47,776 research outputs found

    Hybrid receiver study

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    The results are presented of a 4 month study to design a hybrid analog/digital receiver for outer planet mission probe communication links. The scope of this study includes functional design of the receiver; comparisons between analog and digital processing; hardware tradeoffs for key components including frequency generators, A/D converters, and digital processors; development and simulation of the processing algorithms for acquisition, tracking, and demodulation; and detailed design of the receiver in order to determine its size, weight, power, reliability, and radiation hardness. In addition, an evaluation was made of the receiver's capabilities to perform accurate measurement of signal strength and frequency for radio science missions

    Closed loop models for analyzing engineering requirements for simulators

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    A closed loop analytic model, incorporating a model for the human pilot, (namely, the optimal control model) that would allow certain simulation design tradeoffs to be evaluated quantitatively was developed. This model was applied to a realistic flight control problem. The resulting model is used to analyze both overall simulation effects and the effects of individual elements. The results show that, as compared to an ideal continuous simulation, the discrete simulation can result in significant performance and/or workload penalties

    Realtime State Estimation with Tactile and Visual sensing. Application to Planar Manipulation

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    Accurate and robust object state estimation enables successful object manipulation. Visual sensing is widely used to estimate object poses. However, in a cluttered scene or in a tight workspace, the robot's end-effector often occludes the object from the visual sensor. The robot then loses visual feedback and must fall back on open-loop execution. In this paper, we integrate both tactile and visual input using a framework for solving the SLAM problem, incremental smoothing and mapping (iSAM), to provide a fast and flexible solution. Visual sensing provides global pose information but is noisy in general, whereas contact sensing is local, but its measurements are more accurate relative to the end-effector. By combining them, we aim to exploit their advantages and overcome their limitations. We explore the technique in the context of a pusher-slider system. We adapt iSAM's measurement cost and motion cost to the pushing scenario, and use an instrumented setup to evaluate the estimation quality with different object shapes, on different surface materials, and under different contact modes

    A computer-aided telescope pointing system utilizing a video star tracker

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    The Video Inertial Pointing (VIP) System developed to satisfy the acquisition and pointing requirements of astronomical telescopes is described. A unique feature of the system is the use of a single sensor to provide information for the generation of three axis pointing error signals and for a cathode ray tube (CRT) display of the star field. The pointing error signals are used to update the telescope's gyro stabilization and the CRT display is used by an operator to facilitate target acquisition and to aid in manual positioning of the telescope optical axis. A model of the system using a low light level vidicon built and flown on a balloon-borne infrared telescope is briefly described from a state of the art charge coupled device (CCD) sensor. The advanced system hardware is described and an analysis of the multi-star tracking and three axis error signal generation, along with an analysis and design of the gyro update filter, are presented. Results of a hybrid simulation are described in which the advanced VIP system hardware is driven by a digital simulation of the star field/CCD sensor and an analog simulation of the telescope and gyro stabilization dynamics

    Fuzzy-enhanced Dual-loop Control Strategy for Precise Nanopositioning

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    Analysis and design of space vehicle flight control systems. Volume X - Man in the loop

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    Methods for use in design and analysis of space vehicle flight control systems - recommendations for placing man in control loop of booster

    IUS/payload communication system simulator configuration definition study

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    The requirements and specifications for a general purpose payload communications system simulator to be used to emulate those communications system portions of NASA and DOD payloads/spacecraft that will in the future be carried into earth orbit by the shuttle are discussed. For the purpose of on-orbit checkout, the shuttle is required to communicate with the payloads while they are physically located within the shuttle bay (attached) and within a range of 20 miles from the shuttle after they have been deployed (detached). Many of the payloads are also under development (and many have yet to be defined), actual payload communication hardware will not be available within the time frame during which the avionic hardware tests will be conducted. Thus, a flexible payload communication system simulator is required
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