27,347 research outputs found

    Advanced Message Routing for Scalable Distributed Simulations

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    The Joint Forces Command (JFCOM) Experimentation Directorate (J9)'s recent Joint Urban Operations (JUO) experiments have demonstrated the viability of Forces Modeling and Simulation in a distributed environment. The JSAF application suite, combined with the RTI-s communications system, provides the ability to run distributed simulations with sites located across the United States, from Norfolk, Virginia to Maui, Hawaii. Interest-aware routers are essential for communications in the large, distributed environments, and the current RTI-s framework provides such routers connected in a straightforward tree topology. This approach is successful for small to medium sized simulations, but faces a number of significant limitations for very large simulations over high-latency, wide area networks. In particular, traffic is forced through a single site, drastically increasing distances messages must travel to sites not near the top of the tree. Aggregate bandwidth is limited to the bandwidth of the site hosting the top router, and failures in the upper levels of the router tree can result in widespread communications losses throughout the system. To resolve these issues, this work extends the RTI-s software router infrastructure to accommodate more sophisticated, general router topologies, including both the existing tree framework and a new generalization of the fully connected mesh topologies used in the SF Express ModSAF simulations of 100K fully interacting vehicles. The new software router objects incorporate the scalable features of the SF Express design, while optionally using low-level RTI-s objects to perform actual site-to-site communications. The (substantial) limitations of the original mesh router formalism have been eliminated, allowing fully dynamic operations. The mesh topology capabilities allow aggregate bandwidth and site-to-site latencies to match actual network performance. The heavy resource load at the root node can now be distributed across routers at the participating sites

    The GalMer database: Galaxy Mergers in the Virtual Observatory

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    We present the GalMer database, a library of galaxy merger simulations, made available to users through tools compatible with the Virtual Observatory (VO) standards adapted specially for this theoretical database. To investigate the physics of galaxy formation through hierarchical merging, it is necessary to simulate galaxy interactions varying a large number of parameters: morphological types, mass ratios, orbital configurations, etc. On one side, these simulations have to be run in a cosmological context, able to provide a large number of galaxy pairs, with boundary conditions given by the large-scale simulations, on the other side the resolution has to be high enough at galaxy scales, to provide realistic physics. The GalMer database is a library of thousands simulations of galaxy mergers at moderate spatial resolution and it is a compromise between the diversity of initial conditions and the details of underlying physics. We provide all coordinates and data of simulated particles in FITS binary tables. The main advantages of the database are VO access interfaces and value-added services which allow users to compare the results of the simulations directly to observations: stellar population modelling, dust extinction, spectra, images, visualisation using dedicated VO tools. The GalMer value-added services can be used as virtual telescope producing broadband images, 1D spectra, 3D spectral datacubes, thus making our database oriented towards the usage by observers. We present several examples of the GalMer database scientific usage obtained from the analysis of simulations and modelling their stellar population properties, including: (1) studies of the star formation efficiency in interactions; (2) creation of old counter-rotating components; (3) reshaping metallicity profiles in elliptical galaxies; (4) orbital to internal angular momentum transfer; (5) reproducing observed colour bimodality of galaxies.Comment: 15 pages, 11 figures, 10 tables accepted to A&A. Visualisation of GalMer simulations, access to snapshot files and value-added tools described in the paper are available at http://galmer.obspm.fr

    Shape: A 3D Modeling Tool for Astrophysics

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    We present a flexible interactive 3D morpho-kinematical modeling application for astrophysics. Compared to other systems, our application reduces the restrictions on the physical assumptions, data type and amount that is required for a reconstruction of an object's morphology. It is one of the first publicly available tools to apply interactive graphics to astrophysical modeling. The tool allows astrophysicists to provide a-priori knowledge about the object by interactively defining 3D structural elements. By direct comparison of model prediction with observational data, model parameters can then be automatically optimized to fit the observation. The tool has already been successfully used in a number of astrophysical research projects.Comment: 13 pages, 11 figures, accepted for publication in the "IEEE Transactions on Visualization and Computer Graphics

    21st Century Simulation: Exploiting High Performance Computing and Data Analysis

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    This paper identifies, defines, and analyzes the limitations imposed on Modeling and Simulation by outmoded paradigms in computer utilization and data analysis. The authors then discuss two emerging capabilities to overcome these limitations: High Performance Parallel Computing and Advanced Data Analysis. First, parallel computing, in supercomputers and Linux clusters, has proven effective by providing users an advantage in computing power. This has been characterized as a ten-year lead over the use of single-processor computers. Second, advanced data analysis techniques are both necessitated and enabled by this leap in computing power. JFCOM's JESPP project is one of the few simulation initiatives to effectively embrace these concepts. The challenges facing the defense analyst today have grown to include the need to consider operations among non-combatant populations, to focus on impacts to civilian infrastructure, to differentiate combatants from non-combatants, and to understand non-linear, asymmetric warfare. These requirements stretch both current computational techniques and data analysis methodologies. In this paper, documented examples and potential solutions will be advanced. The authors discuss the paths to successful implementation based on their experience. Reviewed technologies include parallel computing, cluster computing, grid computing, data logging, OpsResearch, database advances, data mining, evolutionary computing, genetic algorithms, and Monte Carlo sensitivity analyses. The modeling and simulation community has significant potential to provide more opportunities for training and analysis. Simulations must include increasingly sophisticated environments, better emulations of foes, and more realistic civilian populations. Overcoming the implementation challenges will produce dramatically better insights, for trainees and analysts. High Performance Parallel Computing and Advanced Data Analysis promise increased understanding of future vulnerabilities to help avoid unneeded mission failures and unacceptable personnel losses. The authors set forth road maps for rapid prototyping and adoption of advanced capabilities. They discuss the beneficial impact of embracing these technologies, as well as risk mitigation required to ensure success

    Interactive real-time physics: an intuitive approach to form-finding and structural analysis for design and education

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    Real-time physics simulation has been extensively used in computer games, but its potential has yet to be fully realised in design and education. We present an interactive 3D physics engine with a wide variety of applications. In common with traditional FEM, the use of a local element stiffness matrix is retained. However, unlike typical non-linear FEM routines, elements forces, moments and inertia are appropriately lumped at nodes following the Dynamic Relaxation Method. A semi-implicit time integration scheme updates linear and angular momentum, and subsequently the local coordinate frames of the nodes. The Co-Rotational formulation is used to compute the resultant field of displacements in global coordinates including large deformations. The results obtained compare well against established commercial software. We demonstrate that the method presented allows the making of interactive structural models that can be used in teaching to develop an intuitive understanding of structural behaviour. We also show that the same interactive physics framework allows real-time optimization that can be used for geometric and structural design application

    HoME: a Household Multimodal Environment

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    We introduce HoME: a Household Multimodal Environment for artificial agents to learn from vision, audio, semantics, physics, and interaction with objects and other agents, all within a realistic context. HoME integrates over 45,000 diverse 3D house layouts based on the SUNCG dataset, a scale which may facilitate learning, generalization, and transfer. HoME is an open-source, OpenAI Gym-compatible platform extensible to tasks in reinforcement learning, language grounding, sound-based navigation, robotics, multi-agent learning, and more. We hope HoME better enables artificial agents to learn as humans do: in an interactive, multimodal, and richly contextualized setting.Comment: Presented at NIPS 2017's Visually-Grounded Interaction and Language Worksho
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