348 research outputs found

    The Canonical Amoebot Model: Algorithms and Concurrency Control

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    The amoebot model abstracts active programmable matter as a collection of simple computational elements called amoebots that interact locally to collectively achieve tasks of coordination and movement. Since its introduction (SPAA 2014), a growing body of literature has adapted its assumptions for a variety of problems; however, without a standardized hierarchy of assumptions, precise systematic comparison of results under the amoebot model is difficult. We propose the canonical amoebot model, an updated formalization that distinguishes between core model features and families of assumption variants. A key improvement addressed by the canonical amoebot model is concurrency. Much of the existing literature implicitly assumes amoebot actions are isolated and reliable, reducing analysis to the sequential setting where at most one amoebot is active at a time. However, real programmable matter systems are concurrent. The canonical amoebot model formalizes all amoebot communication as message passing, leveraging adversarial activation models of concurrent executions. Under this granular treatment of time, we take two complementary approaches to concurrent algorithm design. Using hexagon formation as a case study, we first establish a set of sufficient conditions for algorithm correctness under any concurrent execution, embedding concurrency control directly in algorithm design. We then present a concurrency control framework that uses locks to convert amoebot algorithms that terminate in the sequential setting and satisfy certain conventions into algorithms that exhibit equivalent behavior in the concurrent setting. Together, the canonical amoebot model and these complementary approaches to concurrent algorithm design open new directions for distributed computing research on programmable matter

    Deterministic Leader Election in Programmable Matter

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    Addressing a fundamental problem in programmable matter, we present the first deterministic algorithm to elect a unique leader in a system of connected amoebots assuming only that amoebots are initially contracted. Previous algorithms either used randomization, made various assumptions (shapes with no holes, or known shared chirality), or elected several co-leaders in some cases. Some of the building blocks we introduce in constructing the algorithm are of interest by themselves, especially the procedure we present for reaching common chirality among the amoebots. Given the leader election and the chirality agreement building block, it is known that various tasks in programmable matter can be performed or improved. The main idea of the new algorithm is the usage of the ability of the amoebots to move, which previous leader election algorithms have not used

    Energy-Constrained Programmable Matter Under Unfair Adversaries

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    Individual modules of programmable matter participate in their system's collective behavior by expending energy to perform actions. However, not all modules may have access to the external energy source powering the system, necessitating a local and distributed strategy for supplying energy to modules. In this work, we present a general energy distribution framework for the canonical amoebot model of programmable matter that transforms energy-agnostic algorithms into energy-constrained ones with equivalent behavior and an O(n2)\mathcal{O}(n^2)-round runtime overhead -- even under an unfair adversary -- provided the original algorithms satisfy certain conventions. We then prove that existing amoebot algorithms for leader election (ICDCN 2023) and shape formation (Distributed Computing, 2023) are compatible with this framework and show simulations of their energy-constrained counterparts, demonstrating how other unfair algorithms can be generalized to the energy-constrained setting with relatively little effort. Finally, we show that our energy distribution framework can be composed with the concurrency control framework for amoebot algorithms (Distributed Computing, 2023), allowing algorithm designers to focus on the simpler energy-agnostic, sequential setting but gain the general applicability of energy-constrained, asynchronous correctness.Comment: 31 pages, 4 figures, 1 table. Submitted to OPODIS 202

    The Canonical Amoebot Model: Algorithms and Concurrency Control

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    The amoebot model abstracts active programmable matter as a collection of simple computational elements called amoebots that interact locally to collectively achieve tasks of coordination and movement. Since its introduction at SPAA 2014, a growing body of literature has adapted its assumptions for a variety of problems; however, without a standardized hierarchy of assumptions, precise systematic comparison of results under the amoebot model is difficult. We propose the canonical amoebot model, an updated formalization that distinguishes between core model features and families of assumption variants. A key improvement addressed by the canonical amoebot model is concurrency. Much of the existing literature implicitly assumes amoebot actions are isolated and reliable, reducing analysis to the sequential setting where at most one amoebot is active at a time. However, real programmable matter systems are concurrent. The canonical amoebot model formalizes all amoebot communication as message passing, leveraging adversarial activation models of concurrent executions. Under this granular treatment of time, we take two complementary approaches to concurrent algorithm design. We first establish a set of sufficient conditions for algorithm correctness under any concurrent execution, embedding concurrency control directly in algorithm design. We then present a concurrency control framework that uses locks to convert amoebot algorithms that terminate in the sequential setting and satisfy certain conventions into algorithms that exhibit equivalent behavior in the concurrent setting. As a case study, we demonstrate both approaches using a simple algorithm for hexagon formation. Together, the canonical amoebot model and these complementary approaches to concurrent algorithm design open new directions for distributed computing research on programmable matter.Comment: 48 pages, 7 figures, 2 table

    Asynchronous Silent Programmable Matter Achieves Leader Election and Compaction

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    We study models and algorithms for Programmable Matter (PM), that is matter with the ability to change its physical properties (e.g., shape or optical properties) in a programmable fashion. PM can be implemented by assembling a system of weak self-organizing computational elements, called particles, that can be programmed via distributed algorithms to collectively achieve some global task. Recent advances in the production of nanotechnologies have rendered such systems increasingly possible in practice, thus triggering research interests from many areas of computer science. The most established models for PM assume that particles: are modeled as finite state automata; are all identical, executing the same algorithm based on local observation of the surroundings; live and operate in the cells of a hexagonal grid; can move from one cell to another by repeatedly alternating between a contracted state (a particle occupies one cell) and an expanded state (a particle occupies two neighboring cells). Given these elementary features, it is rather hard to design distributed algorithms even for basic tasks and, in fact, all existing solutions to solve fundamental problems via PM have resorted to endowing PM systems with various capabilities to overcome such hardness, thus assuming quite unrealistic features. In this paper, we move toward more realistic computational models for PM. Specifically, we first introduce, a new modeling approach that relaxes several assumptions used in previous ones. Second, we present a distributed algorithm to solve, in the model, a foundational primitive for PM, namely Leader Election. This algorithm works in O(n) rounds for all initial configurations of n particles that are both connected (i.e. particles induce a connected graph) and compact (i.e. without holes, that is no empty cells surrounded by particles occur). As usual in asynchronous contexts, a round is intended as the time within which all particles have been activated at least once. Third, we show that, if the initial configuration admits holes, it is impossible to achieve leader election while preserving connectivity. Finally, by slightly empowering the robots, we design an algorithm to handle initial configurations admitting holes that in O(n2) rounds solves the leader election problem while obtaining also compaction

    Self-stabilized fast gossiping algorithms

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    In this article, we explore the topic of extending aggregate computation in distributed networks with selfstabilizing properties to withstand network dynamics. Existing research suggests that fast gossiping algorithms, based on the properties of order statistics applied to families of exponential random variables, are a viable solution for computing functions of the values stored in the network. We focus on the specific case in which network changes and failures occur in batches with a minimum frequency in the order of the diameter of the network. Our contribution consists in two self-stabilizing mechanisms, allowing fast gossiping algorithms to be applicable to dynamic networks with minor increase in resources usage. The resulting algorithms can be deployed in networks exhibiting churn, node stop-failures and resets, and random topological changes. The theoretical results are verified with simulations on synthetic data, showcasing desirable properties for large-scale network designers such as scalability, lack of single points of failure, and anonymity

    Elements of the Theory of Dynamic Networks

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    Universal Coating by Programmable Matter in 3D

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    Fast Reconfiguration for Programmable Matter

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    The concept of programmable matter envisions a very large number of tiny and simple robot particles forming a smart material. Even though the particles are restricted to local communication, local movement, and simple computation, their actions can nevertheless result in the global change of the material's physical properties and geometry. A fundamental algorithmic task for programmable matter is to achieve global shape reconfiguration by specifying local behavior of the particles. In this paper we describe a new approach for shape reconfiguration in the amoebot model. The amoebot model is a distributed model which significantly restricts memory, computing, and communication capacity of the individual particles. Thus the challenge lies in coordinating the actions of particles to produce the desired behavior of the global system. Our reconfiguration algorithm is the first algorithm that does not use a canonical intermediate configuration when transforming between arbitrary shapes. We introduce new geometric primitives for amoebots and show how to reconfigure particle systems, using these primitives, in a linear number of activation rounds in the worst case. In practice, our method exploits the geometry of the symmetric difference between input and output shape: it minimizes unnecessary disassembly and reassembly of the particle system when the symmetric difference between the initial and the target shapes is small. Furthermore, our reconfiguration algorithm moves the particles over as many parallel shortest paths as the problem instance allows
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