31 research outputs found

    Online learning of personalised human activity recognition models from user-provided annotations

    Get PDF
    PhD ThesisIn Human Activity Recognition (HAR), supervised and semi-supervised training are important tools for devising parametric activity models. For the best modelling performance, large amounts of annotated personalised sample data are typically required. Annotating often represents the bottleneck in the overall modelling process as it usually involves retrospective analysis of experimental ground truth, like video footage. These approaches typically neglect that prospective users of HAR systems are themselves key sources of ground truth for their own activities. This research therefore involves the users of HAR monitors in the annotation process. The process relies solely on users' short term memory and engages with them to parsimoniously provide annotations for their own activities as they unfold. E ects of user input are optimised by using Online Active Learning (OAL) to identify the most critical annotations which are expected to lead to highly optimal HAR model performance gains. Personalised HAR models are trained from user-provided annotations as part of the evaluation, focusing mainly on objective model accuracy. The OAL approach is contrasted with Random Selection (RS) { a naive method which makes uninformed annotation requests. A range of simulation-based annotation scenarios demonstrate that using OAL brings bene ts in terms of HAR model performance over RS. Additionally, a mobile application is implemented and deployed in a naturalistic context to collect annotations from a panel of human participants. The deployment is proof that the method can truly run in online mode and it also shows that considerable HAR model performance gains can be registered even under realistic conditions. The ndings from this research point to the conclusion that online learning from userprovided annotations is a valid solution to the problem of constructing personalised HAR models

    Learning to Interpret and Apply Multimodal Descriptions

    Get PDF
    Han T. Learning to Interpret and Apply Multimodal Descriptions. Bielefeld: UniversitĂ€t Bielefeld; 2018.Enabling computers to understand natural human communication is a goal researchers have been long aspired to in artificial intelligence. Since the concept demonstration of “Put-That- There” in 1980s, significant achievements have been made in developing multimodal interfaces that can process human communication such as speech, eye gaze, facial emotion, co-verbal hand gestures and pen input. State-of-the-art multimodal interfaces are able to process pointing gestures, symbolic gestures with conventional meanings, as well as gesture commands with pre-defined meanings (e.g., circling for “select”). However, in natural communication, co- verbal gestures/pen input rarely convey meanings via conventions or pre-defined rules, but embody meanings relatable to the accompanying speech. For example, in route given tasks, people often describe landmarks verbally (e.g., two buildings), while demonstrating the relative position with two hands facing each other in the space. Interestingly, when the same gesture is accompanied by the utterance a ball, it may indicate the size of the ball. Hence, the interpretation of such co-verbal hand gestures largely depends on the accompanied verbal content. Similarly, when describing objects, while verbal utterances are most convenient for describing colour and category (e.g., a brown elephant), hand-drawn sketches are often deployed to convey iconic information such as the exact shape of the elephant’s trunk, which is typically difficult to encode in language. This dissertation concerns the task of learning to interpret multimodal descriptions com- posed of verbal utterances and hand gestures/sketches, and apply corresponding interpretations to tasks such as image retrieval. Specifically, we aim to address following research questions: 1) For co-verbal gestures that embody meanings relatable to accompanied verbal content, how can we use natural language information to interpret the semantics of such co-verbal gestures, e.g., does a gesture indicate relative position or size? 2) As an integral system of commu- nication, speech and gestures not only bear close semantic relations, but also close temporal relations. To what degree and on which dimensions can hand gestures benefit the task of inter- preting multimodal descriptions? 3) While it’s obvious that iconic information in hand-drawn sketches enriches verbal content in object descriptions, how to model the joint contributions of such multimodal descriptions and to what degree can verbal descriptions compensate reduced iconic details in hand-drawn sketches? To address the above questions, we first introduce three multimodal description corpora: a spatial description corpus composed of natural language and placing gestures (also referred as abstract deictics), a multimodal object description corpus composed of natural language and hand-drawn sketches, and an existing corpus - the Bielefeld Speech and Gesture Alignment Corpus (SAGA). 3 4 We frame the problem of learning gesture semantics as a multi-label classification task us- ing natural language information and hand gesture features. We conducted an experiment with the SAGA corpus. The results show that natural language is informative for the interpretation of hand gestures. Further more, we describe a system that models the interpretation and application of spatial descriptions and explored three variants of representation methods of the verbal content. When representing the verbal content in the descriptions with a set of automatically learned symbols, the system’s performance is on par with representations with manually defined symbols (e.g., pre-defined object properties). We show that abstract deictic gestures not only lead to better understanding of spatial descriptions, but also result in earlier correct decisions of the system, which can be used to trigger immediate reactions in dialogue systems. Finally, we investigate the interplay of semantics between symbolic (natural language) and iconic (sketches) modes in multimodal object descriptions, where natural language and sketches jointly contribute to the communications. We model the meaning of natural language and sketches two existing models and combine the meanings from both modalities with a late fusion approach. The results show that even adding reduced sketches (30% of full sketches) can help in the retrieval task. Moreover, in current setup, natural language descriptions can compensate around 30% of reduced sketches

    Web Relation Extraction with Distant Supervision

    Get PDF
    Being able to find relevant information about prominent entities quickly is the main reason to use a search engine. However, with large quantities of information on the World Wide Web, real time search over billions of Web pages can waste resources and the end user’s time. One of the solutions to this is to store the answer to frequently asked general knowledge queries, such as the albums released by a musical artist, in a more accessible format, a knowledge base. Knowledge bases can be created and maintained automatically by using information extraction methods, particularly methods to extract relations between proper names (named entities). A group of approaches for this that has become popular in recent years are distantly supervised approaches as they allow to train relation extractors without text-bound annotation, using instead known relations from a knowledge base to heuristically align them with a large textual corpus from an appropriate domain. This thesis focuses on researching distant supervision for the Web domain. A new setting for creating training and testing data for distant supervision from the Web with entity-specific search queries is introduced and the resulting corpus is published. Methods to recognise noisy training examples as well as methods to combine extractions based on statistics derived from the background knowledge base are researched. Using co-reference resolution methods to extract relations from sentences which do not contain a direct mention of the subject of the relation is also investigated. One bottleneck for distant supervision for Web data is identified to be named entity recognition and classification (NERC), since relation extraction methods rely on it for identifying relation arguments. Typically, existing pre-trained tools are used, which fail in diverse genres with non-standard language, such as the Web genre. The thesis explores what can cause NERC methods to fail in diverse genres and quantifies different reasons for NERC failure. Finally, a novel method for NERC for relation extraction is proposed based on the idea of jointly training the named entity classifier and the relation extractor with imitation learning to reduce the reliance on external NERC tools. This thesis improves the state of the art in distant supervision for knowledge base population, and sheds light on and proposes solutions for issues arising for information extraction for not traditionally studied domains

    Time- and value-continuous explainable affect estimation in-the-wild

    Get PDF
    Today, the relevance of Affective Computing, i.e., of making computers recognise and simulate human emotions, cannot be overstated. All technology giants (from manufacturers of laptops to mobile phones to smart speakers) are in a fierce competition to make their devices understand not only what is being said, but also how it is being said to recognise user’s emotions. The goals have evolved from predicting the basic emotions (e.g., happy, sad) to now the more nuanced affective states (e.g., relaxed, bored) real-time. The databases used in such research too have evolved, from earlier featuring the acted behaviours to now spontaneous behaviours. There is a more powerful shift lately, called in-the-wild affect recognition, i.e., taking the research out of the laboratory, into the uncontrolled real-world. This thesis discusses, for the very first time, affect recognition for two unique in-the-wild audiovisual databases, GRAS2 and SEWA. The GRAS2 is the only database till date with time- and value-continuous affect annotations for Labov effect-free affective behaviours, i.e., without the participant’s awareness of being recorded (which otherwise is known to affect the naturalness of one’s affective behaviour). The SEWA features participants from six different cultural backgrounds, conversing using a video-calling platform. Thus, SEWA features in-the-wild recordings further corrupted by unpredictable artifacts, such as the network-induced delays, frame-freezing and echoes. The two databases present a unique opportunity to study time- and value-continuous affect estimation that is truly in-the-wild. A novel ‘Evaluator Weighted Estimation’ formulation is proposed to generate a gold standard sequence from several annotations. An illustration is presented demonstrating that the moving bag-of-words (BoW) representation better preserves the temporal context of the features, yet remaining more robust against the outliers compared to other statistical summaries, e.g., moving average. A novel, data-independent randomised codebook is proposed for the BoW representation; especially useful for cross-corpus model generalisation testing when the feature-spaces of the databases differ drastically. Various deep learning models and support vector regressors are used to predict affect dimensions time- and value-continuously. Better generalisability of the models trained on GRAS2 , despite the smaller training size, makes a strong case for the collection and use of Labov effect-free data. A further foundational contribution is the discovery of the missing many-to-many mapping between the mean square error (MSE) and the concordance correlation coefficient (CCC), i.e., between two of the most popular utility functions till date. The newly invented cost function |MSE_{XY}/σ_{XY}| has been evaluated in the experiments aimed at demystifying the inner workings of a well-performing, simple, low-cost neural network effectively utilising the BoW text features. Also proposed herein is the shallowest-possible convolutional neural network (CNN) that uses the facial action unit (FAU) features. The CNN exploits sequential context, but unlike RNNs, also inherently allows data- and process-parallelism. Interestingly, for the most part, these white-box AI models have shown to utilise the provided features consistent with the human perception of emotion expression

    Framework of hierarchy for neural theory

    Get PDF

    Proceedings of Abstracts, School of Physics, Engineering and Computer Science Research Conference 2022

    Get PDF
    © 2022 The Author(s). This is an open-access work distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. For further details please see https://creativecommons.org/licenses/by/4.0/. Plenary by Prof. Timothy Foat, ‘Indoor dispersion at Dstl and its recent application to COVID-19 transmission’ is © Crown copyright (2022), Dstl. This material is licensed under the terms of the Open Government Licence except where otherwise stated. To view this licence, visit http://www.nationalarchives.gov.uk/doc/open-government-licence/version/3 or write to the Information Policy Team, The National Archives, Kew, London TW9 4DU, or email: [email protected] present proceedings record the abstracts submitted and accepted for presentation at SPECS 2022, the second edition of the School of Physics, Engineering and Computer Science Research Conference that took place online, the 12th April 2022

    On automatic emotion classification using acoustic features

    No full text
    In this thesis, we describe extensive experiments on the classification of emotions from speech using acoustic features. This area of research has important applications in human computer interaction. We have thoroughly reviewed the current literature and present our results on some of the contemporary emotional speech databases. The principal focus is on creating a large set of acoustic features, descriptive of different emotional states and finding methods for selecting a subset of best performing features by using feature selection methods. In this thesis we have looked at several traditional feature selection methods and propose a novel scheme which employs a preferential Borda voting strategy for ranking features. The comparative results show that our proposed scheme can strike a balance between accurate but computationally intensive wrapper methods and less accurate but computationally less intensive filter methods for feature selection. By using the selected features, several schemes for extending the binary classifiers to multiclass classification are tested. Some of these classifiers form serial combinations of binary classifiers while others use a hierarchical structure to perform this task. We describe a new hierarchical classification scheme, which we call Data-Driven Dimensional Emotion Classification (3DEC), whose decision hierarchy is based on non-metric multidimensional scaling (NMDS) of the data. This method of creating a hierarchical structure for the classification of emotion classes gives significant improvements over other methods tested. The NMDS representation of emotional speech data can be interpreted in terms of the well-known valence-arousal model of emotion. We find that this model does not givea particularly good fit to the data: although the arousal dimension can be identified easily, valence is not well represented in the transformed data. From the recognitionresults on these two dimensions, we conclude that valence and arousal dimensions are not orthogonal to each other. In the last part of this thesis, we deal with the very difficult but important topic of improving the generalisation capabilities of speech emotion recognition (SER) systems over different speakers and recording environments. This topic has been generally overlooked in the current research in this area. First we try the traditional methods used in automatic speech recognition (ASR) systems for improving the generalisation of SER in intra– and inter–database emotion classification. These traditional methods do improve the average accuracy of the emotion classifier. In this thesis, we identify these differences in the training and test data, due to speakers and acoustic environments, as a covariate shift. This shift is minimised by using importance weighting algorithms from the emerging field of transfer learning to guide the learning algorithm towards that training data which gives better representation of testing data. Our results show that importance weighting algorithms can be used to minimise the differences between the training and testing data. We also test the effectiveness of importance weighting algorithms on inter–database and cross-lingual emotion recognition. From these results, we draw conclusions about the universal nature of emotions across different languages

    Using MapReduce Streaming for Distributed Life Simulation on the Cloud

    Get PDF
    Distributed software simulations are indispensable in the study of large-scale life models but often require the use of technically complex lower-level distributed computing frameworks, such as MPI. We propose to overcome the complexity challenge by applying the emerging MapReduce (MR) model to distributed life simulations and by running such simulations on the cloud. Technically, we design optimized MR streaming algorithms for discrete and continuous versions of Conway’s life according to a general MR streaming pattern. We chose life because it is simple enough as a testbed for MR’s applicability to a-life simulations and general enough to make our results applicable to various lattice-based a-life models. We implement and empirically evaluate our algorithms’ performance on Amazon’s Elastic MR cloud. Our experiments demonstrate that a single MR optimization technique called strip partitioning can reduce the execution time of continuous life simulations by 64%. To the best of our knowledge, we are the first to propose and evaluate MR streaming algorithms for lattice-based simulations. Our algorithms can serve as prototypes in the development of novel MR simulation algorithms for large-scale lattice-based a-life models.https://digitalcommons.chapman.edu/scs_books/1014/thumbnail.jp
    corecore