6,577 research outputs found

    CVAE-GAN: Fine-Grained Image Generation through Asymmetric Training

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    We present variational generative adversarial networks, a general learning framework that combines a variational auto-encoder with a generative adversarial network, for synthesizing images in fine-grained categories, such as faces of a specific person or objects in a category. Our approach models an image as a composition of label and latent attributes in a probabilistic model. By varying the fine-grained category label fed into the resulting generative model, we can generate images in a specific category with randomly drawn values on a latent attribute vector. Our approach has two novel aspects. First, we adopt a cross entropy loss for the discriminative and classifier network, but a mean discrepancy objective for the generative network. This kind of asymmetric loss function makes the GAN training more stable. Second, we adopt an encoder network to learn the relationship between the latent space and the real image space, and use pairwise feature matching to keep the structure of generated images. We experiment with natural images of faces, flowers, and birds, and demonstrate that the proposed models are capable of generating realistic and diverse samples with fine-grained category labels. We further show that our models can be applied to other tasks, such as image inpainting, super-resolution, and data augmentation for training better face recognition models.Comment: to appear in ICCV 201

    Unpaired Image Super-Resolution using Pseudo-Supervision

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    In most studies on learning-based image super-resolution (SR), the paired training dataset is created by downscaling high-resolution (HR) images with a predetermined operation (e.g., bicubic). However, these methods fail to super-resolve real-world low-resolution (LR) images, for which the degradation process is much more complicated and unknown. In this paper, we propose an unpaired SR method using a generative adversarial network that does not require a paired/aligned training dataset. Our network consists of an unpaired kernel/noise correction network and a pseudo-paired SR network. The correction network removes noise and adjusts the kernel of the inputted LR image; then, the corrected clean LR image is upscaled by the SR network. In the training phase, the correction network also produces a pseudo-clean LR image from the inputted HR image, and then a mapping from the pseudo-clean LR image to the inputted HR image is learned by the SR network in a paired manner. Because our SR network is independent of the correction network, well-studied existing network architectures and pixel-wise loss functions can be integrated with the proposed framework. Experiments on diverse datasets show that the proposed method is superior to existing solutions to the unpaired SR problem.Comment: 10 pages, 10 figure

    Bandwidth Extension on Raw Audio via Generative Adversarial Networks

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    Neural network-based methods have recently demonstrated state-of-the-art results on image synthesis and super-resolution tasks, in particular by using variants of generative adversarial networks (GANs) with supervised feature losses. Nevertheless, previous feature loss formulations rely on the availability of large auxiliary classifier networks, and labeled datasets that enable such classifiers to be trained. Furthermore, there has been comparatively little work to explore the applicability of GAN-based methods to domains other than images and video. In this work we explore a GAN-based method for audio processing, and develop a convolutional neural network architecture to perform audio super-resolution. In addition to several new architectural building blocks for audio processing, a key component of our approach is the use of an autoencoder-based loss that enables training in the GAN framework, with feature losses derived from unlabeled data. We explore the impact of our architectural choices, and demonstrate significant improvements over previous works in terms of both objective and perceptual quality

    Towards the Automatic Anime Characters Creation with Generative Adversarial Networks

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    Automatic generation of facial images has been well studied after the Generative Adversarial Network (GAN) came out. There exists some attempts applying the GAN model to the problem of generating facial images of anime characters, but none of the existing work gives a promising result. In this work, we explore the training of GAN models specialized on an anime facial image dataset. We address the issue from both the data and the model aspect, by collecting a more clean, well-suited dataset and leverage proper, empirical application of DRAGAN. With quantitative analysis and case studies we demonstrate that our efforts lead to a stable and high-quality model. Moreover, to assist people with anime character design, we build a website (http://make.girls.moe) with our pre-trained model available online, which makes the model easily accessible to general public.Comment: 16 pages, 15 figures. This paper is presented as a Doujinshi in Comiket 92, summer 2017, with the booth number 05a, East-U, Third Da

    When Autonomous Systems Meet Accuracy and Transferability through AI: A Survey

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    With widespread applications of artificial intelligence (AI), the capabilities of the perception, understanding, decision-making and control for autonomous systems have improved significantly in the past years. When autonomous systems consider the performance of accuracy and transferability, several AI methods, like adversarial learning, reinforcement learning (RL) and meta-learning, show their powerful performance. Here, we review the learning-based approaches in autonomous systems from the perspectives of accuracy and transferability. Accuracy means that a well-trained model shows good results during the testing phase, in which the testing set shares a same task or a data distribution with the training set. Transferability means that when a well-trained model is transferred to other testing domains, the accuracy is still good. Firstly, we introduce some basic concepts of transfer learning and then present some preliminaries of adversarial learning, RL and meta-learning. Secondly, we focus on reviewing the accuracy or transferability or both of them to show the advantages of adversarial learning, like generative adversarial networks (GANs), in typical computer vision tasks in autonomous systems, including image style transfer, image superresolution, image deblurring/dehazing/rain removal, semantic segmentation, depth estimation, pedestrian detection and person re-identification (re-ID). Then, we further review the performance of RL and meta-learning from the aspects of accuracy or transferability or both of them in autonomous systems, involving pedestrian tracking, robot navigation and robotic manipulation. Finally, we discuss several challenges and future topics for using adversarial learning, RL and meta-learning in autonomous systems

    A Deep Journey into Super-resolution: A survey

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    Deep convolutional networks based super-resolution is a fast-growing field with numerous practical applications. In this exposition, we extensively compare 30+ state-of-the-art super-resolution Convolutional Neural Networks (CNNs) over three classical and three recently introduced challenging datasets to benchmark single image super-resolution. We introduce a taxonomy for deep-learning based super-resolution networks that groups existing methods into nine categories including linear, residual, multi-branch, recursive, progressive, attention-based and adversarial designs. We also provide comparisons between the models in terms of network complexity, memory footprint, model input and output, learning details, the type of network losses and important architectural differences (e.g., depth, skip-connections, filters). The extensive evaluation performed, shows the consistent and rapid growth in the accuracy in the past few years along with a corresponding boost in model complexity and the availability of large-scale datasets. It is also observed that the pioneering methods identified as the benchmark have been significantly outperformed by the current contenders. Despite the progress in recent years, we identify several shortcomings of existing techniques and provide future research directions towards the solution of these open problems.Comment: Accepted in ACM Computing Survey

    SinGAN: Learning a Generative Model from a Single Natural Image

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    We introduce SinGAN, an unconditional generative model that can be learned from a single natural image. Our model is trained to capture the internal distribution of patches within the image, and is then able to generate high quality, diverse samples that carry the same visual content as the image. SinGAN contains a pyramid of fully convolutional GANs, each responsible for learning the patch distribution at a different scale of the image. This allows generating new samples of arbitrary size and aspect ratio, that have significant variability, yet maintain both the global structure and the fine textures of the training image. In contrast to previous single image GAN schemes, our approach is not limited to texture images, and is not conditional (i.e. it generates samples from noise). User studies confirm that the generated samples are commonly confused to be real images. We illustrate the utility of SinGAN in a wide range of image manipulation tasks.Comment: ICCV 201

    Thermal Infrared Colorization via Conditional Generative Adversarial Network

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    Transforming a thermal infrared image into a realistic RGB image is a challenging task. In this paper we propose a deep learning method to bridge this gap. We propose learning the transformation mapping using a coarse-to-fine generator that preserves the details. Since the standard mean squared loss cannot penalize the distance between colorized and ground truth images well, we propose a composite loss function that combines content, adversarial, perceptual and total variation losses. The content loss is used to recover global image information while the latter three losses are used to synthesize local realistic textures. Quantitative and qualitative experiments demonstrate that our approach significantly outperforms existing approaches

    TransGaGa: Geometry-Aware Unsupervised Image-to-Image Translation

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    Unsupervised image-to-image translation aims at learning a mapping between two visual domains. However, learning a translation across large geometry variations always ends up with failure. In this work, we present a novel disentangle-and-translate framework to tackle the complex objects image-to-image translation task. Instead of learning the mapping on the image space directly, we disentangle image space into a Cartesian product of the appearance and the geometry latent spaces. Specifically, we first introduce a geometry prior loss and a conditional VAE loss to encourage the network to learn independent but complementary representations. The translation is then built on appearance and geometry space separately. Extensive experiments demonstrate the superior performance of our method to other state-of-the-art approaches, especially in the challenging near-rigid and non-rigid objects translation tasks. In addition, by taking different exemplars as the appearance references, our method also supports multimodal translation. Project page: https://wywu.github.io/projects/TGaGa/TGaGa.htmlComment: Accepted to CVPR 2019. Project page: https://wywu.github.io/projects/TGaGa/TGaGa.htm

    Generative Creativity: Adversarial Learning for Bionic Design

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    Bionic design refers to an approach of generative creativity in which a target object (e.g. a floor lamp) is designed to contain features of biological source objects (e.g. flowers), resulting in creative biologically-inspired design. In this work, we attempt to model the process of shape-oriented bionic design as follows: given an input image of a design target object, the model generates images that 1) maintain shape features of the input design target image, 2) contain shape features of images from the specified biological source domain, 3) are plausible and diverse. We propose DesignGAN, a novel unsupervised deep generative approach to realising bionic design. Specifically, we employ a conditional Generative Adversarial Networks architecture with several designated losses (an adversarial loss, a regression loss, a cycle loss and a latent loss) that respectively constrict our model to meet the corresponding aforementioned requirements of bionic design modelling. We perform qualitative and quantitative experiments to evaluate our method, and demonstrate that our proposed approach successfully generates creative images of bionic design
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