86 research outputs found

    A Survey on Adaptive Multimedia Streaming

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    Internet was primarily designed for one to one applications like electronic mail, reliable file transfer etc. However, the technological growth in both hardware and software industry have written in unprecedented success story of the growth of Internet and have paved the paths of modern digital evolution. In today’s world, the internet has become the way of life and has penetrated in its every domain. It is nearly impossible to list the applications which make use of internet in this era however, all these applications are data intensive and data may be textual, audio or visual requiring improved techniques to deal with these. Multimedia applications are one of them and have witnessed unprecedented growth in last few years. A predominance of that is by virtue of different video streaming applications in daily life like games, education, entertainment, security etc. Due to the huge demand of multimedia applications, heterogeneity of demands and limited resource availability there is a dire need of adaptive multimedia streaming. This chapter provides the detail discussion over different adaptive multimedia streaming mechanism over peer to peer network

    Ad-hoc Stream Adaptive Protocol

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    With the growing market of smart-phones, sophisticated applications that do extensive computation are common on mobile platform; and with consumers’ high expectation of technologies to stay connected on the go, academic researchers and industries have been making efforts to find ways to stream multimedia contents to mobile devices. However, the restricted wireless channel bandwidth, unstable nature of wireless channels, and unpredictable nature of mobility, has been the major road block for wireless streaming advance forward. In this paper, various recent studies on mobility and P2P system proposal are explained and analyzed, and propose a new design based on existing P2P systems, aimed to solve the wireless and mobility issues

    A Framework For Efficient Data Distribution In Peer-to-peer Networks.

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    Peer to Peer (P2P) models are based on user altruism, wherein a user shares its content with other users in the pool and it also has an interest in the content of the other nodes. Most P2P systems in their current form are not fair in terms of the content served by a peer and the service obtained from swarm. Most systems suffer from free rider\u27s problem where many high uplink capacity peers contribute much more than they should while many others get a free ride for downloading the content. This leaves high capacity nodes with very little or no motivation to contribute. Many times such resourceful nodes exit the swarm or don\u27t even participate. The whole scenario is unfavorable and disappointing for P2P networks in general, where participation is a must and a very important feature. As the number of users increases in the swarm, the swarm becomes robust and scalable. Other important issues in the present day P2P system are below optimal Quality of Service (QoS) in terms of download time, end-to-end latency and jitter rate, uplink utilization, excessive cross ISP traffic, security and cheating threats etc. These current day problems in P2P networks serve as a motivation for present work. To this end, we present an efficient data distribution framework in Peer-to-Peer (P2P) networks for media streaming and file sharing domain. The experiments with our model, an alliance based peering scheme for media streaming, show that such a scheme distributes data to the swarm members in a near-optimal way. Alliances are small groups of nodes that share data and other vital information for symbiotic association. We show that alliance formation is a loosely coupled and an effective way to organize the peers and our model maps to a small world network, which form efficient overlay structures and are robust to network perturbations such as churn. We present a comparative simulation based study of our model with CoolStreaming/DONet (a popular model) and present a quantitative performance evaluation. Simulation results show that our model scales well under varying workloads and conditions, delivers near optimal levels of QoS, reduces cross ISP traffic considerably and for most cases, performs at par or even better than Cool-Streaming/DONet. In the next phase of our work, we focussed on BitTorrent P2P model as it the most widely used file sharing protocol. Many studies in academia and industry have shown that though BitTorrent scales very well but is far from optimal in terms of fairness to end users, download time and uplink utilization. Furthermore, random peering and data distribution in such model lead to suboptimal performance. Lately, new breed of BitTorrent clients like BitTyrant have shown successful strategic attacks against BitTorrent. Strategic peers configure the BitTorrent client software such that for very less or no contribution, they can obtain good download speeds. Such strategic nodes exploit the altruism in the swarm and consume resources at the expense of other honest nodes and create an unfair swarm. More unfairness is generated in the swarm with the presence of heterogeneous bandwidth nodes. We investigate and propose a new token-based anti-strategic policy that could be used in BitTorrent to minimize the free-riding by strategic clients. We also proposed other policies against strategic attacks that include using a smart tracker that denies the request of strategic clients for peer listmultiple times, and black listing the non-behaving nodes that do not follow the protocol policies. These policies help to stop the strategic behavior of peers to a large extent and improve overall system performance. We also quantify and validate the benefits of using bandwidth peer matching policy. Our simulations results show that with the above proposed changes, uplink utilization and mean download time in BitTorrent network improves considerably. It leaves strategic clients with little or no incentive to behave greedily. This reduces free riding and creates fairer swarm with very little computational overhead. Finally, we show that our model is self healing model where user behavior changes from selfish to altruistic in the presence of the aforementioned policies

    Towards video streaming in IoT environments: vehicular communication perspective

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    Multimedia oriented Internet of Things (IoT) enables pervasive and real-time communication of video, audio and image data among devices in an immediate surroundings. Today's vehicles have the capability of supporting real time multimedia acquisition. Vehicles with high illuminating infrared cameras and customized sensors can communicate with other on-road devices using dedicated short-range communication (DSRC) and 5G enabled communication technologies. Real time incidence of both urban and highway vehicular traffic environment can be captured and transmitted using vehicle-to-vehicle and vehicle-to-infrastructure communication modes. Video streaming in vehicular IoT (VSV-IoT) environments is in growing stage with several challenges that need to be addressed ranging from limited resources in IoT devices, intermittent connection in vehicular networks, heterogeneous devices, dynamism and scalability in video encoding, bandwidth underutilization in video delivery, and attaining application-precise quality of service in video streaming. In this context, this paper presents a comprehensive review on video streaming in IoT environments focusing on vehicular communication perspective. Specifically, significance of video streaming in vehicular IoT environments is highlighted focusing on integration of vehicular communication with 5G enabled IoT technologies, and smart city oriented application areas for VSV-IoT. A taxonomy is presented for the classification of related literature on video streaming in vehicular network environments. Following the taxonomy, critical review of literature is performed focusing on major functional model, strengths and weaknesses. Metrics for video streaming in vehicular IoT environments are derived and comparatively analyzed in terms of their usage and evaluation capabilities. Open research challenges in VSV-IoT are identified as future directions of research in the area. The survey would benefit both IoT and vehicle industry practitioners and researchers, in terms of augmenting understanding of vehicular video streaming and its IoT related trends and issues

    Improving Streaming Capacity in Multi-Channel P2P VoD Systems via Intra-Channel and Cross-Channel Resource Allocation

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    Multi-channel Peer-to-Peer (P2P) Video-on-Demand (VoD) systems can be categorized into independent-channel P2P VoD systems and correlated-channel P2P VoD systems. Streaming capacity for a channel is defined as the maximal streaming rate that can be received by every user of the channel. In this paper, we study the streaming capacity problem in multi-channel P2P VoD systems. In an independent-channel P2P VoD system, there is no resource correlation among channels. Therefore, we can find the average streaming capacity for the independent-channel P2P VoD system by finding the streaming capacity for each individual channel, respectively. We propose a distributed algorithm to solve the streaming capacity problem for a single channel in an independent-channel P2P VoD system. The average streaming capacity for a correlated-channel P2P VoD system depends on both the intra-channel and cross-channel resource allocation. To better utilize the cross-channel resources, we first optimize the server upload allocation among channels to maximize the average streaming capacity and then propose cross-channel helpers to enable cross-channel sharing of peer upload bandwidths. We demonstrate in the simulations that the correlated-channel P2P VoD systems with both intra-channel and cross-channel resource allocation can obtain a higher average streaming capacity compared to the independent-channel P2P VoD systems with only intra-channel resource allocation

    Design and evaluation of load balancing algorithms in P2P streaming.

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    Wang, Yongzhi.Thesis (M.Phil.)--Chinese University of Hong Kong, 2009.Includes bibliographical references (p.68-72).Abstract also in Chinese.Abstract --- p.iAcknowledgement --- p.iiChapter 1 --- Introduction --- p.1Chapter 2 --- Abstract Model --- p.7Chapter 2.1 --- Request allocation problem --- p.7Chapter 2.2 --- Neighbor selection problem --- p.11Chapter 3 --- Simulation Model --- p.14Chapter 4 --- Load Balancing Algorithms --- p.18Chapter 4.1 --- Request allocation --- p.18Chapter 4.2 --- Neighbor selection algorithms --- p.24Chapter 4.2.1 --- What to measure? --- p.24Chapter 4.2.2 --- Timeout-based neighbor selection algorithms --- p.25Chapter 4.2.3 --- Periodic neighbor selection algorithms --- p.33Chapter 4.2.4 --- Comparison: Timeout-based versus Periodical neighbor selection algorithms --- p.39Chapter 4.3 --- Further experiments --- p.41Chapter 4.3.1 --- Request window size --- p.41Chapter 4.3.2 --- Impact of K --- p.42Chapter 4.3.3 --- Adaptive adjustment of the neighbor selection period --- p.43Chapter 4.3.4 --- Performance with adequate bandwidth --- p.45Chapter 5 --- Minimizing Server´ةs Load --- p.49Chapter 6 --- Background Study --- p.56Chapter 6.1 --- P2P content distribution system --- p.56Chapter 6.1.1 --- P2P File sharing system --- p.56Chapter 6.1.2 --- P2P streaming system --- p.59Chapter 6.1.3 --- P2P Video on Demand system --- p.61Chapter 6.2 --- Congestion control --- p.62Chapter 7 --- Conclusion --- p.67Bibliography --- p.6

    A Review on Features’ Robustness in High Diversity Mobile Traffic Classifications

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    Mobile traffics are becoming more dominant due to growing usage of mobile devices and proliferation of IoT. The influx of mobile traffics introduce some new challenges in traffic classifications; namely the diversity complexity and behavioral dynamism complexity. Existing traffic classifications methods are designed for classifying standard protocols and user applications with more deterministic behaviors in small diversity. Currently, flow statistics, payload signature and heuristic traffic attributes are some of the most effective features used to discriminate traffic classes. In this paper, we investigate the correlations of these features to the less-deterministic user application traffic classes based on corresponding classification accuracy. Then, we evaluate the impact of large-scale classification on feature's robustness based on sign of diminishing accuracy. Our experimental results consolidate the needs for unsupervised feature learning to address the dynamism of mobile application behavioral traits for accurate classification on rapidly growing mobile traffics

    Distributed Rate Allocation in Inter-Session Network Coding

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    In this work, we propose a distributed rate allocation algorithm that minimizes the average decoding delay for multimedia clients in inter-session network coding systems. We consider a scenario where the users are organized in a mesh network and each user requests the content of one of the available sources. We propose a novel distributed algorithm where network users determine the coding operations and the packet rates to be requested from the parent nodes, such that the decoding delay is minimized for all clients. A rate allocation problem is solved by every user, which seeks the rates that minimize the average decoding delay for its children and for itself. Since this optimization problem is a priori non-convex, we introduce the concept of equivalent packet flows, which permits to estimate the expected number of packets that every user needs to collect for decoding. We then decompose our original rate allocation problem into a set of convex subproblems, which are eventually combined to obtain an effective approximate solution to the delay minimization problem. The results demonstrate that the proposed scheme eliminates the bottlenecks and reduces the decoding delay experienced by users with limited bandwidth resources. We validate the performance of our distributed rate allocation algorithm in different video streaming scenarios using the NS-3 network simulator. We show that our system is able to take benefit of inter-session network coding for simultaneous delivery of video sessions in networks with path diversity

    Mathematical analysis of scheduling policies in peer-to-peer video streaming networks

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    Las redes de pares son comunidades virtuales autogestionadas, desarrolladas en la capa de aplicación sobre la infraestructura de Internet, donde los usuarios (denominados pares) comparten recursos (ancho de banda, memoria, procesamiento) para alcanzar un fin común. La distribución de video representa la aplicación más desafiante, dadas las limitaciones de ancho de banda. Existen básicamente tres servicios de video. El más simple es la descarga, donde un conjunto de servidores posee el contenido original, y los usuarios deben descargar completamente este contenido previo a su reproducción. Un segundo servicio se denomina video bajo demanda, donde los pares se unen a una red virtual siempre que inicien una solicitud de un contenido de video, e inician una descarga progresiva en línea. El último servicio es video en vivo, donde el contenido de video es generado, distribuido y visualizado simultáneamente. En esta tesis se estudian aspectos de diseño para la distribución de video en vivo y bajo demanda. Se presenta un análisis matemático de estabilidad y capacidad de arquitecturas de distribución bajo demanda híbridas, asistidas por pares. Los pares inician descargas concurrentes de múltiples contenidos, y se desconectan cuando lo desean. Se predice la evolución esperada del sistema asumiendo proceso Poisson de arribos y egresos exponenciales, mediante un modelo determinístico de fluidos. Un sub-modelo de descargas secuenciales (no simultáneas) es globalmente y estructuralmente estable, independientemente de los parámetros de la red. Mediante la Ley de Little se determina el tiempo medio de residencia de usuarios en un sistema bajo demanda secuencial estacionario. Se demuestra teóricamente que la filosofía híbrida de cooperación entre pares siempre desempeña mejor que la tecnología pura basada en cliente-servidor
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