theory of the Impact of Affects on Programming Performance

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    Affects---emotions and moods---have an impact on cognitive activities and the working performance of individuals. Development tasks are undertaken through cognitive processes, yet software engineering research lacks theory on affects and their impact on software development activities. In this paper, we report on an interpretive study aimed at broadening our understanding of the psychology of programming in terms of the experience of affects while programming, and the impact of affects on programming performance. We conducted a qualitative interpretive study based on: face-to-face open-ended interviews, in-field observations, and e-mail exchanges. This enabled us to construct a novel explanatory theory of the impact of affects on development performance. The theory is explicated using an established taxonomy framework. The proposed theory builds upon the concepts of events, affects, attractors, focus, goals, and performance. Theoretical and practical implications are given.Comment: 24 pages, 2 figures. Postprin

    Is Open Source about innovation? How interactions with the Open Source community impact on the innovative performances of entrepreneurial ventures

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    Practitioners generally assert that collaboration with the Open Source software (OSS) community enables young software firms to achieve superior innovation performance. Nonetheless, to the best of our knowledge, scholars have never extensively speculated about this assertion or rigorously tested it. In this paper, we attempt to do so. First, we root on the entrepreneurship literature and on the OSS research stream to discuss and empirically investigate whether entrepreneurial ventures collaborating with the OSS community (OSS EVs) achieve innovation performance superior to that of their non-collaborating peers. Then, we refer to the concept of absorptive capacity to determine which factors make OSS EVs better able to leverage their collaboration with the OSS community for innovation purposes. Our econometric estimates use a sample of 230 firms and indicate that OSS EVs collaborating with the OSS community achieve superior innovation. At the same time, the impact of community collaborations on innovation is stronger for EVs that are endowed with more skilled human capital, have experience with firm- OSS community collaboration, and actively contribute to the community.Entrepreneurial ventures, Open Source, firm-community collaboration, innovation performance

    The Dynamics of Co-Creation in the Video Game Industry: The Case of World of Warcraft

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    These latest years have seen both an increasing development of Users Generated Content (UGC) on the Internet and a growing number of free transactions of these contents through online communities. The video game industry shares this general trend and we shall examine it in detail through the example of a worldwide success game, World of Warcraft (WoW). This massively multiplayer online (MMO) game exhibits two specific economic characteristics. The first one is that the original content is produced by a game developer who keeps intellectual property rights while leaving open to players some possibilities to modify that original content into an enhanced content. We call this innovation process, which involves both the participation of the producer and of consumers, co-creation. Based on a typology of the different UGC in WoW, we specify the meaning of co-creation and put forward some arguments on the players' motivations to co-create and their consequences on the attractiveness of the gameplay to the players' community. The second characteristic is that co-creation is not limited to the design of the game before its marketing. It is a continuous interaction between players and developer even after its marketing. This dynamic process requires both regulatory actions by the developer and a new industrial organization to distribute these UGC through the WoW players' community.open innovation, online community, video game, innovative user, customization

    CGAMES'2009

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