35,147 research outputs found

    Discrepancy-based Evolutionary Diversity Optimization

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    Diversity plays a crucial role in evolutionary computation. While diversity has been mainly used to prevent the population of an evolutionary algorithm from premature convergence, the use of evolutionary algorithms to obtain a diverse set of solutions has gained increasing attention in recent years. Diversity optimization in terms of features on the underlying problem allows to obtain a better understanding of possible solutions to the problem at hand and can be used for algorithm selection when dealing with combinatorial optimization problems such as the Traveling Salesperson Problem. We explore the use of the star-discrepancy measure to guide the diversity optimization process of an evolutionary algorithm. In our experimental investigations, we consider our discrepancy-based diversity optimization approaches for evolving diverse sets of images as well as instances of the Traveling Salesperson problem where a local search is not able to find near optimal solutions. Our experimental investigations comparing three diversity optimization approaches show that a discrepancy-based diversity optimization approach using a tie-breaking rule based on weighted differences to surrounding feature points provides the best results in terms of the star discrepancy measure

    Optimization Framework and Graph-Based Approach for Relay-Assisted Bidirectional OFDMA Cellular Networks

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    This paper considers a relay-assisted bidirectional cellular network where the base station (BS) communicates with each mobile station (MS) using OFDMA for both uplink and downlink. The goal is to improve the overall system performance by exploring the full potential of the network in various dimensions including user, subcarrier, relay, and bidirectional traffic. In this work, we first introduce a novel three-time-slot time-division duplexing (TDD) transmission protocol. This protocol unifies direct transmission, one-way relaying and network-coded two-way relaying between the BS and each MS. Using the proposed three-time-slot TDD protocol, we then propose an optimization framework for resource allocation to achieve the following gains: cooperative diversity (via relay selection), network coding gain (via bidirectional transmission mode selection), and multiuser diversity (via subcarrier assignment). We formulate the problem as a combinatorial optimization problem, which is NP-complete. To make it more tractable, we adopt a graph-based approach. We first establish the equivalence between the original problem and a maximum weighted clique problem in graph theory. A metaheuristic algorithm based on any colony optimization (ACO) is then employed to find the solution in polynomial time. Simulation results demonstrate that the proposed protocol together with the ACO algorithm significantly enhances the system total throughput.Comment: 27 pages, 8 figures, 2 table

    Experimental library screening demonstrates the successful application of computational protein design to large structural ensembles

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    The stability, activity, and solubility of a protein sequence are determined by a delicate balance of molecular interactions in a variety of conformational states. Even so, most computational protein design methods model sequences in the context of a single native conformation. Simulations that model the native state as an ensemble have been mostly neglected due to the lack of sufficiently powerful optimization algorithms for multistate design. Here, we have applied our multistate design algorithm to study the potential utility of various forms of input structural data for design. To facilitate a more thorough analysis, we developed new methods for the design and high-throughput stability determination of combinatorial mutation libraries based on protein design calculations. The application of these methods to the core design of a small model system produced many variants with improved thermodynamic stability and showed that multistate design methods can be readily applied to large structural ensembles. We found that exhaustive screening of our designed libraries helped to clarify several sources of simulation error that would have otherwise been difficult to ascertain. Interestingly, the lack of correlation between our simulated and experimentally measured stability values shows clearly that a design procedure need not reproduce experimental data exactly to achieve success. This surprising result suggests potentially fruitful directions for the improvement of computational protein design technology

    Open-ended Learning in Symmetric Zero-sum Games

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    Zero-sum games such as chess and poker are, abstractly, functions that evaluate pairs of agents, for example labeling them `winner' and `loser'. If the game is approximately transitive, then self-play generates sequences of agents of increasing strength. However, nontransitive games, such as rock-paper-scissors, can exhibit strategic cycles, and there is no longer a clear objective -- we want agents to increase in strength, but against whom is unclear. In this paper, we introduce a geometric framework for formulating agent objectives in zero-sum games, in order to construct adaptive sequences of objectives that yield open-ended learning. The framework allows us to reason about population performance in nontransitive games, and enables the development of a new algorithm (rectified Nash response, PSRO_rN) that uses game-theoretic niching to construct diverse populations of effective agents, producing a stronger set of agents than existing algorithms. We apply PSRO_rN to two highly nontransitive resource allocation games and find that PSRO_rN consistently outperforms the existing alternatives.Comment: ICML 2019, final versio

    Using Differential Evolution for the Graph Coloring

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    Differential evolution was developed for reliable and versatile function optimization. It has also become interesting for other domains because of its ease to use. In this paper, we posed the question of whether differential evolution can also be used by solving of the combinatorial optimization problems, and in particular, for the graph coloring problem. Therefore, a hybrid self-adaptive differential evolution algorithm for graph coloring was proposed that is comparable with the best heuristics for graph coloring today, i.e. Tabucol of Hertz and de Werra and the hybrid evolutionary algorithm of Galinier and Hao. We have focused on the graph 3-coloring. Therefore, the evolutionary algorithm with method SAW of Eiben et al., which achieved excellent results for this kind of graphs, was also incorporated into this study. The extensive experiments show that the differential evolution could become a competitive tool for the solving of graph coloring problem in the future

    Self-adaptation of Genetic Operators Through Genetic Programming Techniques

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    Here we propose an evolutionary algorithm that self modifies its operators at the same time that candidate solutions are evolved. This tackles convergence and lack of diversity issues, leading to better solutions. Operators are represented as trees and are evolved using genetic programming (GP) techniques. The proposed approach is tested with real benchmark functions and an analysis of operator evolution is provided.Comment: Presented in GECCO 201
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