3,611 research outputs found

    Distributed coloring in sparse graphs with fewer colors

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    This paper is concerned with efficiently coloring sparse graphs in the distributed setting with as few colors as possible. According to the celebrated Four Color Theorem, planar graphs can be colored with at most 4 colors, and the proof gives a (sequential) quadratic algorithm finding such a coloring. A natural problem is to improve this complexity in the distributed setting. Using the fact that planar graphs contain linearly many vertices of degree at most 6, Goldberg, Plotkin, and Shannon obtained a deterministic distributed algorithm coloring nn-vertex planar graphs with 7 colors in O(logn)O(\log n) rounds. Here, we show how to color planar graphs with 6 colors in \mbox{polylog}(n) rounds. Our algorithm indeed works more generally in the list-coloring setting and for sparse graphs (for such graphs we improve by at least one the number of colors resulting from an efficient algorithm of Barenboim and Elkin, at the expense of a slightly worst complexity). Our bounds on the number of colors turn out to be quite sharp in general. Among other results, we show that no distributed algorithm can color every nn-vertex planar graph with 4 colors in o(n)o(n) rounds.Comment: 16 pages, 4 figures - An extended abstract of this work was presented at PODC'18 (ACM Symposium on Principles of Distributed Computing

    Brief Announcement: Local Distributed Algorithms in Highly Dynamic Networks

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    We define a generalization of local distributed graph problems to (synchronous round-based) dynamic networks and present a framework for developing algorithms for these problems. We require two properties from our algorithms: (1) They should satisfy non-trivial guarantees in every round. The guarantees should be stronger the more stable the graph has been during the last few rounds and they coincide with the definition of the static graph problem if no topological change appeared recently. (2) If a constant neighborhood around some part of the graph is stable during an interval, the algorithms quickly converge to a solution for this part of the graph that remains unchanged throughout the interval. We demonstrate our generic framework with two classic distributed graph, namely (degree+1)-vertex coloring and maximal independent set (MIS)

    List Defective Colorings: Distributed Algorithms and Applications

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    The distributed coloring problem is at the core of the area of distributed graph algorithms and it is a problem that has seen tremendous progress over the last few years. Much of the remarkable recent progress on deterministic distributed coloring algorithms is based on two main tools: a) defective colorings in which every node of a given color can have a limited number of neighbors of the same color and b) list coloring, a natural generalization of the standard coloring problem that naturally appears when colorings are computed in different stages and one has to extend a previously computed partial coloring to a full coloring. In this paper, we introduce \emph{list defective colorings}, which can be seen as a generalization of these two coloring variants. Essentially, in a list defective coloring instance, each node vv is given a list of colors xv,1,,xv,px_{v,1},\dots,x_{v,p} together with a list of defects dv,1,,dv,pd_{v,1},\dots,d_{v,p} such that if vv is colored with color xv,ix_{v, i}, it is allowed to have at most dv,id_{v, i} neighbors with color xv,ix_{v, i}. We highlight the important role of list defective colorings by showing that faster list defective coloring algorithms would directly lead to faster deterministic (Δ+1)(\Delta+1)-coloring algorithms in the LOCAL model. Further, we extend a recent distributed list coloring algorithm by Maus and Tonoyan [DISC '20]. Slightly simplified, we show that if for each node vv it holds that i=1p(dv,i+1)2>degG2(v)polylogΔ\sum_{i=1}^p \big(d_{v,i}+1)^2 > \mathrm{deg}_G^2(v)\cdot polylog\Delta then this list defective coloring instance can be solved in a communication-efficient way in only O(logΔ)O(\log\Delta) communication rounds. This leads to the first deterministic (Δ+1)(\Delta+1)-coloring algorithm in the standard CONGEST model with a time complexity of O(ΔpolylogΔ+logn)O(\sqrt{\Delta}\cdot polylog \Delta+\log^* n), matching the best time complexity in the LOCAL model up to a polylogΔpolylog\Delta factor

    Deterministic Distributed Edge-Coloring via Hypergraph Maximal Matching

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    We present a deterministic distributed algorithm that computes a (2Δ1)(2\Delta-1)-edge-coloring, or even list-edge-coloring, in any nn-node graph with maximum degree Δ\Delta, in O(log7Δlogn)O(\log^7 \Delta \log n) rounds. This answers one of the long-standing open questions of \emph{distributed graph algorithms} from the late 1980s, which asked for a polylogarithmic-time algorithm. See, e.g., Open Problem 4 in the Distributed Graph Coloring book of Barenboim and Elkin. The previous best round complexities were 2O(logn)2^{O(\sqrt{\log n})} by Panconesi and Srinivasan [STOC'92] and O~(Δ)+O(logn)\tilde{O}(\sqrt{\Delta}) + O(\log^* n) by Fraigniaud, Heinrich, and Kosowski [FOCS'16]. A corollary of our deterministic list-edge-coloring also improves the randomized complexity of (2Δ1)(2\Delta-1)-edge-coloring to poly(loglogn)(\log\log n) rounds. The key technical ingredient is a deterministic distributed algorithm for \emph{hypergraph maximal matching}, which we believe will be of interest beyond this result. In any hypergraph of rank rr --- where each hyperedge has at most rr vertices --- with nn nodes and maximum degree Δ\Delta, this algorithm computes a maximal matching in O(r5log6+logrΔlogn)O(r^5 \log^{6+\log r } \Delta \log n) rounds. This hypergraph matching algorithm and its extensions lead to a number of other results. In particular, a polylogarithmic-time deterministic distributed maximal independent set algorithm for graphs with bounded neighborhood independence, hence answering Open Problem 5 of Barenboim and Elkin's book, a ((logΔ/ε)O(log(1/ε)))((\log \Delta/\varepsilon)^{O(\log (1/\varepsilon))})-round deterministic algorithm for (1+ε)(1+\varepsilon)-approximation of maximum matching, and a quasi-polylogarithmic-time deterministic distributed algorithm for orienting λ\lambda-arboricity graphs with out-degree at most (1+ε)λ(1+\varepsilon)\lambda, for any constant ε>0\varepsilon>0, hence partially answering Open Problem 10 of Barenboim and Elkin's book

    On Derandomizing Local Distributed Algorithms

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    The gap between the known randomized and deterministic local distributed algorithms underlies arguably the most fundamental and central open question in distributed graph algorithms. In this paper, we develop a generic and clean recipe for derandomizing LOCAL algorithms. We also exhibit how this simple recipe leads to significant improvements on a number of problem. Two main results are: - An improved distributed hypergraph maximal matching algorithm, improving on Fischer, Ghaffari, and Kuhn [FOCS'17], and giving improved algorithms for edge-coloring, maximum matching approximation, and low out-degree edge orientation. The first gives an improved algorithm for Open Problem 11.4 of the book of Barenboim and Elkin, and the last gives the first positive resolution of their Open Problem 11.10. - An improved distributed algorithm for the Lov\'{a}sz Local Lemma, which gets closer to a conjecture of Chang and Pettie [FOCS'17], and moreover leads to improved distributed algorithms for problems such as defective coloring and kk-SAT.Comment: 37 page

    Lessons from the Congested Clique Applied to MapReduce

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    The main results of this paper are (I) a simulation algorithm which, under quite general constraints, transforms algorithms running on the Congested Clique into algorithms running in the MapReduce model, and (II) a distributed O(Δ)O(\Delta)-coloring algorithm running on the Congested Clique which has an expected running time of (i) O(1)O(1) rounds, if ΔΘ(log4n)\Delta \geq \Theta(\log^4 n); and (ii) O(loglogn)O(\log \log n) rounds otherwise. Applying the simulation theorem to the Congested-Clique O(Δ)O(\Delta)-coloring algorithm yields an O(1)O(1)-round O(Δ)O(\Delta)-coloring algorithm in the MapReduce model. Our simulation algorithm illustrates a natural correspondence between per-node bandwidth in the Congested Clique model and memory per machine in the MapReduce model. In the Congested Clique (and more generally, any network in the CONGEST\mathcal{CONGEST} model), the major impediment to constructing fast algorithms is the O(logn)O(\log n) restriction on message sizes. Similarly, in the MapReduce model, the combined restrictions on memory per machine and total system memory have a dominant effect on algorithm design. In showing a fairly general simulation algorithm, we highlight the similarities and differences between these models.Comment: 15 page

    Local Conflict Coloring

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    Locally finding a solution to symmetry-breaking tasks such as vertex-coloring, edge-coloring, maximal matching, maximal independent set, etc., is a long-standing challenge in distributed network computing. More recently, it has also become a challenge in the framework of centralized local computation. We introduce conflict coloring as a general symmetry-breaking task that includes all the aforementioned tasks as specific instantiations --- conflict coloring includes all locally checkable labeling tasks from [Naor\&Stockmeyer, STOC 1993]. Conflict coloring is characterized by two parameters ll and dd, where the former measures the amount of freedom given to the nodes for selecting their colors, and the latter measures the number of constraints which colors of adjacent nodes are subject to.We show that, in the standard LOCAL model for distributed network computing, if l/d \textgreater{} \Delta, then conflict coloring can be solved in O~(Δ)+logn\tilde O(\sqrt{\Delta})+\log^*n rounds in nn-node graphs with maximum degree Δ\Delta, where O~\tilde O ignores the polylog factors in Δ\Delta. The dependency in~nn is optimal, as a consequence of the Ω(logn)\Omega(\log^*n) lower bound by [Linial, SIAM J. Comp. 1992] for (Δ+1)(\Delta+1)-coloring. An important special case of our result is a significant improvement over the best known algorithm for distributed (Δ+1)(\Delta+1)-coloring due to [Barenboim, PODC 2015], which required O~(Δ3/4)+logn\tilde O(\Delta^{3/4})+\log^*n rounds. Improvements for other variants of coloring, including (Δ+1)(\Delta+1)-list-coloring, (2Δ1)(2\Delta-1)-edge-coloring, TT-coloring, etc., also follow from our general result on conflict coloring. Likewise, in the framework of centralized local computation algorithms (LCAs), our general result yields an LCA which requires a smaller number of probes than the previously best known algorithm for vertex-coloring, and works for a wide range of coloring problems
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