165,777 research outputs found

    Distributed interactive ray tracing for large volume visualization

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    Journal ArticleWe have constructed a distributed parallel ray tracing system that interactively produces isosurface renderings from large data sets on a cluster of commodity PCs. The program was derived from the SCI Institute's interactive ray tracer (*-Ray), which utilizes small to large shared memory platforms, such as the SGI Origin series, to interact with very large-scale data sets. Making this approach work efficiently on a cluster requires attention to numerous system-level issues, especially when rendering data sets larger than the address space of each cluster node

    Execution replay and debugging

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    As most parallel and distributed programs are internally non-deterministic -- consecutive runs with the same input might result in a different program flow -- vanilla cyclic debugging techniques as such are useless. In order to use cyclic debugging tools, we need a tool that records information about an execution so that it can be replayed for debugging. Because recording information interferes with the execution, we must limit the amount of information and keep the processing of the information fast. This paper contains a survey of existing execution replay techniques and tools.Comment: In M. Ducasse (ed), proceedings of the Fourth International Workshop on Automated Debugging (AADebug 2000), August 2000, Munich. cs.SE/001003

    Precise Request Tracing and Performance Debugging for Multi-tier Services of Black Boxes

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    As more and more multi-tier services are developed from commercial components or heterogeneous middleware without the source code available, both developers and administrators need a precise request tracing tool to help understand and debug performance problems of large concurrent services of black boxes. Previous work fails to resolve this issue in several ways: they either accept the imprecision of probabilistic correlation methods, or rely on knowledge of protocols to isolate requests in pursuit of tracing accuracy. This paper introduces a tool named PreciseTracer to help debug performance problems of multi-tier services of black boxes. Our contributions are two-fold: first, we propose a precise request tracing algorithm for multi-tier services of black boxes, which only uses application-independent knowledge; secondly, we present a component activity graph abstraction to represent causal paths of requests and facilitate end-to-end performance debugging. The low overhead and tolerance of noise make PreciseTracer a promising tracing tool for using on production systems

    Non-intrusive on-the-fly data race detection using execution replay

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    This paper presents a practical solution for detecting data races in parallel programs. The solution consists of a combination of execution replay (RecPlay) with automatic on-the-fly data race detection. This combination enables us to perform the data race detection on an unaltered execution (almost no probe effect). Furthermore, the usage of multilevel bitmaps and snooped matrix clocks limits the amount of memory used. As the record phase of RecPlay is highly efficient, there is no need to switch it off, hereby eliminating the possibility of Heisenbugs because tracing can be left on all the time.Comment: In M. Ducasse (ed), proceedings of the Fourth International Workshop on Automated Debugging (AAdebug 2000), August 2000, Munich. cs.SE/001003
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