104 research outputs found
Streaming and Massively Parallel Algorithms for Edge Coloring
A valid edge-coloring of a graph is an assignment of "colors" to its edges such that no two incident edges receive the same color. The goal is to find a proper coloring that uses few colors. (Note that the maximum degree, Delta, is a trivial lower bound.) In this paper, we revisit this fundamental problem in two models of computation specific to massive graphs, the Massively Parallel Computations (MPC) model and the Graph Streaming model:
- Massively Parallel Computation: We give a randomized MPC algorithm that with high probability returns a Delta+O~(Delta^(3/4)) edge coloring in O(1) rounds using O(n) space per machine and O(m) total space. The space per machine can also be further improved to n^(1-Omega(1)) if Delta = n^Omega(1). Our algorithm improves upon a previous result of Harvey et al. [SPAA 2018].
- Graph Streaming: Since the output of edge-coloring is as large as its input, we consider a standard variant of the streaming model where the output is also reported in a streaming fashion. The main challenge is that the algorithm cannot "remember" all the reported edge colors, yet has to output a proper edge coloring using few colors.
We give a one-pass O~(n)-space streaming algorithm that always returns a valid coloring and uses 5.44 Delta colors with high probability if the edges arrive in a random order. For adversarial order streams, we give another one-pass O~(n)-space algorithm that requires O(Delta^2) colors
Deterministic Subgraph Detection in Broadcast CONGEST
We present simple deterministic algorithms for subgraph finding and enumeration in the broadcast CONGEST model of distributed computation:
- For any constant k, detecting k-paths and trees on k nodes can be done in O(1) rounds.
- For any constant k, detecting k-cycles and pseudotrees on k nodes can be done in O(n)
rounds.
- On d-degenerate graphs, cliques and 4-cycles can be enumerated in O(d + log n) rounds, and
5-cycles in O(d2 + log n) rounds.
In many cases, these bounds are tight up to logarithmic factors. Moreover, we show that the algorithms for d-degenerate graphs can be improved to O(d/logn) and O(d2/logn), respect- ively, in the supported CONGEST model, which can be seen as an intermediate model between CONGEST and the congested clique
Deterministic subgraph detection in broadcast CONGEST
We present simple deterministic algorithms for subgraph finding and enumeration in the broadcast CONGEST model of distributed computation: For any constant k, detecting k-paths and trees on k nodes can be done in O(1) rounds. For any constant k, detecting k-cycles and pseudotrees on k nodes can be done in O(n) rounds. On d-degenerate graphs, cliques and 4-cycles can be enumerated in O(d+log n) rounds, and 5-cycles in O(d2 + log n) rounds. In many cases, these bounds are tight up to logarithmic factors. Moreover, we show that the algorithms for d-degenerate graphs can be improved to O(d/ log n) and O(d2/log n), respectively, in the supported CONGEST model, which can be seen as an intermediate model between CONGEST and the congested clique. © 2017 Janne H. Korhonen and Joel Rybicki.Peer reviewe
Beyond Distributed Subgraph Detection: Induced Subgraphs, Multicolored Problems and Graph Parameters
Subgraph detection has recently been one of the most studied problems in the CONGEST model of distributed computing. In this work, we study the distributed complexity of problems closely related to subgraph detection, mainly focusing on induced subgraph detection. The main line of this work presents lower bounds and parameterized algorithms w.r.t structural parameters of the input graph:
- On general graphs, we give unconditional lower bounds for induced detection of cycles and patterns of treewidth 2 in CONGEST. Moreover, by adapting reductions from centralized parameterized complexity, we prove lower bounds in CONGEST for detecting patterns with a 4-clique, and for induced path detection conditional on the hardness of triangle detection in the congested clique.
- On graphs of bounded degeneracy, we show that induced paths can be detected fast in CONGEST using techniques from parameterized algorithms, while detecting cycles and patterns of treewidth 2 is hard.
- On graphs of bounded vertex cover number, we show that induced subgraph detection is easy in CONGEST for any pattern graph. More specifically, we adapt a centralized parameterized algorithm for a more general maximum common induced subgraph detection problem to the distributed setting. In addition to these induced subgraph detection results, we study various related problems in the CONGEST and congested clique models, including for multicolored versions of subgraph-detection-like problems
Coloring Fast with Broadcasts
We present an -round distributed algorithm for the
-coloring problem, where each node broadcasts only one -bit message per round to its neighbors. Previously, the best such
broadcast-based algorithm required rounds. If , our algorithm runs in rounds. Our
algorithm's round complexity matches state-of-the-art in the much more powerful
CONGEST model [Halld\'orsson et al., STOC'21 & PODC'22], where each node sends
one different message to each of its neighbors, thus sending up to
bits per round. This is the best complexity known, even if
message sizes are unbounded.
Our algorithm is simple enough to be implemented in even weaker models: we
can achieve the same round complexity if each node reads its
received messages in a streaming fashion, using only -bit memory.
Therefore, we hope that our algorithm opens the road for adopting the recent
exciting progress on sublogarithmic-time distributed -coloring
algorithms in a wider range of (theoretical or practical) settings.Comment: 42 pages. To appear in proceedings of SPAA 202
Input-Dynamic Distributed Algorithms for Communication Networks
Consider a distributed task where the communication network is fixed but the
local inputs given to the nodes of the distributed system may change over time.
In this work, we explore the following question: if some of the local inputs
change, can an existing solution be updated efficiently, in a dynamic and
distributed manner?
To address this question, we define the batch dynamic CONGEST model in which
we are given a bandwidth-limited communication network and a dynamic edge
labelling defines the problem input. The task is to maintain a solution to a
graph problem on the labeled graph under batch changes. We investigate, when a
batch of edge label changes arrive,
-- how much time as a function of we need to update an existing
solution, and
-- how much information the nodes have to keep in local memory between
batches in order to update the solution quickly.
Our work lays the foundations for the theory of input-dynamic distributed
network algorithms. We give a general picture of the complexity landscape in
this model, design both universal algorithms and algorithms for concrete
problems, and present a general framework for lower bounds. In particular, we
derive non-trivial upper bounds for two selected, contrasting problems:
maintaining a minimum spanning tree and detecting cliques
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