145,171 research outputs found

    Structured Audio Podcasts via Web Text-to-Speech System

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    Audio podcasting is increasingly present in the educational field and is especially appreciated as an ubiquitous/pervasive tool (?anywhere, anytime, at any pace?) for acquiring or expanding knowledge. We designed and implemented a Web-based Text To Speech (TTS) system for automatic generation of a set of structured audio podcasts from a single text document. The system receives a document in input (doc, rtf, or txt), and in output provides a set of audio files that reflect the document?s internal structure (one mp3 file for each document section), ready to be downloaded on portable mp3 players. Structured audio files are useful for everyone but are especially appreciated by blind users, who must explore content audially. Fully accessible for the blind, our system offers WAI-ARIA-based Web interfaces for easy navigation and interaction via screen reader and voice synthesizer, and produces a set of accessible audio files for Rockbox mp3 players (mp3 and talk files), allowing blind users to also listen to naturally spoken file names (instead of their spelled-out strings). In this demo, we will show how the system works when a user interacts via screen reader and voice synthesizer, showing the interaction with both our Web-based system and with an mp3 player

    Axessibility: a LaTeX Package for Mathematical Formulae Accessibility in PDF Documents

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    Accessing mathematical formulae within digital documents is challenging for blind people. In particular, document formats designed for printing, such as PDF, structure math content for visual access only. While accessibility features exist to present PDF content non-visually, formulae support is limited to providing replacement text that can be read by a screen reader or displayed on a braille bar. However, the operation of inserting replacement text is left to document authors, who rarely provide such content. Furthermore, at best, description of the formulae are provided. Thus, conveying detailed understanding of complex formulae is nearly impossible. In this contribution we report our ongoing research on Axessibility, a LATEX package framework that automates the process of making mathematical formulae accessible by providing the formulae LATEX code as PDF replacement text. Axessibility is coupled with external scripts to automate its integration in existing documents, expand user shorthand macros to standard LATEX representation, and custom screen reader dictionaries that improve formulae reading on screen readers

    Repurposing Visual Input Modalities for Blind Users: A Case Study of Word Processors

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    Visual \u27point-and-click\u27 interaction artifacts such as mouse and touchpad are tangible input modalities, which are essential for sighted users to conveniently interact with computer applications. In contrast, blind users are unable to leverage these visual input modalities and are thus limited while interacting with computers using a sequentially narrating screen-reader assistive technology that is coupled to keyboards. As a consequence, blind users generally require significantly more time and effort to do even simple application tasks (e.g., applying a style to text in a word processor) using only keyboard, compared to their sighted peers who can effortlessly accomplish the same tasks using a point-and-click mouse. This paper explores the idea of repurposing visual input modalities for non-visual interaction so that blind users too can draw the benefits of simple and efficient access from these modalities. Specifically, with word processing applications as the representative case study, we designed and developed NVMouse as a concrete manifestation of this repurposing idea, in which the spatially distributed word-processor controls are mapped to a virtual hierarchical \u27Feature Menu\u27 that is easily traversable non-visually using simple scroll and click input actions. Furthermore, NVMouse enhances the efficiency of accessing frequently-used application commands by leveraging a data-driven prediction model that can determine what commands the user will most likely access next, given the current \u27local\u27 screen-reader context in the document. A user study with 14 blind participants comparing keyboard-based screen readers with NVMouse, showed that the latter significantly reduced both the task-completion times and user effort (i.e., number of user actions) for different word-processing activities

    Feeling what you hear: tactile feedback for navigation of audio graphs

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    Access to digitally stored numerical data is currently very limited for sight impaired people. Graphs and visualizations are often used to analyze relationships between numerical data, but the current methods of accessing them are highly visually mediated. Representing data using audio feedback is a common method of making data more accessible, but methods of navigating and accessing the data are often serial in nature and laborious. Tactile or haptic displays could be used to provide additional feedback to support a point-and-click type interaction for the visually impaired. A requirements capture conducted with sight impaired computer users produced a review of current accessibility technologies, and guidelines were extracted for using tactile feedback to aid navigation. The results of a qualitative evaluation with a prototype interface are also presented. Providing an absolute position input device and tactile feedback allowed the users to explore the graph using tactile and proprioceptive cues in a manner analogous to point-and-click techniques

    Access, Action, & Agency: Inclusive Design for the Non-visual Use of a Highly Interactive Simulation

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    Interactive computer simulations are effective learning tools commonly used in science education; however, they are inaccessible to many students with disabilities. In this Major Research Project, we present findings from the design and implementation of accessibility features for the PhET Interactive Simulation, Balloons and Static Electricity. Our focus was access for screen reader users. We designed an interaction flow that connected keyboard interactions with reactions in dynamic content. Using a Parallel Document Object Model (PDOM), we created access for screen reader users to simulation content and interactive sim elements. We conducted interviews with 12 screen reader users to evaluate our progress on verbal text description and keyboard access, and to understand better how blind users engage with interactive simulations. We share findings about our successes and challenges and the insight we have gained in making an interactive science simulation more inclusive
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