49 research outputs found

    High Performance Software Reconfiguration in the Context of Distributed Systems and Interconnection Networks.

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    Designed algorithms that are useful for developing protocols and supporting tools for fault tolerance, dynamic load balancing, and distributing monitoring in loosely coupled multi-processor systems. Four efficient algorithms are developed to learn network topology and reconfigure distributed application programs in execution using the available tools for replication and process migration. The first algorithm provides techniques for transparent software reconfiguration based on process migration in the context of quadtree embeddings in Hypercubes. Our novel approach provides efficient reconfiguration for some classes of faults that may be identified easily. We provide a theoretical characterization to use graph matching, quadratic assignment, and a variety of branch and bound techniques to recover from general faults at run-time and maintain load balance. The second algorithm provides distributed recognition of articulation points, biconnected components, and bridges. Since the removal of an articulation point disconnects the network, knowledge about it may be used for selective replication. We have obtained the most efficient distributed algorithms with linear message complexity for the recognition of these properties. The third algorithm is an optimal linear message complexity distributed solution for recognizing graph planarity which is one of the most celebrated problems in graph theory and algorithm design. Recently, efficient shortest path algorithms are developed for planar graphs whose efficient recognition itself was left open. Our algorithm also leads to designing efficient distributed algorithm to recognize outer-planar graphs with applications in Hamiltonian path, shortest path routing and graph coloring. It is shown that efficient routing of information and distributing the stack needed for for planarity testing permit local computations leading to an efficient distributed algorithm. The fourth algorithm provides software redundancy techniques to provide fault tolerance to program structures. We consider the problem of mapping replicated program structures to provide efficient communication between modules in multiple replicas. We have obtained an optimal mapping of 2-replicated binary trees into hypercubes. For replication numbers greater than two, we provide efficient heuristic simulation results to provide efficient support for both \u27N-version programming\u27 and \u27Recovery block\u27 approaches for software replication

    Self-stabilizing network orientation algorithms in arbitrary rooted networks

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    Network orientation is the problem of assigning different labels to the edges at each processor, in a globally consistent manner. A self-stabilizing protocol guarantees that the system will arrive at a legitimate state in finite time, irrespective of the initial state of the system. Two deterministic distributed network orientation protocols on arbitrary rooted, asynchronous networks are proposed in this work. Both protocols set up a chordal sense of direction in the network. The protocols are self-stabilizing, meaning that starting from an arbitrary state, the protocols are guaranteed to reach a state in which every processor has a valid node label and every link has a valid edge label. The first protocol assumes an underlying depth-first token circulation protocol; it orients the network as the token is passed among the nodes and stabilizes in O(n) steps after the token circulation stabilizes, where n is the number of processors in the network. The second protocol is designed on an underlying spanning tree protocol and stabilizes in O(h) time, after the spanning tree is constructed, where h is the height of the spanning tree. Although the second protocol assumes the existence of a spanning tree of the rooted network, it orients all edges--both tree and non-tree edges--of the network

    Literature Review For Networking And Communication Technology

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    Report documents the results of a literature search performed in the area of networking and communication technology

    State-of-the-art Assessment For Simulated Forces

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    Summary of the review of the state of the art in simulated forces conducted to support the research objectives of Research and Development for Intelligent Simulated Forces

    Programming Languages for Distributed Computing Systems

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    When distributed systems first appeared, they were programmed in traditional sequential languages, usually with the addition of a few library procedures for sending and receiving messages. As distributed applications became more commonplace and more sophisticated, this ad hoc approach became less satisfactory. Researchers all over the world began designing new programming languages specifically for implementing distributed applications. These languages and their history, their underlying principles, their design, and their use are the subject of this paper. We begin by giving our view of what a distributed system is, illustrating with examples to avoid confusion on this important and controversial point. We then describe the three main characteristics that distinguish distributed programming languages from traditional sequential languages, namely, how they deal with parallelism, communication, and partial failures. Finally, we discuss 15 representative distributed languages to give the flavor of each. These examples include languages based on message passing, rendezvous, remote procedure call, objects, and atomic transactions, as well as functional languages, logic languages, and distributed data structure languages. The paper concludes with a comprehensive bibliography listing over 200 papers on nearly 100 distributed programming languages

    Designing peer-to-peer overlays:a small-world perspective

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    The Small-World phenomenon, well known under the phrase "six degrees of separation", has been for a long time under the spotlight of investigation. The fact that our social network is closely-knitted and that any two people are linked by a short chain of acquaintances was confirmed by the experimental psychologist Stanley Milgram in the sixties. However, it was only after the seminal work of Jon Kleinberg in 2000 that it was understood not only why such networks exist, but also why it is possible to efficiently navigate in these networks. This proved to be a highly relevant discovery for peer-to-peer systems, since they share many fundamental similarities with the social networks; in particular the fact that the peer-to-peer routing solely relies on local decisions, without the possibility to invoke global knowledge. In this thesis we show how peer-to-peer system designs that are inspired by Small-World principles can address and solve many important problems, such as balancing the peer load, reducing high maintenance cost, or efficiently disseminating data in large-scale systems. We present three peer-to-peer approaches, namely Oscar, Gravity, and Fuzzynet, whose concepts stem from the design of navigable Small-World networks. Firstly, we introduce a novel theoretical model for building peer-to-peer systems which supports skewed node distributions and still preserves all desired properties of Kleinberg's Small-World networks. With such a model we set a reference base for the design of data-oriented peer-to-peer systems which are characterized by non-uniform distribution of keys as well as skewed query or access patterns. Based on this theoretical model we introduce Oscar, an overlay which uses a novel scalable network sampling technique for network construction, for which we provide a rigorous theoretical analysis. The simulations of our system validate the developed theory and evaluate Oscar's performance under typical conditions encountered in real-life large-scale networked systems, including participant heterogeneity, faults, as well as skewed and dynamic load-distributions. Furthermore, we show how by utilizing Small-World properties it is possible to reduce the maintenance cost of most structured overlays by discarding a core network connectivity element – the ring invariant. We argue that reliance on the ring structure is a serious impediment for real life deployment and scalability of structured overlays. We propose an overlay called Fuzzynet, which does not rely on the ring invariant, yet has all the functionalities of structured overlays. Fuzzynet takes the idea of lazy overlay maintenance further by eliminating the need for any explicit connectivity and data maintenance operations, relying merely on the actions performed when new Fuzzynet peers join the network. We show that with a sufficient amount of neighbors, even under high churn, data can be retrieved in Fuzzynet with high probability. Finally, we show how peer-to-peer systems based on the Small-World design and with the capability of supporting non-uniform key distributions can be successfully employed for large-scale data dissemination tasks. We introduce Gravity, a publish/subscribe system capable of building efficient dissemination structures, inducing only minimal dissemination relay overhead. This is achieved through Gravity's property to permit non-uniform peer key distributions which allows the subscribers to be clustered close to each other in the key space where data dissemination is cheap. An extensive experimental study confirms the effectiveness of our system under realistic subscription patterns and shows that Gravity surpasses existing approaches in efficiency by a large margin. With the peer-to-peer systems presented in this thesis we fill an important gap in the family of structured overlays, bringing into life practical systems, which can play a crucial role in enabling data-oriented applications distributed over wide-area networks

    The shared data-object model as a paradigm for programming distributed systems

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