2,023 research outputs found

    Multicast Mobility in Mobile IP Version 6 (MIPv6) : Problem Statement and Brief Survey

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    In-network quality optimization for adaptive video streaming services

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    HTTP adaptive streaming (HAS) services allow the quality of streaming video to be automatically adapted by the client application in face of network and device dynamics. Due to their advantages compared to traditional techniques, HAS-based protocols are widely used for over-the-top (OTT) video streaming. However, they are yet to be adopted in managed environments, such as ISP networks. A major obstacle is the purely client-driven design of current HAS approaches, which leads to excessive quality oscillations, suboptimal behavior, and the inability to enforce management policies. Moreover, the provider has no control over the quality that is provided, which is essential when offering a managed service. This article tackles these challenges and facilitates the adoption of HAS in managed networks. Specifically, several centralized and distributed algorithms and heuristics are proposed that allow nodes inside the network to steer the HAS client's quality selection process. The algorithms are able to enforce management policies by limiting the set of available qualities for specific clients. Additionally, simulation results show that by coordinating the quality selection process across multiple clients, the proposed algorithms significantly reduce quality oscillations by a factor of five and increase the average delivered video quality by at least 14%

    Analysis domain model for shared virtual environments

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    The field of shared virtual environments, which also encompasses online games and social 3D environments, has a system landscape consisting of multiple solutions that share great functional overlap. However, there is little system interoperability between the different solutions. A shared virtual environment has an associated problem domain that is highly complex raising difficult challenges to the development process, starting with the architectural design of the underlying system. This paper has two main contributions. The first contribution is a broad domain analysis of shared virtual environments, which enables developers to have a better understanding of the whole rather than the part(s). The second contribution is a reference domain model for discussing and describing solutions - the Analysis Domain Model

    The AURORA Gigabit Testbed

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    AURORA is one of five U.S. networking testbeds charged with exploring applications of, and technologies necessary for, networks operating at gigabit per second or higher bandwidths. The emphasis of the AURORA testbed, distinct from the other four testbeds, BLANCA, CASA, NECTAR, and VISTANET, is research into the supporting technologies for gigabit networking. Like the other testbeds, AURORA itself is an experiment in collaboration, where government initiative (in the form of the Corporation for National Research Initiatives, which is funded by DARPA and the National Science Foundation) has spurred interaction among pre-existing centers of excellence in industry, academia, and government. AURORA has been charged with research into networking technologies that will underpin future high-speed networks. This paper provides an overview of the goals and methodologies employed in AURORA, and points to some preliminary results from our first year of research, ranging from analytic results to experimental prototype hardware. This paper enunciates our targets, which include new software architectures, network abstractions, and hardware technologies, as well as applications for our work

    Models and Methods for Network Selection and Balancing in Heterogeneous Scenarios

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    The outbreak of 5G technologies for wireless communications can be considered a response to the need for widespread coverage, in terms of connectivity and bandwidth, to guarantee broadband services, such as streaming or on-demand programs offered by the main television networks or new generation services based on augmented and virtual reality (AR / VR). The purpose of the study conducted for this thesis aims to solve two of the main problems that will occur with the outbreak of 5G, that is, the search for the best possible connectivity, in order to offer users the resources necessary to take advantage of the new generation services, and multicast as required by the eMBMS. The aim of the thesis is the search for innovative algorithms that will allow to obtain the best connectivity to offer users the resources necessary to use the 5G services in a heterogeneous scenario. Study UF that allows you to improve the search for the best candidate network and to achieve a balance that allows you to avoid congestion of the chosen networks. To achieve these two important focuses, I conducted a study on the main mathematical methods that made it possible to select the network based on QoS parameters based on the type of traffic made by users. A further goal was to improve the computational computation performance they present. Furthermore, I carried out a study in order to obtain an innovative algorithm that would allow the management of multicast. The algorithm that has been implemented responds to the needs present in the eMBMS, in realistic scenarios

    Control of Multiple Remote Servers for Quality-Fair Delivery of Multimedia Contents

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    This paper proposes a control scheme for the quality-fair delivery of several encoded video streams to mobile users sharing a common wireless resource. Video quality fairness, as well as similar delivery delays are targeted among streams. The proposed controller is implemented within some aggregator located near the bottleneck of the network. The transmission rate among streams is adapted based on the quality of the already encoded and buffered packets in the aggregator. Encoding rate targets are evaluated by the aggregator and fed back to each remote video server (fully centralized solution), or directly evaluated by each server in a distributed way (partially distributed solution). Each encoding rate target is adjusted for each stream independently based on the corresponding buffer level or buffering delay in the aggregator. Communication delays between the servers and the aggregator are taken into account. The transmission and encoding rate control problems are studied with a control-theoretic perspective. The system is described with a multi-input multi-output model. Proportional Integral (PI) controllers are used to adjust the video quality and control the aggregator buffer levels. The system equilibrium and stability properties are studied. This provides guidelines for choosing the parameters of the PI controllers. Experimental results show the convergence of the proposed control system and demonstrate the improvement in video quality fairness compared to a classical transmission rate fair streaming solution and to a utility max-min fair approach

    Framework for Content Distribution over Wireless LANs

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    Wireless LAN (also called as Wi-Fi) is dominantly considered as the most pervasive technology for Intent access. Due to the low-cost of chipsets and support for high data rates, Wi-Fi has become a universal solution for ever-increasing application space which includes, video streaming, content delivery, emergency communication, vehicular communication and Internet-of-Things (IoT). Wireless LAN technology is defined by the IEEE 802.11 standard. The 802.11 standard has been amended several times over the last two decades, to incorporate the requirement of future applications. The 802.11 based Wi-Fi networks are infrastructure networks in which devices communicate through an access point. However, in 2010, Wi-Fi Alliance has released a specification to standardize direct communication in Wi-Fi networks. The technology is called Wi-Fi Direct. Wi-Fi Direct after 9 years of its release is still used for very basic services (connectivity, file transfer etc.), despite the potential to support a wide range of applications. The reason behind the limited inception of Wi-Fi Direct is some inherent shortcomings that limit its performance in dense networks. These include the issues related to topology design, such as non-optimal group formation, Group Owner selection problem, clustering in dense networks and coping with device mobility in dynamic networks. Furthermore, Wi-Fi networks also face challenges to meet the growing number of Wi Fi users. The next generation of Wi-Fi networks is characterized as ultra-dense networks where the topology changes frequently which directly affects the network performance. The dynamic nature of such networks challenges the operators to design and make optimum planifications. In this dissertation, we propose solutions to the aforementioned problems. We contributed to the existing Wi-Fi Direct technology by enhancing the group formation process. The proposed group formation scheme is backwards-compatible and incorporates role selection based on the device's capabilities to improve network performance. Optimum clustering scheme using mixed integer programming is proposed to design efficient topologies in fixed dense networks, which improves network throughput and reduces packet loss ratio. A novel architecture using Unmanned Aeriel Vehicles (UAVs) in Wi-Fi Direct networks is proposed for dynamic networks. In ultra-dense, highly dynamic topologies, we propose cognitive networks using machine-learning algorithms to predict the network changes ahead of time and self-configuring the network
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