2,337 research outputs found

    A tight lower bound for an online hypercube packing problem and bounds for prices of anarchy of a related game

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    We prove a tight lower bound on the asymptotic performance ratio ρ\rho of the bounded space online dd-hypercube bin packing problem, solving an open question raised in 2005. In the classic dd-hypercube bin packing problem, we are given a sequence of dd-dimensional hypercubes and we have an unlimited number of bins, each of which is a dd-dimensional unit hypercube. The goal is to pack (orthogonally) the given hypercubes into the minimum possible number of bins, in such a way that no two hypercubes in the same bin overlap. The bounded space online dd-hypercube bin packing problem is a variant of the dd-hypercube bin packing problem, in which the hypercubes arrive online and each one must be packed in an open bin without the knowledge of the next hypercubes. Moreover, at each moment, only a constant number of open bins are allowed (whenever a new bin is used, it is considered open, and it remains so until it is considered closed, in which case, it is not allowed to accept new hypercubes). Epstein and van Stee [SIAM J. Comput. 35 (2005), no. 2, 431-448] showed that ρ\rho is Ω(logd)\Omega(\log d) and O(d/logd)O(d/\log d), and conjectured that it is Θ(logd)\Theta(\log d). We show that ρ\rho is in fact Θ(d/logd)\Theta(d/\log d). To obtain this result, we elaborate on some ideas presented by those authors, and go one step further showing how to obtain better (offline) packings of certain special instances for which one knows how many bins any bounded space algorithm has to use. Our main contribution establishes the existence of such packings, for large enough dd, using probabilistic arguments. Such packings also lead to lower bounds for the prices of anarchy of the selfish dd-hypercube bin packing game. We present a lower bound of Ω(d/logd)\Omega(d/\log d) for the pure price of anarchy of this game, and we also give a lower bound of Ω(logd)\Omega(\log d) for its strong price of anarchy

    On Colorful Bin Packing Games

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    We consider colorful bin packing games in which selfish players control a set of items which are to be packed into a minimum number of unit capacity bins. Each item has one of m2m\geq 2 colors and cannot be packed next to an item of the same color. All bins have the same unitary cost which is shared among the items it contains, so that players are interested in selecting a bin of minimum shared cost. We adopt two standard cost sharing functions: the egalitarian cost function which equally shares the cost of a bin among the items it contains, and the proportional cost function which shares the cost of a bin among the items it contains proportionally to their sizes. Although, under both cost functions, colorful bin packing games do not converge in general to a (pure) Nash equilibrium, we show that Nash equilibria are guaranteed to exist and we design an algorithm for computing a Nash equilibrium whose running time is polynomial under the egalitarian cost function and pseudo-polynomial for a constant number of colors under the proportional one. We also provide a complete characterization of the efficiency of Nash equilibria under both cost functions for general games, by showing that the prices of anarchy and stability are unbounded when m3m\geq 3 while they are equal to 3 for black and white games, where m=2m=2. We finally focus on games with uniform sizes (i.e., all items have the same size) for which the two cost functions coincide. We show again a tight characterization of the efficiency of Nash equilibria and design an algorithm which returns Nash equilibria with best achievable performance

    Selfish Bin Covering

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    In this paper, we address the selfish bin covering problem, which is greatly related both to the bin covering problem, and to the weighted majority game. What we mainly concern is how much the lack of coordination harms the social welfare. Besides the standard PoA and PoS, which are based on Nash equilibrium, we also take into account the strong Nash equilibrium, and several other new equilibria. For each equilibrium, the corresponding PoA and PoS are given, and the problems of computing an arbitrary equilibrium, as well as approximating the best one, are also considered.Comment: 16 page

    Generalized selfish bin packing

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    Standard bin packing is the problem of partitioning a set of items with positive sizes no larger than 1 into a minimum number of subsets (called bins) each having a total size of at most 1. In bin packing games, an item has a positive weight, and given a valid packing or partition of the items, each item has a cost or a payoff associated with it. We study a class of bin packing games where the payoff of an item is the ratio between its weight and the total weight of items packed with it, that is, the cost sharing is based linearly on the weights of items. We study several types of pure Nash equilibria: standard Nash equilibria, strong equilibria, strictly Pareto optimal equilibria, and weakly Pareto optimal equilibria. We show that any game of this class admits all these types of equilibria. We study the (asymptotic) prices of anarchy and stability (PoA and PoS) of the problem with respect to these four types of equilibria, for the two cases of general weights and of unit weights. We show that while the case of general weights is strongly related to the well-known First Fit algorithm, and all the four PoA values are equal to 1.7, this is not true for unit weights. In particular, we show that all of them are strictly below 1.7, the strong PoA is equal to approximately 1.691 (another well-known number in bin packing) while the strictly Pareto optimal PoA is much lower. We show that all the PoS values are equal to 1, except for those of strong equilibria, which is equal to 1.7 for general weights, and to approximately 1.611824 for unit weights. This last value is not known to be the (asymptotic) approximation ratio of any well-known algorithm for bin packing. Finally, we study convergence to equilibria

    Packing, Scheduling and Covering Problems in a Game-Theoretic Perspective

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    Many packing, scheduling and covering problems that were previously considered by computer science literature in the context of various transportation and production problems, appear also suitable for describing and modeling various fundamental aspects in networks optimization such as routing, resource allocation, congestion control, etc. Various combinatorial problems were already studied from the game theoretic standpoint, and we attempt to complement to this body of research. Specifically, we consider the bin packing problem both in the classic and parametric versions, the job scheduling problem and the machine covering problem in various machine models. We suggest new interpretations of such problems in the context of modern networks and study these problems from a game theoretic perspective by modeling them as games, and then concerning various game theoretic concepts in these games by combining tools from game theory and the traditional combinatorial optimization. In the framework of this research we introduce and study models that were not considered before, and also improve upon previously known results.Comment: PhD thesi

    A Best Cost-Sharing Rule for Selfish Bin Packing

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    In selfish bin packing, each item is regarded as a player, who aims to minimize the cost-share by choosing a bin it can fit in. To have a least number of bins used, cost-sharing rules play an important role. The currently best known cost sharing rule has a lower bound on PoAPoA larger than 1.45, while a general lower bound 4/3 on PoAPoA applies to any cost-sharing rule under which no items have incentive unilaterally moving to an empty bin. In this paper, we propose a novel and simple rule with a PoAPoA matching the lower bound, thus completely resolving this game. The new rule always admits a Nash equilibrium and its PoSPoS is one. Furthermore, the well-known bin packing algorithm BFDBFD (Best-Fit Decreasing) is shown to achieve a strong equilibrium, implying that a stable packing with an asymptotic approximation ratio of 11/911/9 can be produced in polynomial time

    Collocation Games and Their Application to Distributed Resource Management

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    We introduce Collocation Games as the basis of a general framework for modeling, analyzing, and facilitating the interactions between the various stakeholders in distributed systems in general, and in cloud computing environments in particular. Cloud computing enables fixed-capacity (processing, communication, and storage) resources to be offered by infrastructure providers as commodities for sale at a fixed cost in an open marketplace to independent, rational parties (players) interested in setting up their own applications over the Internet. Virtualization technologies enable the partitioning of such fixed-capacity resources so as to allow each player to dynamically acquire appropriate fractions of the resources for unencumbered use. In such a paradigm, the resource management problem reduces to that of partitioning the entire set of applications (players) into subsets, each of which is assigned to fixed-capacity cloud resources. If the infrastructure and the various applications are under a single administrative domain, this partitioning reduces to an optimization problem whose objective is to minimize the overall deployment cost. In a marketplace, in which the infrastructure provider is interested in maximizing its own profit, and in which each player is interested in minimizing its own cost, it should be evident that a global optimization is precisely the wrong framework. Rather, in this paper we use a game-theoretic framework in which the assignment of players to fixed-capacity resources is the outcome of a strategic "Collocation Game". Although we show that determining the existence of an equilibrium for collocation games in general is NP-hard, we present a number of simplified, practically-motivated variants of the collocation game for which we establish convergence to a Nash Equilibrium, and for which we derive convergence and price of anarchy bounds. In addition to these analytical results, we present an experimental evaluation of implementations of some of these variants for cloud infrastructures consisting of a collection of multidimensional resources of homogeneous or heterogeneous capacities. Experimental results using trace-driven simulations and synthetically generated datasets corroborate our analytical results and also illustrate how collocation games offer a feasible distributed resource management alternative for autonomic/self-organizing systems, in which the adoption of a global optimization approach (centralized or distributed) would be neither practical nor justifiable.NSF (CCF-0820138, CSR-0720604, EFRI-0735974, CNS-0524477, CNS-052016, CCR-0635102); Universidad Pontificia Bolivariana; COLCIENCIAS–Instituto Colombiano para el Desarrollo de la Ciencia y la Tecnología "Francisco José de Caldas
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