2,601 research outputs found

    Distributed learning automata-based scheme for classification using novel pursuit scheme

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    Author's accepted manuscript.Available from 03/03/2021.This is a post-peer-review, pre-copyedit version of an article published in Applied Intelligence. The final authenticated version is available online at: http://dx.doi.org/10.1007/s10489-019-01627-w.acceptedVersio

    Generalised additive multiscale wavelet models constructed using particle swarm optimisation and mutual information for spatio-temporal evolutionary system representation

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    A new class of generalised additive multiscale wavelet models (GAMWMs) is introduced for high dimensional spatio-temporal evolutionary (STE) system identification. A novel two-stage hybrid learning scheme is developed for constructing such an additive wavelet model. In the first stage, a new orthogonal projection pursuit (OPP) method, implemented using a particle swarm optimisation(PSO) algorithm, is proposed for successively augmenting an initial coarse wavelet model, where relevant parameters of the associated wavelets are optimised using a particle swarm optimiser. The resultant network model, obtained in the first stage, may however be a redundant model. In the second stage, a forward orthogonal regression (FOR) algorithm, implemented using a mutual information method, is then applied to refine and improve the initially constructed wavelet model. The proposed two-stage hybrid method can generally produce a parsimonious wavelet model, where a ranked list of wavelet functions, according to the capability of each wavelet to represent the total variance in the desired system output signal is produced. The proposed new modelling framework is applied to real observed images, relative to a chemical reaction exhibiting a spatio-temporal evolutionary behaviour, and the associated identification results show that the new modelling framework is applicable and effective for handling high dimensional identification problems of spatio-temporal evolution sytems

    Improved learning automata applied to routing in multi-service networks

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    Multi-service communications networks are generally designed, provisioned and configured, based on source-destination user demands expected to occur over a recurring time period. However due to network users' actions being non-deterministic, actual user demands will vary from those expected, potentially causing some network resources to be under- provisioned, with others possibly over-provisioned. As actual user demands vary over the recurring time period from those expected, so the status of the various shared network resources may also vary. This high degree of uncertainty necessitates using adaptive resource allocation mechanisms to share the finite network resources more efficiently so that more of actual user demands may be accommodated onto the network. The overhead for these adaptive resource allocation mechanisms must be low in order to scale for use in large networks carrying many source-destination user demands. This thesis examines the use of stochastic learning automata for the adaptive routing problem (these being adaptive, distributed and simple in implementation and operation) and seeks to improve their weakness of slow convergence whilst maintaining their strength of subsequent near optimal performance. Firstly, current reinforcement algorithms (the part causing the automaton to learn) are examined for applicability, and contrary to the literature the discretised schemes are found in general to be unsuitable. Two algorithms are chosen (one with fast convergence, the other with good subsequent performance) and are improved through automatically adapting the learning rates and automatically switching between the two algorithms. Both novel methods use local entropy of action probabilities for determining convergence state. However when the convergence speed and blocking probability is compared to a bandwidth-based dynamic link-state shortest-path algorithm, the latter is found to be superior. A novel re-application of learning automata to the routing problem is therefore proposed: using link utilisation levels instead of call acceptance or packet delay. Learning automata now return a lower blocking probability than the dynamic shortest-path based scheme under realistic loading levels, but still suffer from a significant number of convergence iterations. Therefore the final improvement is to combine both learning automata and shortest-path concepts to form a hybrid algorithm. The resulting blocking probability of this novel routing algorithm is superior to either algorithm, even when using trend user demands

    Towards Thompson Sampling for Complex Bayesian Reasoning

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    Paper III, IV, and VI are not available as a part of the dissertation due to the copyright.Thompson Sampling (TS) is a state-of-art algorithm for bandit problems set in a Bayesian framework. Both the theoretical foundation and the empirical efficiency of TS is wellexplored for plain bandit problems. However, the Bayesian underpinning of TS means that TS could potentially be applied to other, more complex, problems as well, beyond the bandit problem, if suitable Bayesian structures can be found. The objective of this thesis is the development and analysis of TS-based schemes for more complex optimization problems, founded on Bayesian reasoning. We address several complex optimization problems where the previous state-of-art relies on a relatively myopic perspective on the problem. These includes stochastic searching on the line, the Goore game, the knapsack problem, travel time estimation, and equipartitioning. Instead of employing Bayesian reasoning to obtain a solution, they rely on carefully engineered rules. In all brevity, we recast each of these optimization problems in a Bayesian framework, introducing dedicated TS based solution schemes. For all of the addressed problems, the results show that besides being more effective, the TS based approaches we introduce are also capable of solving more adverse versions of the problems, such as dealing with stochastic liars.publishedVersio

    D4.2 Intelligent D-Band wireless systems and networks initial designs

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    This deliverable gives the results of the ARIADNE project's Task 4.2: Machine Learning based network intelligence. It presents the work conducted on various aspects of network management to deliver system level, qualitative solutions that leverage diverse machine learning techniques. The different chapters present system level, simulation and algorithmic models based on multi-agent reinforcement learning, deep reinforcement learning, learning automata for complex event forecasting, system level model for proactive handovers and resource allocation, model-driven deep learning-based channel estimation and feedbacks as well as strategies for deployment of machine learning based solutions. In short, the D4.2 provides results on promising AI and ML based methods along with their limitations and potentials that have been investigated in the ARIADNE project

    A novel strategy for solving the stochastic point location problem using a hierarchical searching scheme

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    -Stochastic point location (SPL) deals with the problem of a learning mechanism (LM) determining the optimal point on the line when the only input it receives are stochastic signals about the direction in which it should move. One can differentiate the SPL from the traditional class of optimization problems by the fact that the former considers the case where the directional information, for example, as inferred from an Oracle (which possibly computes the derivatives), suffices to achieve the optimizationā€”without actually explicitly computing any derivatives. The SPL can be described in terms of a LM (algorithm) attempting to locate a point on a line. The LM interacts with a random environment which essentially informs it, possibly erroneously, if the unknown parameter is on the left or the right of a given point. Given a current estimate of the optimal solution, all the reported solutions to this problem effectively move along the line to yield updated estimates which are in the neighborhood of the current solution.1 This paper proposes a dramatically distinct strategy, namely, that of partitioning the line in a hierarchical tree-like manner, and of moving to relatively distant points, as characterized by those along the path of the tree. We are thus attempting to merge the rich fields of stochastic optimization and data structures. Indeed, as in the original discretized solution to the SPL, in one sense, our solution utilizes the concept of discretization and operates a uni-dimensional controlled random walk (RW) in the discretized space, to locate the unknown parameter. However, by moving to nonneighbor points in the space, our newly proposed hierarchical stochastic searching on the line (HSSL) solution performs such a controlled RW on the discretized space structured on a superimposed binary tree. We demonstrate that the HSSL solution is orders of magnitude faster than the original SPL solution proposed by - ommen. By a rigorous analysis, the HSSL is shown to be optimal if the effectiveness (or credibility) of the environment, given by pp , is greater than the golden ratio conjugate. The solution has been both analytically solved and simulated, and the results obtained are extremely fascinating, as this is the first reported use of time reversibility in the analysis of stochastic learning. The learning automata extensions of the scheme are currently being investigated

    Open problems in artificial life

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    This article lists fourteen open problems in artificial life, each of which is a grand challenge requiring a major advance on a fundamental issue for its solution. Each problem is briefly explained, and, where deemed helpful, some promising paths to its solution are indicated

    On utilizing weak estimators to achieve the online classification of data streams

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    Author's accepted version (post-print).Available from 03/09/2021.acceptedVersio
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